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Dev Blog: Agility XP Thread is locked

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Egoism

Egoism

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How may I ask, would not having a quest giving combat exp promote 'dead content'

Those who currently can't access the existing courses with such requirements don't use those courses now, how would not using them in future change that?

It wouldn't.

All it would do is make any new courses just as unused by those same players as the old courses.

I don't need to do Legends for access to Ardougne so why should I need to do it to access an agility course there, now if that course was in the Legends guild I would indeed need legends quest under my belt and I would do the quest should I wish to train there.

The only new course that has a quest requirement for area access is Canifis.

I don't object to requirements for access to some of these courses but those requirements should not be quests with combat related requirements or rewards, agility is a non combat skill and combat should not be the limiting factor for access.



If you train agility, and are intending to get lets say 99. Let's say you have very little quest done. Firstly,

you wouldn't use barbarian course at all, or consider it. Bar Crawl? no thanks. I'll go to that city that is slightly less xp, but easier requirements.

Ahh, I've hit 50 agility. I should go to Wilderness Course for the best XP at this level. Wait no, it's too far and dangerous. I'll use the city where I will get slightly less xp, but have to do nothing to use it.

Yes!, finally! 75! Perhaps I should go to Ape Toll since I can no longer fail, and get one of the best agility XP rates in game. Wait... Monkey Madness. No thanks, too time consuming and hard. YUCK! I HATE QUEST! I'll just go to that town and get less XP that is a teleport away.

It creates dead content cause it doesn't only give the option to skillers to not use the other courses, but gives that option anyone. This is why some other reqs have to be added to unlock them.

29-Nov-2013 17:04:42 - Last edited on 29-Nov-2013 17:06:13 by Egoism

G1n

G1n

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To be honest the exp is ****. Really ******. Agility has always been a ****** skill. I had hoped Jagex had realized that they could make agility a decent skill to train on OSRS, but again they take the game it too serious.

Yes, I went hard on the exp rate and I think it's a fair review.

Looking away from the exp I think the reward and the overall content the devel. are putting out is great. Good work.

29-Nov-2013 17:07:02

Scorpion
Jan Member 2022

Scorpion

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WTF is a bot going to do agility for? LOL.


I ask myself the same, you should go to the barbarian agility course and ask the hundreds of bots wt* they are doing and also look some of them up on the highscores to see how high their agility level is and see how they train no other skills.


Yeah let's let bots dictate our content decisions.

Sorry dude that's a crappy reason,

What reason did I just give to you? I said I ask my self the same question. Lol..

Original message details are unavailable.
slightly higher XP rates are something that bots don't care about. They're training 24/7, they'll get their 99s regardless of xp rates.

What are you going off about here? Who are you telling this to? Of course bots do not care about slightly higher xp rates, who said that they did? They will do the best xp rates that they have available to them.

29-Nov-2013 17:09:56 - Last edited on 29-Nov-2013 17:20:16 by Scorpion

Aru

Aru

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I noticed there are no quest requirements for some of the higher level courses. Can these be added perhaps? I'm a level 3 skiller with 99 Agility (trained at the wilderness course) and 99 will become significantly easier if other level 3s can just train at ardy instead for +30% xp/hr and no risk of dying. Devaluation of skills wasn't supposed to happen in osrs, but this will devalue Agility for pures/level 3s (more so level 3s as pures can access dorge).

29-Nov-2013 17:12:58

Roadrunner

Roadrunner

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I don't object to requirements for access to some of these courses but those requirements should not be quests with combat related requirements or rewards, agility is a non combat skill and combat should not be the limiting factor for access.



If you train agility, and are intending to get lets say 99. Let's say you have very little quest done. Firstly,

you wouldn't use barbarian course at all, or consider it. Bar Crawl? no thanks. I'll go to that city that is slightly less xp, but easier requirements.

Ahh, I've hit 50 agility. I should go to Wilderness Course for the best XP at this level. Wait no, it's too far and dangerous. I'll use the city where I will get slightly less xp, but have to do nothing to use it.

Yes!, finally! 75! Perhaps I should go to Ape Toll since I can no longer fail, and get one of the best agility XP rates in game. Wait... Monkey Madness. No thanks, too time consuming and hard. YUCK! I HATE QUEST! I'll just go to that town and get less XP that is a teleport away.

It creates dead content cause it doesn't only give the option to skillers to not use the other courses, but gives that option anyone. This is why some other reqs have to be added to unlock them.


It seems as if you did not read or at least respond to my last paragraph, I don't object to having requirements for access, I just object to combat requirements as the limiting factor on a non combat skill.

There are quests that give no combat exp that are difficult for a skiller to do, while the barcrawl you mentioned might be a pain in the butt it also requires no combat and gives no combat reward, just a virtual hangover.

Whatever requirements that may or may not be added to these courses should not be combat related.

It kind of defeats the purpose of a reward of agile gear that requires no combat levels to wear but you have to have them to earn it in the first place?
Ha ha, made you look ;)

29-Nov-2013 18:06:26

ElvenFyre
Nov Member 2023

ElvenFyre

Posts: 1,570 Mithril Posts by user Forum Profile RuneMetrics Profile
I wonder how accurate these rates are because Dorg peaks at 63-65k/h avg atm. That would seem to suggest to me that 70k p/h may be possible at ardy if theres that much room for error.

29-Nov-2013 18:08:16 - Last edited on 29-Nov-2013 18:09:26 by ElvenFyre

Roadrunner

Roadrunner

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@ lol Gud,

We will introduce a series of roof top agility courses and a new agility outfit as described in the Roof Top Agility developer blog.

From the poll

There were no requirements for access in the Dev blog describing what we were voting for or against.

Had there been such requirements would the poll have passed or would it have failed?

Regardless of whether or not we think there should be some form of requirement beyond the agility level needed for access, adding them now after the fact would require a new poll and those new requirements would need 75% support.
Ha ha, made you look ;)

29-Nov-2013 18:55:03

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