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I really like current state of project but you missed skullball course.
Can you please add it the spreadsheet?
We missed off several ways to train agility (skull ball, werewolf course, agility pyramid) and focused on the main methods of training. We wanted to keep it simple and focused so we could make sure we got it right.
Agility Pyramid is over 20k Xp/hr in the low 30s, so clearly by skipping that you already messed up some of these rate assumptions. Barbarian course is never good at any level. Skullball and Brimhaven Agility Arena are also over 20k around there too.
Also, your stated rates at many of the courses that you did choose to list are anywhere from 5% to 15% under reality. Ape Atoll is 54k Xp/hr without a doubt. With some practice and skill, you can maintain perfect laps (the maximum possible speed) almost indefinitely. Even with losing a tick on an occasional lap, say on 5 laps in an hour, which is realistic, you'd still get 54k Xp/hr no problem.
Dorgesh-Kaan can go up to roughly 62k-64k Xp/hr or so while including an average of one fail per hour at 99. There's no exact Xp rate due to both failing, chat lag, and the "Turgall bug". Wilderness and Werewolf Course are both near 50k Xp/hr, although that isn't counting banking for energies (quite slow for Wild course). Brimhaven actually gets to around 47k-48k Xp/hr at higher levels (around 75ish), if you have the Karamja Gloves 2 and are a pro there.
Judging by how far you're off on some of these, I'd guess that Ardougne course is more realistically in the high 60k's range with Relekka in the lower 60k's. I'm content with those rates though, as long as Ardougne course doesn't pass 70k.
And about the level 3 skiller stuff, they want quest cb reqs at higher courses so level their 99 agilitys aren't devalued. I fully support having that at higher level courses.
30-Nov-2013 11:46:24