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Dev Blog: Agility XP Thread is locked

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Goedgemutst
Jul Member 2023

Goedgemutst

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You see, you have the problem right there, how do we make it so the pure skillers can still use them, quests like legends or Fremmy trials will get in the way of that.


We need some lengthy quest requirements so that they will be less populated with bots, I think you should not cater updates to skillers and pures.


Why would anybody bot agility?

29-Nov-2013 15:57:03

t5yertgf

t5yertgf

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You see, you have the problem right there, how do we make it so the pure skillers can still use them, quests like legends or Fremmy trials will get in the way of that.


We need some lengthy quest requirements so that they will be less populated with bots, I think you should not cater updates to skillers and pures.

I am in total agreement, the game should not revolve around skillers and pures, especially when they are in the minority now.
They chose to be level 3 skiller or pure knowing of the restrictions that would be placed upon them.

29-Nov-2013 15:58:54

Scorpion
Jan Member 2022

Scorpion

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Why would anybody bot agility?


Why would people bot in this game is a great question. People bot because they do not care if they get banned and they just want to level without playing the game. Some people bot because they want to make lots of gold, and some people bot so they can real world trade. No matter the reason there are thousands and thousands of bots poluting Old School.

29-Nov-2013 16:02:06

Roadrunner

Roadrunner

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You see, you have the problem right there, how do we make it so the pure skillers can still use them, quests like legends or Fremmy trials will get in the way of that.


We need some lengthy quest requirements so that they will be less populated with bots, I think you should not cater updates to skillers and pures.


I'm neither a pure noe a pure skiller, however I do hate questing.

And how is a quest going to stop a bot? They have scripts for quests and there are plenty of players that will play the game in person that also use cheats to play it while they are not at the controls.

Adding quest requirements won't stop bots, it will only stop level 3 skill pures and quest haters from using them.
Ha ha, made you look ;)

29-Nov-2013 16:03:53

Lord Speed

Lord Speed

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You see, you have the problem right there, how do we make it so the pure skillers can still use them, quests like legends or Fremmy trials will get in the way of that.


We need some lengthy quest requirements so that they will be less populated with bots, I think you should not cater updates to skillers and pures.

I am in total agreement, the game should not revolve around skillers and pures, especially when they are in the minority now.
They chose to be level 3 skiller or pure knowing of the restrictions that would be placed upon them.


I'm a level 3 skiller and I'm in agreement. I thought that the whole idea behind a skiller was to essentially "challenge" yourself by imposing restrictions on yourself. I understand it may be upsetting to some that they may not be able to access new content but it's a reward you get when you earn it. That's why I never quite understood why there has been such an effort made to make the whole update easily accessible to everyone.

29-Nov-2013 16:05:21

Avid Sparx

Avid Sparx

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Is there a way we can see the 'no fail' level on these as well, for the courses with a fail chance? 'Build a man a fire, and he'll be warm for a day. Set a man on fire, and he'll be warm for the rest of his life.'
T. Pratchett, 1948-2015 RIP, you are missed

29-Nov-2013 16:06:04

t5yertgf

t5yertgf

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You see, you have the problem right there, how do we make it so the pure skillers can still use them, quests like legends or Fremmy trials will get in the way of that.


We need some lengthy quest requirements so that they will be less populated with bots, I think you should not cater updates to skillers and pures.


I'm neither a pure noe a pure skiller, however I do hate questing.

And how is a quest going to stop a bot? They have scripts for quests and there are plenty of players that will play the game in person that also use cheats to play it while they are not at the controls.

Adding quest requirements won't stop bots, it will only stop level 3 skill pures and quest haters from using them.


They do stop bots, In most cases bots are not going to spend hours to complete other quests and get the skills for them, just to do something different for agility, when they are likely to get banned adventually.
Just compare the number of bots at sharks and lobsters to the number of them doing monkfish.

There are no bots botting monkfish because of the hefty quest requirement, swan song, but there surely would be otherwise.

29-Nov-2013 16:06:51 - Last edited on 29-Nov-2013 16:07:50 by t5yertgf

Scorpion
Jan Member 2022

Scorpion

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And how is a quest going to stop a bot? They have scripts for quests


Quests will not fully stop bots but will definately lower the amount (by a huge amount) that want to use that particular course that requires a lengthy/difficult quest. Someone who wants to bot a certain agility course is most likely not going to do say legends quest for example so he can bot that course. Instead he is going to bot a course like the barbarian course.

Also I have never heard of quest bots, that would be really impressive if somebody got their bot to get all the requirements for legend quest and even get their bot to do the whole legends quest itself.

29-Nov-2013 16:10:22 - Last edited on 29-Nov-2013 16:14:51 by Scorpion

Egoism

Egoism

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I think it best, for the towns where combat is required or combat xp given for their quest, it use task instead.

For Relleka:

"Go talk to Brundt the Chieftain to get permission before jumping all around his town!"

Then when you do, Brundt the Chieftain will give you some task to do around the town, which need non-combat stats to do. Doing them unlocks the agility course. The more XP the town yields, the harder the task requirement

Task:

Travel to Relleka using the Eagles Peak Transport System (Requires Eagles Peak)

Fletch a Lyre

Help the fishmonger- Fish him an inventory of swordfish (or sharks?)

Travel to Waterbirth and back

Etc..

The more xp the town gives, the harder the task and non-combats to do them. Ardy should require high agility.

Could you also look into making agility help thieving again? before your agility level could give you double or quadruple loot when pick pocketing. This added incentive to train the skill.

29-Nov-2013 16:10:26 - Last edited on 29-Nov-2013 16:12:09 by Egoism

Homent
Feb Member 2024

Homent

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It sounds unbelievably childish to place random quest requirements just to exclude players from the content.

Ape atoll agility course doesn't require you to complete the quest, just to start it and get a ninja monkey greegree.



Why place unnecessary barriers on content that doesn't require it? Again, it makes sense canifis requires priest in peril, but all the suggestions here just sound like entitled mains that think their completion of 5 minute quests makes them more superior to players who choose to not train certain skills.



And no, I don't limit myself in any way, so this isn't a biased opinion.


Edit: WTF is a bot going to do agility for? LOL.

If it's a goldfarmer they won't bother with agility. If it's a player using a bot for their own advantage, they'll have the quests done.

#logicdoesnotexisthere

29-Nov-2013 16:17:01 - Last edited on 29-Nov-2013 16:18:09 by Homent

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