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Dev Blog: Agility XP Thread is locked

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Juelexi

Juelexi

Posts: 997 Gold Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Hey guys, I said I was leaving this thread but I guess I'm a liar. I've been trying to think about a solution to appease everyone. I'm going to propose a solution that does not restrict those who only have the agility requirement, but reward those who have gone further than that.

I propose that each city have an npc give a pendant that gives a small amount of bonus experience, much like karamja gloves, for completion of a series of quest. This would still give the quest incentive that the prior agility courses gave while letting everyone still have access to the content. Here's what I'm thinking...


Pollnivneach Pendant:
Additional experience: 5%
Exp per hour without pendant:53.5k
Exp per hour with pendant: 56.2k

Quest required:
The Fued
Itchy's little helper
Prince Ali Rescue
The tourist trap
Enakhra's lament

Relleka pendant:
additional experience: 5%
Exp per hour without pendant: 57k
Exp per hour with pendant: 59.9k
Quest required:
Throne of Miscellania
Frem Isles
Lunar Diplomacy

Ardougne Pendant:
Additional experience:5%
Exp per hour without pendant:62k
Exp per hour with pendant:65.1k
Quest Required:
MEP2
Legends
Making History

I realize that the quest may seem difficult. However, this would reward those high level players with experience in addition to what they may already receive, even if it is slight. After all, this is high level content. I look forward to hearing what everyone thinks about this.


This is an awesome idea. I just want access to the courses idc if others that do quests can get better exp rates with the pendant.

Love this idea.

03-Dec-2013 12:56:02

Goedgemutst
Jul Member 2023

Goedgemutst

Posts: 9,606 Rune Posts by user Forum Profile RuneMetrics Profile
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dragon equipment has lore, fairys being one of the only sources of dragon to gielinor.

Areas like dorg/ape have storys surrounding them.

An open city like Ardy has neither.

Just add a check or starting obstacle that checks for 20 defence or something.


This here goes to show your ONLY purpose is to exclude pures/lvl 3s.
I seriously am not seeing why there is so much hatred for them when after all it's just a game that we should all be able to play the way we want.

Sure we are restricted, that makes it more entertaining... but we are restricted from combat updates, combat anything... not skills that we already train.


The gap between de exp rates is too big. From the 45k exp (according to OP), skeletons and pkers to a safe environment with over 60k exp and where you can train over half the exp to 99, that's a big jump. This will devaluate all level 3's who were already on their way to 99 or those who already have 99, and even those who had plans on taking the challenge.

Be realistic, it's not half as epic to be level 3 with 99 agility if everybody just assumes you did ardy for over half the exp of 99. Even from that perspective I can understand that a level 3 would not want this update to happen (even if they're level 1 agility atm), just for the sole fact that they respect challenges and bear someone else's achievements in mind.

03-Dec-2013 13:06:52 - Last edited on 03-Dec-2013 13:08:26 by Goedgemutst

The Mystick

The Mystick

Posts: 74 Iron Posts by user Forum Profile RuneMetrics Profile
LOL Devaluing a lvl 3's 99 agility. Im sorry but adding 10-20k more xp per hr wont devalue it asmuch as RS3 has devalued ALL 99's. If you think skill updates wont come to 07 that will devalue skills, then you as sadly mistaken. Agility is just the first, so sit back and enjoy the ride :)

03-Dec-2013 13:25:26

The Mystick

The Mystick

Posts: 74 Iron Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Original message details are unavailable.
Hey guys, I said I was leaving this thread but I guess I'm a liar. I've been trying to think about a solution to appease everyone. I'm going to propose a solution that does not restrict those who only have the agility requirement, but reward those who have gone further than that.

I propose that each city have an npc give a pendant that gives a small amount of bonus experience, much like karamja gloves, for completion of a series of quest. This would still give the quest incentive that the prior agility courses gave while letting everyone still have access to the content. Here's what I'm thinking...


Pollnivneach Pendant:
Additional experience: 5%
Exp per hour without pendant:53.5k
Exp per hour with pendant: 56.2k

Quest required:
The Fued
Itchy's little helper
Prince Ali Rescue
The tourist trap
Enakhra's lament

Relleka pendant:
additional experience: 5%
Exp per hour without pendant: 57k
Exp per hour with pendant: 59.9k
Quest required:
Throne of Miscellania
Frem Isles
Lunar Diplomacy

Ardougne Pendant:
Additional experience:5%
Exp per hour without pendant:62k
Exp per hour with pendant:65.1k
Quest Required:
MEP2
Legends
Making History

I realize that the quest may seem difficult. However, this would reward those high level players with experience in addition to what they may already receive, even if it is slight. After all, this is high level content. I look forward to hearing what everyone thinks about this.


This is an awesome idea. I just want access to the courses idc if others that do quests can get better exp rates with the pendant.

Love this idea.


Gr8 idea. More xp rates for higher lvls should make them happy.

