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Dev Blog: Agility XP Thread is locked

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Goedgemutst
Jul Member 2023

Goedgemutst

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Just thinking about the extra requirements, I'm not sure how possible it would be without speaking to Ash (he's off today) but can you think of any existing pieces of content which we could tie unlocking the courses in to. For example, you need to do Tribal Totem quest to unlock the Ardougne Course, or One Small Favour to unlock Seers.


Draynor - Vampire Slayer

Varrock- Romeo and Juliet + Shield of Arrav

Alkharid- Prince Alie rescue, and have successfully stolen the lowest level sq'uirk from sorcerers garden

Canifs- Priest in Peril

Falador- Recruitment Drive

Seers- Murder Mystery

Pollnivneach- The Fued

Relleka- Fremminik Trials

Ardy - Legends

I think the higher the course XP yeilds, the harder the tying quest should be. However, I suppose something should be done for the low level skillers. As they are likely to complain.


You see, you have the problem right there, how do we make it so the pure skillers can still use them, quests like legends or Fremmy trials will get in the way of that.


I like the quest reqs.
It shouldn't stop us from getting new content with requirements because a minority chooses to restrict themselves to a certain playstyle (lvl 3 pures etc.).
It is their decision to restrict themselves and nobody forces them to play like that.
What I think is we should collect some more ideas and if we can't find better ideas, we should just take this idea with quest requirements.
requirements only limit the amount of players that can enjoy the update. And it already has the requirement of X agility level -.-


Read what Jebrim said about the main purpose of being level 3...

03-Dec-2013 19:45:33

Celtic
Mar Member 2015

Celtic

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im not talking about level 3s. I'm referring to everybody else that already has access to every agility course at this moment not being able to ever access these new courses.

and also, you can still limit yourself for a challenge without being level 3. the only purpose being level 3 serves is so everybody else can see.

03-Dec-2013 19:51:12 - Last edited on 03-Dec-2013 19:53:47 by Celtic

The Mystick

The Mystick

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I propose that each city have an npc give a pendant that gives a small amount of bonus experience, much like karamja gloves, for completion of a series of quest. This would still give the quest incentive that the prior agility courses gave while letting everyone still have access to the content. Here's what I'm thinking...


Pollnivneach Pendant:
Additional experience: 5%
Exp per hour without pendant:53.5k
Exp per hour with pendant: 56.2k

Quest required:
The Fued
Itchy's little helper
Prince Ali Rescue
The tourist trap
Enakhra's lament

Relleka pendant:
additional experience: 5%
Exp per hour without pendant: 57k
Exp per hour with pendant: 59.9k
Quest required:
Throne of Miscellania
Frem Isles
Lunar Diplomacy

Ardougne Pendant:
Additional experience:5%
Exp per hour without pendant:62k
Exp per hour with pendant:65.1k
Quest Required:
MEP2
Legends
Making History

I realize that the quest may seem difficult. However, this would reward those high level players with experience in addition to what they may already receive, even if it is slight. After all, this is high level content. I look forward to hearing what everyone thinks about this.


I'm sure Jmods can simplify this idea down to something more basic yet still hard enuf to credit it as a challenge to all lvls. Brilliant idea tho!

03-Dec-2013 20:07:42

Juelexi

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It really annoys me to read someone say that we're hating on level 3 skillers. That is the furthest from the truth. All the people supporting cb restrictions on the highest courses are trying to help them, not doing it out of malice.

The main purpose of being a level 3 skiller is so you can play a more challenging game than is otherwise possible. When people see skill achievements on those accounts, they know that it was tougher to do because fewer options were available to them. Having that disappear for Agility is unacceptable. If a lvl 3 skiller really wanted access to a piece of faster content, they can just gain combat lvls if they really valued that content access over being lvl 3. I find this an extremely unlikely event though, since people typically set this type of account goal for a reason.

Idk, I think I'm just arguing with people that would like to see Agility's Xp rate rise significantly for everyone instead of just marginal increases. Tell me if this is the case. If so, you really lose all credibility.


This is ridicules. Don't speak for lvl 3s as you obviously have no idea how we might feel about it.

The whole "combat requirement" is purely malicious towards lvl 3s and/or pures.

THIS IS AN AGILITY UPDATE! not a combat one!

The only lvl 3s that have an issue with this update are those that already have 99 or are going for 200m xp. That is it and jeez I wonder why they would be against that.

EVERYONE will have higher xp rates with these new courses. Stop trying to take that away from lvl 3s... we are all part of the runescape community, not just those with a combat lvl higher than 3.

03-Dec-2013 20:12:33

EjM

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I banked 99 agility for this update, looks very awesome.

However, I believe there should be some restriction to prevent lvl 3 skillers using the high level courses (Ardougne in particular).

Also, there should be some sort of set bonus to the Grace armor. At the moment, it is pointless to get the boots as everyone can get boots of lightness in less than 5 minutes.

I think some sort of energy restore bonus would be a nice set bonus for the Grace armor as it links with the Agility skill.

EDIT: Just calculated it; it takes longer to get the full set of this armor than full void. There should definitely be a set bonus considering how long it takes to get this.

03-Dec-2013 20:13:32 - Last edited on 03-Dec-2013 20:14:29 by EjM

The Mystick

The Mystick

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Read what Jebrim said about the main purpose of being level 3...


I better explain it better. Level 3's want a challenge. They don't want to be LOCKED OUT. They just want it extremely difficult yet possible to obtain. Examples include, Access to Shilo Village. Mouse toy from A Tail of 2 cats...etc..etc..
Most us lvl 3's want access to the new coarses but with high enuf restrictions to make them challenging and rewarding.

03-Dec-2013 20:14:14

whyruhiding

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dragon equipment has lore, fairys being one of the only sources of dragon to gielinor.

Areas like dorg/ape have storys surrounding them.

An open city like Ardy has neither.

Just add a check or starting obstacle that checks for 20 defence or something.

03-Dec-2013 20:17:51

Juelexi

Juelexi

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However, I believe there should be some restriction to prevent lvl 3 skillers using the high level courses (Ardougne in particular).


I love that you flat out say what every other lvl 3 hater is tip-toeing around. At least your honest.

03-Dec-2013 20:18:12

The Mystick

The Mystick

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dragon equipment has lore, fairys being one of the only sources of dragon to gielinor.

Areas like dorg/ape have storys surrounding them.

An open city like Ardy has neither.

Just add a check or starting obstacle that checks for 20 defence or something.

Ye it should check for atleast 1 def and maybe 1 att and or 1 str or maybe 10 hp and 1 prayer too :)

03-Dec-2013 20:19:19

Juelexi

Juelexi

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dragon equipment has lore, fairys being one of the only sources of dragon to gielinor.

Areas like dorg/ape have storys surrounding them.

An open city like Ardy has neither.

Just add a check or starting obstacle that checks for 20 defence or something.

Ye it should check for atleast 1 def and maybe 1 att and or 1 str or maybe 10 hp and 1 prayer too :)


NO WAY! They should at least check for 99 all combat stats.. not to mention all skills to 99 too.

That should keep the NOOBS out! :D

03-Dec-2013 20:23:19

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