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Dev Blog: Agility XP Thread is locked

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OldWivesTale

OldWivesTale

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How about this idea?

Make all rooftop courses similar in xp rates and instead of the points spawning on roofs have a different part of the graceful outfit spawn on a roof of each course. This way it encourages everyone to try all the courses to add some variety and more enjoyment. Another way you could do it is to have the rooftop courses all at lower xp rates than the current courses but have the graceful items spawn one per course as mentioned above. In this case, once you have successfully found each graceful item, you can show an npc to receive a lump sum of agility xp (like 1m+). This large xp reward would only be obtainable at level 90+ and should be an amount where it offsets the reduced xp rates that result in training for hours at rooftop courses rather than at ape atol.

This way no current courses are negatively affected and rooftop agility can have a different feel from traditional agility courses.

03-Dec-2013 15:13:26

LV2

LV2

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Would of loved the graceful armour to have some stat bonus'. Even just the same as Rogue armour. It would have a much larger range of uses.

Since I'm already 99 Agility I hope that, like it says in the blog, it takes MUCH less time to gain the tokens. Even 6 hours would feel lengthy if I'm honest.

03-Dec-2013 15:40:54

Vivil

Vivil

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dragon equipment has lore, fairys being one of the only sources of dragon to gielinor.

Areas like dorg/ape have storys surrounding them.

An open city like Ardy has neither.

Just add a check or starting obstacle that checks for 20 defence or something.


But you don't need to do quest to get one. Just to use them.

Just like Ardy course. You can get there but you can't use it without quest.
"We don't want players to be able to buy their way to success in RuneScape. If we let players start doing this, it devalues RuneScape for others. We feel your status in real-life shouldn't affect your ability to be successful in RuneScape."
-Jagex rule on RWT in 2012

03-Dec-2013 16:01:31

Eisa

Eisa

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I would love it to have some sort of set effect or/and have some defence bonus as this makes it far more useful. Currently it won't be very useful because it is already rather easy to keep weight bellow 0 when skilling with just Spottier Cape, Penance Gloves and Boots of Lightness. For a item that takes 60 hours of agility to obtain it really needs to have more benefits.

03-Dec-2013 16:01:49

Nemo Nation

Nemo Nation

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I love this! The only thing I'm unsure about is the addition of quest requirements. Quests are my least favourite content; I find them so boring and I don't like being forced to do them to unlock content.

Perhaps you could add a tax to use these courses? So perhaps you have to pay like 50k to use a course for an hour; you could scale this up for higher leveled courses. The quest requirements could be an alternative so that completing a quest such as the Freminick Trials gives a discount or free entry. This allows level 3s to use the content but as they wish to hinder their own gameplay they are still not receiving the most efficient gameplay simply because they don't have the discount/free entry.
(+ this too would act like a goldsink and for those who are thrifty, they would still have access to the existing courses and therefore this wouldn't make pre-existing content meaningless)

~Nemo

03-Dec-2013 18:31:34

Jebrim
Jan Member 2023

Jebrim

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It really annoys me to read someone say that we're hating on level 3 skillers. That is the furthest from the truth. All the people supporting cb restrictions on the highest courses are trying to help them, not doing it out of malice.

The main purpose of being a level 3 skiller is so you can play a more challenging game than is otherwise possible. When people see skill achievements on those accounts, they know that it was tougher to do because fewer options were available to them. Having that disappear for Agility is unacceptable. If a lvl 3 skiller really wanted access to a piece of faster content, they can just gain combat lvls if they really valued that content access over being lvl 3. I find this an extremely unlikely event though, since people typically set this type of account goal for a reason.

Idk, I think I'm just arguing with people that would like to see Agility's Xp rate rise significantly for everyone instead of just marginal increases. Tell me if this is the case. If so, you really lose all credibility.

03-Dec-2013 18:50:22

MUR0
Jan Member 2023

MUR0

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Just thinking about the extra requirements, I'm not sure how possible it would be without speaking to Ash (he's off today) but can you think of any existing pieces of content which we could tie unlocking the courses in to. For example, you need to do Tribal Totem quest to unlock the Ardougne Course, or One Small Favour to unlock Seers.


Draynor - Vampire Slayer

Varrock- Romeo and Juliet + Shield of Arrav

Alkharid- Prince Alie rescue, and have successfully stolen the lowest level sq'uirk from sorcerers garden

Canifs- Priest in Peril

Falador- Recruitment Drive

Seers- Murder Mystery

Pollnivneach- The Fued

Relleka- Fremminik Trials

Ardy - Legends

I think the higher the course XP yeilds, the harder the tying quest should be. However, I suppose something should be done for the low level skillers. As they are likely to complain.


You see, you have the problem right there, how do we make it so the pure skillers can still use them, quests like legends or Fremmy trials will get in the way of that.


I like the quest reqs.
It shouldn't stop us from getting new content with requirements because a minority chooses to restrict themselves to a certain playstyle (lvl 3 pures etc.).
It is their decision to restrict themselves and nobody forces them to play like that.
What I think is we should collect some more ideas and if we can't find better ideas, we should just take this idea with quest requirements.

03-Dec-2013 19:03:40

Celtic
Mar Member 2015

Celtic

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I like the quest reqs.
It shouldn't stop us from getting new content with requirements because a minority chooses to restrict themselves to a certain playstyle (lvl 3 pures etc.).
It is their decision to restrict themselves and nobody forces them to play like that.
What I think is we should collect some more ideas and if we can't find better ideas, we should just take this idea with quest requirements.
requirements only limit the amount of players that can enjoy the update. And it already has the requirement of X agility level -.-
Like i said earlier, the last update in the main game that restricted people from achieving max xp/h in a skill based on their combat level was in june 2006 if you exclude 90combat+ in f2p dungeoneering. and another update in 2009 removed this. I can't even think of 5 updates that restricted people from achieving max xp/h in a skill based on their combat level.

and if you want other ways to restrict people, make it so 200 laps must be done in order to move onto the next agility course

03-Dec-2013 19:42:13 - Last edited on 03-Dec-2013 19:50:32 by Celtic

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