03-Dec-2013 13:27:30

The Mystick

The Mystick

Posts: 74 Iron Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Original message details are unavailable.
Original message details are unavailable.
dragon equipment has lore, fairys being one of the only sources of dragon to gielinor.

Areas like dorg/ape have storys surrounding them.

An open city like Ardy has neither.

Just add a check or starting obstacle that checks for 20 defence or something.


This here goes to show your ONLY purpose is to exclude pures/lvl 3s.
I seriously am not seeing why there is so much hatred for them when after all it's just a game that we should all be able to play the way we want.

Sure we are restricted, that makes it more entertaining... but we are restricted from combat updates, combat anything... not skills that we already train.


The gap between de exp rates is too big. From the 45k exp (according to OP), skeletons and pkers to a safe environment with over 60k exp and where you can train over half the exp to 99, that's a big jump. This will devaluate all level 3's who were already on their way to 99 or those who already have 99, and even those who had plans on taking the challenge.

Be realistic, it's not half as epic to be level 3 with 99 agility if everybody just assumes you did ardy for over half the exp of 99. Even from that perspective I can understand that a level 3 would not want this update to happen (even if they're level 1 agility atm), just for the sole fact that they respect challenges and bear someone else's achievements in mind.
Most skillers do NOT train agil to 99. They prefer bank skills or afk skills or fast xp skills. This skill update may devalue the skill for a few, but many many more skillers will lvl up agil becuz of this update. Jmods r not dumb. They added this update to make agility fun and popular to ALL levels. Excluding any would just cause turmoil. Lets just all get along and skill side by side regardless of our combat lvls. Here we come 200m agili xp!

03-Dec-2013 13:36:57

Goedgemutst
Jul Member 2023

Goedgemutst

Posts: 9,606 Rune Posts by user Forum Profile RuneMetrics Profile
^ Well, if RS is going down the same road as EoC with their exp rates, I'll quit, it's the same reason I quit in 2011, because of all the skill devaluing updates leading to easyscape.

I don't care about level 3's enjoying agility or skilling 'side by side'. I just want it to be fair update for everyone, including the minority of level 3's that have 99 agility, are on the road to 99 or are still planning on getting 99 the hard way.

03-Dec-2013 13:45:08

The Mystick

The Mystick

Posts: 74 Iron Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
^ Well, if RS is going down the same road as EoC with their exp rates, I'll quit, it's the same reason I quit in 2011, because of all the skill devaluing updates leading to easyscape.

I don't care about level 3's enjoying agility or skilling 'side by side'. I just want it to be fair update for everyone, including the minority of level 3's that have 99 agility, are on the road to 99 or are still planning on getting 99 the hard way.


I'm sure those few lvl 3's appreciate what you are trying to do for them, but nothing is stopping them from continuing to do it the hard way, and thus maintain there current goals and achievements.

03-Dec-2013 14:02:57

Goedgemutst
Jul Member 2023

Goedgemutst

Posts: 9,606 Rune Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Original message details are unavailable.
^ Well, if RS is going down the same road as EoC with their exp rates, I'll quit, it's the same reason I quit in 2011, because of all the skill devaluing updates leading to easyscape.

I don't care about level 3's enjoying agility or skilling 'side by side'. I just want it to be fair update for everyone, including the minority of level 3's that have 99 agility, are on the road to 99 or are still planning on getting 99 the hard way.


I'm sure those few lvl 3's appreciate what you are trying to do for them, but nothing is stopping them from continuing to do it the hard way, and thus maintain there current goals and achievements.


No nothing is stopping them, but when you see a level 3 with a 99 agility cape you can't tell by the way he looks that he did it the hard way... Someone might get 99 fm with normal logs but the reward in the end is the same as somebody who did it 10x faster with magic logs. Everybody that sees the person with 99 will just assume he did ardy course. There's no recognition for anybody that did the wildy course, therefore wildy should stay the best exp for lvl 3's.

03-Dec-2013 14:11:55

Guardian Gol

Guardian Gol

Posts: 1,049 Mithril Posts by user Forum Profile RuneMetrics Profile
Personally, I feel Old School should retain the style of game play with restrictions imposed for content. It's what gives value to it. To need to play other parts of the game enough to unlock the specific quests and rewards for doing that.

So, adding quest requirements to similar or better courses than existing ones makes sense.

The Old School game formula shouldn't be strayed from. Near everything should have requirements, just like near everything does in Old School. That's what makes Old School so rewarding to play and keeps people going!

There are considerable goals to achieve and they aren't short-term or just doing one thing, but require many requirements in many skills and multiple quests quite often to unlock higher level content. Ape Atoll agility course is a prime example to follow - it requires a very difficult quest to unlock, so should these higher XP giving courses.

The current XP rates seem pretty fair and the clothing good too. I look forward to trying for grace marks, though for future ideas, a little more variety on temporary rewards purchasable by them might be interesting...(For example: a few minutes worth of no-fail for X grace marks).

03-Dec-2013 14:29:39

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