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Dev Blog: Agility XP Thread is locked

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Jebrim
Jan Member 2023

Jebrim

Posts: 528 Steel Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Hey guys, I said I was leaving this thread but I guess I'm a liar. I've been trying to think about a solution to appease everyone. I'm going to propose a solution that does not restrict those who only have the agility requirement, but reward those who have gone further than that.

I propose that each city have an npc give a pendant that gives a small amount of bonus experience, much like karamja gloves, for completion of a series of quest. This would still give the quest incentive that the prior agility courses gave while letting everyone still have access to the content. Here's what I'm thinking...


Pollnivneach Pendant:
Additional experience: 5%
Exp per hour without pendant:53.5k
Exp per hour with pendant: 56.2k

Quest required:
The Fued
Itchy's little helper
Prince Ali Rescue
The tourist trap
Enakhra's lament

Relleka pendant:
additional experience: 5%
Exp per hour without pendant: 57k
Exp per hour with pendant: 59.9k
Quest required:
Throne of Miscellania
Frem Isles
Lunar Diplomacy

Ardougne Pendant:
Additional experience:5%
Exp per hour without pendant:62k
Exp per hour with pendant:65.1k
Quest Required:
MEP2
Legends
Making History

I realize that the quest may seem difficult. However, this would reward those high level players with experience in addition to what they may already receive, even if it is slight. After all, this is high level content. I look forward to hearing what everyone thinks about this.


Too complicated to actually occur and not sure I even want it to anyway. Think simple fixes. :P

03-Dec-2013 09:08:25 - Last edited on 03-Dec-2013 09:09:46 by Jebrim

Celtic
Mar Member 2015

Celtic

Posts: 2,919 Adamant Posts by user Forum Profile RuneMetrics Profile
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Still not seeing why it has to be quests. I see the logic behind ape/dorg/relleka/canifis but it seems rather arbitrary in an area completely open to all anyway.

Though im definitely on board with the skillers here that it should have a restricting req.

03-Dec-2013 09:58:18

Vivil

Vivil

Posts: 1,000 Mithril Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Original message details are unavailable.
Still not seeing why it has to be quests. I see the logic behind ape/dorg/relleka/canifis but it seems rather arbitrary in an area completely open to all anyway.

Though im definitely on board with the skillers here that it should have a restricting req.


It's the same logic that's used in Dragon longsword. You can't use it before you do Lost City. Only connection is area.
"We don't want players to be able to buy their way to success in RuneScape. If we let players start doing this, it devalues RuneScape for others. We feel your status in real-life shouldn't affect your ability to be successful in RuneScape."
-Jagex rule on RWT in 2012

03-Dec-2013 10:54:59

ElvenFyre
Nov Member 2023

ElvenFyre

Posts: 1,570 Mithril Posts by user Forum Profile RuneMetrics Profile
dragon equipment has lore, fairys being one of the only sources of dragon to gielinor.

Areas like dorg/ape have storys surrounding them.

An open city like Ardy has neither.

Just add a check or starting obstacle that checks for 20 defence or something.

03-Dec-2013 11:45:55

Juelexi

Juelexi

Posts: 997 Gold Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
dragon equipment has lore, fairys being one of the only sources of dragon to gielinor.

Areas like dorg/ape have storys surrounding them.

An open city like Ardy has neither.

Just add a check or starting obstacle that checks for 20 defence or something.


This here goes to show your ONLY purpose is to exclude pures/lvl 3s.
I seriously am not seeing why there is so much hatred for them when after all it's just a game that we should all be able to play the way we want.

Sure we are restricted, that makes it more entertaining... but we are restricted from combat updates, combat anything... not skills that we already train.

03-Dec-2013 12:51:02

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