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I was going to reply to him as well, but then as i reloaded the page, your suggestion was there too. I figured it best to reply to the most recent one, as it caters to the both of you as well. I thought the other person would read it and see it applies to them, as both of you have the same concept. I suppose in hindsight it wasn't the most efficient way of responding. I will edit my other post to include the other person as well. My apologies.
A 50% faster energy restore rate does not seem overpowered at all when you add the fact you need to do roughly 60 hours of rooftop agility to get the full set.
Yes, but then it gives an too big of unfair advantage to those who have it. You want something rewarding, that players will enjoy having but not something that puts everyone at such a big disadvantage.
Perhaps re-visit your idea, and cap it at 15-20% and make it scalable based on level. This way it is still rewarding, useful, and players who put in more time and effort, get more reward. That is something I would vote on.
Your opinion is fine but I will not be spending 60 hours training agility for only a 15-20% faster restore rate, I only plan on training it to 59 for the quest cape, unless some worthy rewards were released that required me to train more.
29-Nov-2013 15:42:48
- Last edited on
29-Nov-2013 15:51:45
by
Scorpion