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Dev Blog: Agility XP Thread is locked

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Magyk

Magyk

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You see, you have the problem right there, how do we make it so the pure skillers can still use them, quests like legends or Fremmy trials will get in the way of that.


Perhaps a system where the lower courses are avilable to everyone. So the 10, 20 and 30 courses have no requirement other than level. The 40, 60 and 80 courses could have a 1 or 2 quest requirement for each. Then the 50, 70 and 90 courses require a certain amount of laps done on other courses such as the 50 course requires a certain amount of barb outpost laps, the 70 course requires a certain amount of barb outpost (increased from the 50 course) and a certain amount of wilderness course, then the 90 course requires a higher amount of the first 2 courses and a certain amount of dorg laps. This could be mixed around.

The basic idea would be 3 laps have nor requirements so level 3 skillers have a chance, 3 laps would have quest requirements so you have to do quests relating to the area the course is to access it; possibly have a certain amount of NPCs who have quests in the area give a check, kind of like the barcrawl to unlock barb outpost and once you have so many you are allowed to access the course, and then finally 3 courses which require amounts of the current courses to be completed to be able to access them. That way it assures to access some of the better courses you either have to quest, or use the current courses which would assure they wouldn't become dead content as people would use them either in earlier levels, or to access some of these new courses.

Just a few ideas. It has a lot of possibilities to mix and match but I hope I got my general idea across.

29-Nov-2013 16:19:57

Lord Speed

Lord Speed

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You see, you have the problem right there, how do we make it so the pure skillers can still use them, quests like legends or Fremmy trials will get in the way of that.


We need some lengthy quest requirements so that they will be less populated with bots, I think you should not cater updates to skillers and pures.


I'm neither a pure noe a pure skiller, however I do hate questing.

And how is a quest going to stop a bot? They have scripts for quests and there are plenty of players that will play the game in person that also use cheats to play it while they are not at the controls.

Adding quest requirements won't stop bots, it will only stop level 3 skill pures and quest haters from using them.


They do stop bots, In most cases bots are not going to spend hours to complete other quests and get the skills for them, just to do something different for agility, when they are likely to get banned adventually.
Just compare the number of bots at sharks and lobsters to the number of them doing monkfish.

There are no bots botting monkfish because of the hefty quest requirement, swan song, but there surely would be otherwise.


I agree with you again Acst. Currently, the only place bots can really train agility efficiently is Ape Atoll. The basic courses are far too slow and the wilderness is too dangerous. I was glad that the complexity of Dorgesh-kaan and the danger of the wild served as a buffer for the amount of bots that did agility. I felt pretty uneasy seeing 9 courses introduced that have no requirements outside of an agility level.

29-Nov-2013 16:20:15

Egoism

Egoism

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It sounds unbelievably childish to place random quest requirements just to exclude players from the content.

Ape atoll agility course doesn't require you to complete the quest, just to start it and get a ninja monkey greegree.



Why place unnecessary barriers on content that doesn't require it? Again, it makes sense canifis requires priest in peril, but all the suggestions here just sound like entitled mains that think their completion of 5 minute quests makes them more superior to players who choose to not train certain skills.



And no, I don't limit myself in any way, so this isn't a biased opinion.


Edit: WTF is a bot going to do agility for? LOL.

If it's a goldfarmer they won't bother with agility. If it's a player using a bot for their own advantage, they'll have the quests done.

#logicdoesnotexisthere



There no to be some limits in terms of exclusivity. The reason the XP rates were made to not surpass any other course were so the other already existing courses would not be turned useless and into dead content.

Them having no requirement compared to the other courses, and easy access would do this. I'd rather get 8k less xp an hour, as opposed to doing 2 quest and getting 8k xp more. Many people will think the same, and then existing courses with requirements will become dead content. There needs to be balance, it is not about entitlement.

29-Nov-2013 16:20:50

Scorpion
Jan Member 2022

Scorpion

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WTF is a bot going to do agility for? LOL.


I ask myself the same, you should go to the barbarian agility course and ask the hundreds of bots wt* they are doing and also look some of them up on the highscores to see how high their agility level is and see how they train no other skills.

