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Celtic
Mar Member 2015

Celtic

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lmao whatever you do, don't put stupid quest requirements on them. Especially quests that require/give combat xp.
so what if level 3s can now train agility faster? as long not training a skill doesn't provide a benefit, it shouldn't be a problem.

30-Nov-2013 08:57:45 - Last edited on 30-Nov-2013 09:01:39 by Celtic

Owned So Far
Mar Member 2024

Owned So Far

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At first i thought 62k xp/hr rate at the final course was way too much, but when you compare it to the current best of 55k xp/hr at 70 I believe that a 7k xp/hr increase is MORE than reasonable for going froM 90 to 99. Coming from someone who did ape atoll from 70 to 99 pre eoc (agility hood avatar.)

30-Nov-2013 10:35:45

Gamma Girl

Gamma Girl

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At first i thought 62k xp/hr rate at the final course was way too much, but when you compare it to the current best of 55k xp/hr at 70 I believe that a 7k xp/hr increase is MORE than reasonable for going froM 90 to 99. Coming from someone who did ape atoll from 70 to 99 pre eoc (agility hood avatar.)


Actually the Ardy course max xp/hr maxes at 62k while Dorg maxes at 63-65k, so it's actually not even the best course.

30-Nov-2013 10:48:21

Paladine

Paladine

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Ape Atoll and Dorgesh-Kaan require quests, and they're the top 2 courses currently I think. So adding quest requirements might not be a bad idea.

Grand Tree: None
Draynor: None
Al Kharid: Prince Ali Rescue
Varrock: None
Barb Outpost: Barcrawl (CURRENT)
Canifis: Priest in Peril
Falador: None
Wilderness: None
Seers: None
Ape Atoll: Monkey Madness (CURRENT)
Pollnivneach: The Feud
Dorgesh-Kaan: Death to the Dorgeshuun (CURRENT)
Rellekka: Fremennik Trails
Ardougne: Legends Quest

Currently, Ape Atoll and Dorgesh-Kaan require quests. Level 3 skillers already cannot do these. I don't think we should change this - everything after Ape Atoll should require a quest! This means the best courses for Level 3 skillers would be Wilderness (45k) or Seers (48k). No one would do the Wilderness course though because Seers is faster and gives Marks of Grace. Perhaps increase Seers level to 65?

The only thing is I'm not sure about is Ardougne. It would be nice to see all the top agility players in one area if Ardougne was open to everyone. BUT then again, currently Level 3 skillers are stuck at Wilderness so should we significantly increase their XP rates with this update? I think no, so that's why I support quest requirements after Ape Atoll courses.

30-Nov-2013 10:52:32

Jebrim
Jan Member 2023

Jebrim

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I really like current state of project but you missed skullball course.
Can you please add it the spreadsheet?


We missed off several ways to train agility (skull ball, werewolf course, agility pyramid) and focused on the main methods of training. We wanted to keep it simple and focused so we could make sure we got it right.


Agility Pyramid is over 20k Xp/hr in the low 30s, so clearly by skipping that you already messed up some of these rate assumptions. Barbarian course is never good at any level. Skullball and Brimhaven Agility Arena are also over 20k around there too.

Also, your stated rates at many of the courses that you did choose to list are anywhere from 5% to 15% under reality. Ape Atoll is 54k Xp/hr without a doubt. With some practice and skill, you can maintain perfect laps (the maximum possible speed) almost indefinitely. Even with losing a tick on an occasional lap, say on 5 laps in an hour, which is realistic, you'd still get 54k Xp/hr no problem.

Dorgesh-Kaan can go up to roughly 62k-64k Xp/hr or so while including an average of one fail per hour at 99. There's no exact Xp rate due to both failing, chat lag, and the "Turgall bug". Wilderness and Werewolf Course are both near 50k Xp/hr, although that isn't counting banking for energies (quite slow for Wild course). Brimhaven actually gets to around 47k-48k Xp/hr at higher levels (around 75ish), if you have the Karamja Gloves 2 and are a pro there.

Judging by how far you're off on some of these, I'd guess that Ardougne course is more realistically in the high 60k's range with Relekka in the lower 60k's. I'm content with those rates though, as long as Ardougne course doesn't pass 70k.

And about the level 3 skiller stuff, they want quest cb reqs at higher courses so level their 99 agilitys aren't devalued. I fully support having that at higher level courses.

30-Nov-2013 11:46:24

Celtic
Mar Member 2015

Celtic

Posts: 2,919 Adamant Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Ape Atoll and Dorgesh-Kaan require quests, and they're the top 2 courses currently I think. So adding quest requirements might not be a bad idea.

Grand Tree: None
Draynor: None
Al Kharid: Prince Ali Rescue
Varrock: None
Barb Outpost: Barcrawl (CURRENT)
Canifis: Priest in Peril
Falador: None
Wilderness: None
Seers: None
Ape Atoll: Monkey Madness (CURRENT)
Pollnivneach: The Feud
Dorgesh-Kaan: Death to the Dorgeshuun (CURRENT)
Rellekka: Fremennik Trails
Ardougne: Legends Quest

Currently, Ape Atoll and Dorgesh-Kaan require quests. Level 3 skillers already cannot do these. I don't think we should change this - everything after Ape Atoll should require a quest! This means the best courses for Level 3 skillers would be Wilderness (45k) or Seers (48k). No one would do the Wilderness course though because Seers is faster and gives Marks of Grace. Perhaps increase Seers level to 65?

The only thing is I'm not sure about is Ardougne. It would be nice to see all the top agility players in one area if Ardougne was open to everyone. BUT then again, currently Level 3 skillers are stuck at Wilderness so should we significantly increase their XP rates with this update? I think no, so that's why I support quest requirements after Ape Atoll courses.
if the point is to just exclude level 3s, then the quest requirements should be monkey madness started and another slice of ham completed or w/e it is. People shouldn't be excluded from this update if they can do all the other agility courses.

30-Nov-2013 11:57:09

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