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Dev Blog: Agility XP Thread is locked

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Pterosaur

Pterosaur

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The above two comments proves my point. Bunch of hateful nasty asshats.

Anyways, obviously I can't even try to explain my points of view without being mocked and called "dumb".
What an awesome community.


I said your way of thinking was dumb, I never said you were dumb. Also I think calling me a nasty asshat is way worse than me calling your reasoning dumb... I guess you can't think of a reason why I'm wrong so you're resorting to namecalling. What a shame.
Barbarian Assault Addict

30-Nov-2013 04:05:10

Lime_Lisa

Lime_Lisa

Posts: 1,817 Mithril Posts by user Forum Profile RuneMetrics Profile
Another level 3 skiller perspective:

When I first made my account to be a level 3 skiller, I fully accepted the choice I made and understood that there would be limitations. However, most of us still play as level 3 skillers, because it’s more challenging and fun to have these limitations.

When it comes to skilling, the limitations have been marginally fair thus far. By which I mean, realistically, the implementation of the quest requirements would continue to match the limitations. For example, at the current experience rate starting out, skillers at the wild course average 45k p/hr while other players training at Dorg course average 55k p/hr. Of course as we gain additional levels, the experience rate increases as well. So if we were to compare two players running the course at the same level, the average difference is around 10k p/hr.

From looking at the experience rate mentioned by players who train at Dorg, the maximum experience attainable is at about 63-65k p/hr. With the new quest update, someone training at Ardougne would be able to average at about the same rate (62k per hour). This means that with the quest requirement, the limitation experience rate would stay about the same. Even though someone running the course at level 95+ will have a better experience rate than at 95, I imagine the additional experience would be minimally impacted. For me, I would rather we have the quest requirements as limitations.

TLDR:
-Quest requirement would closely match the current limitation rate for skillers
-No quest requirements would allow skillers to train at the same rate as all players

30-Nov-2013 04:12:05 - Last edited on 30-Nov-2013 04:41:04 by Lime_Lisa

Lord Speed

Lord Speed

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The above two comments proves my point. Bunch of hateful nasty asshats.

Anyways, obviously I can't even try to explain my points of view without being mocked and called "dumb".
What an awesome community.


Currently Jagex is bending over backwards to accommodate players like us with this update. Mod Mat K (correct me if I'm putting words in your mouth) wants everyone to have access to the new graceful armor. It does seem a tad bit silly to me that this will be some of the highest level content the game has to offer yet there is such an effort to make it available to everyone.

I think putting some restrictions on content gives players something to work towards. It's not necessarily the content itself that makes a great update but the time and effort put into achieving that goal and the exclusivity of it. I feel that "earning" rewards is something that is sorely lacking in new updates. Does that mean deliberately restricting level 3's from all courses? No, but the requirements should, in my opinion, coincide with the caliber of the content.

Also, please consider this. This update in its current capacity benefits level 3's and skillers more than any other class in this game. Those who have completed the quest and have decided to do combat are only seeing a very slight experience boost. Whereas those who have not earned those rewards or decided not to partake in those activities by choice are seeing a 30% increase experience boost with this update. If anything this update primarily benefits skillers.

30-Nov-2013 04:34:07 - Last edited on 30-Nov-2013 04:41:18 by Lord Speed

Neb

Neb

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Can you sell the clothing back for tokens, like you can Castle Wars armour in-case people want to swap out parts for different activities?


Good question, can you?

30-Nov-2013 05:37:37

99zerohero99

99zerohero99

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Personally, I would not like the idea of tying existing quests to the requirements of rooftop agility courses. It isn't a good idea to change the plot of an existing quest just to cater to a new update. Now, new quests I might be more willing to accept as requirements, but not old quests just to put limitations on the courses.

30-Nov-2013 07:50:01

LoveAtWar

LoveAtWar

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You see, you have the problem right there, how do we make it so the pure skillers can still use them, quests like legends or Fremmy trials will get in the way of that.


We need some lengthy quest requirements so that they will be less populated with bots, I think you should not cater updates to skillers and pures.

I am in total agreement, the game should not revolve around skillers and pures, especially when they are in the minority now.
They chose to be level 3 skiller or pure knowing of the restrictions that would be placed upon them.

All you skiller hating noobs can shove it. I'm CB 120 and I still support my skiller friends. Game doesn't revolve around PKers either but they think they're the center of the world. Yeah.. skillets knew that these agi courses would come out.. RIIIIGHT

30-Nov-2013 07:57:36

Gossip
Apr Member 2013

Gossip

Posts: 12 Bronze Posts by user Forum Profile RuneMetrics Profile
Some thoughts.

-The set either needs a set effect (and a pretty good one at that) or the individual pieces at least need to tie the existing equipment in the weight reduction category. As of right now, there is literally zero incentive to get the graceful boots. There's no set effect and they're worse than the boots of lightness which can be obtained by practically any account for free in about 10 minutes. I understand we're trying not to kill old content, but why kill new content right off the bat because of it? In fact, why shouldn't the Graceful gloves be better than Penance gloves? They'll certainly take longer to obtain, so the Penance gloves retain their usefulness in that they can be obtained quicker, although they are less potent. If you're going to introduce new content, people need a good reason to experience it.

-Realistically, I think a 50% run energy restoration increase for the full set is not game breaking whatsoever. 60 hours is a LONG time to devote to one skill, especially one that has exceptionally marginal benefit after a certain point (70), so the set needs to be worth grinding past that point for. Alternatively, the marks could spawn a little faster, but I'd rather have the set be better/take longer to obtain. Additionally, keep in mind that if you're really gunning for the Graceful set (like I plan to) you're going to have to take an XP efficiency loss at some levels to keep getting Marks. The full set has to be worth that loss in efficiency or else you wont be seeing many people with Graceful out there at all.

-Concerning the quest requirements, the obvious compromise would be to have some courses require quests and not others. If it were me, I'd have the second, third, and fourth fastest cities require quests. The fastest can be used by skillers that have really shown dedication and those who quest are rewarded with a slightly easier journey to 90 agility.

30-Nov-2013 08:00:48

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