29-Nov-2013 16:28:40 - Last edited on 29-Nov-2013 16:31:02 by Scorpion

Homent
Feb Member 2024

Homent

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WTF is a bot going to do agility for? LOL.


I ask myself the same, you should go to the barbarian agility course and ask the hundreds of bots wt* they are doing and also look some of them up on the highscores to see how high their agility level is and see how they train no other skills.


Yeah let's let bots dictate our content decisions.

Sorry dude that's a crappy reason, slightly higher XP rates are something that bots don't care about. They're training 24/7, they'll get their 99s regardless of xp rates.

29-Nov-2013 16:56:29

Horcrux

Horcrux

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Why doesn't the Graceful outfit have a set effect? I understand not wanting to devalue Spottier Cape, Boots of Lightness and Penance Gloves, but why not have a set effect to make up for this? That way the Graceful Cape, Boots, and Gloves have a use for players who don't care about how they look and already have the existing Weight Reduction gear.

Also, will the Graceful outfit be going into our PoH's?


What sort of set effect would you like it to have?


I think instead of a set effect, you should rework weight reductions. Making negative weight have an effect on the drain rate or run energy. Currently at the moment, anything under 0 (negative) does not make your run drain any slower/less.

Perhaps, you could add a set effect where run is drained slightly slower, and the amount based on the players agility level. This assures that each player is reward on the effort he puts in (levels) and the set effect is not outrageously overpowered.


Allofmyyes.jpg

29-Nov-2013 16:57:18

Roadrunner

Roadrunner

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'There no to be some limits in terms of exclusivity. The reason the XP rates were made to not surpass any other course were so the other already existing courses would not be turned useless and into dead content.

Them having no requirement compared to the other courses, and easy access would do this. I'd rather get 8k less xp an hour, as opposed to doing 2 quest and getting 8k xp more. Many people will think the same, and then existing courses with requirements will become dead content. There needs to be balance, it is not about entitlement.'

How may I ask, would not having a quest giving combat exp promote 'dead content'

Those who currently can't access the existing courses with such requirements don't use those courses now, how would not using them in future change that?

It wouldn't.

All it would do is make any new courses just as unused by those same players as the old courses.

I don't need to do Legends for access to Ardougne so why should I need to do it to access an agility course there, now if that course was in the Legends guild I would indeed need legends quest under my belt and I would do the quest should I wish to train there.

The only new course that has a quest requirement for area access is Canifis.

I don't object to requirements for access to some of these courses but those requirements should not be quests with combat related requirements or rewards, agility is a non combat skill and combat should not be the limiting factor for access.
Ha ha, made you look ;)

29-Nov-2013 16:57:37

Lord Speed

Lord Speed

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'There no to be some limits in terms of exclusivity. The reason the XP rates were made to not surpass any other course were so the other already existing courses would not be turned useless and into dead content.

Them having no requirement compared to the other courses, and easy access would do this. I'd rather get 8k less xp an hour, as opposed to doing 2 quest and getting 8k xp more. Many people will think the same, and then existing courses with requirements will become dead content. There needs to be balance, it is not about entitlement.'

How may I ask, would not having a quest giving combat exp promote 'dead content'

Those who currently can't access the existing courses with such requirements don't use those courses now, how would not using them in future change that?

It wouldn't.

All it would do is make any new courses just as unused by those same players as the old courses.

I don't need to do Legends for access to Ardougne so why should I need to do it to access an agility course there, now if that course was in the Legends guild I would indeed need legends quest under my belt and I would do the quest should I wish to train there.

The only new course that has a quest requirement for area access is Canifis.

I don't object to requirements for access to some of these courses but those requirements should not be quests with combat related requirements or rewards, agility is a non combat skill and combat should not be the limiting factor for access.


Combat is a limiting factor for access in so many parts of this game. Ape Atoll agility Dorgesh-kaan, and Werewolf have nothing to do with combat but you need combat in order to access those areas.

Anyway, I'm off for a bit. I hope you guys enjoy your thanksgiving!

29-Nov-2013 17:03:27 - Last edited on 29-Nov-2013 17:04:36 by Lord Speed

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