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Dev Blog: Agility XP Thread is locked

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Juelexi

Juelexi

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Mod Mat K has confirmed on 2007Scape Reddit that it will be released December 5.

The Countdown begins!


Still counting down!


So close now!


1 more day!!


It's taking too long!!!!!!!


ALMOST HERE!!!!@@@!@@@#!#$

05-Dec-2013 01:49:28

Jebrim
Jan Member 2023

Jebrim

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Tell me, do you want access to the Ape Atoll and Dorgesh-Kaan courses?


No. But if they were in an open city (that means a part of RS that isn't locked by a quest I can't do) then you better believe I would want access.

If this update was about a new way to train slayer I wouldn't care to be involved. Why? Because despite it being a skill that doesn't lvl combat it is fully a combat involved skill.

Agility has nothing to do with combat.


Cities and courses with them were chosen to have quest requirements for them. It was an intentional decision to restrict access to those courses to only those that met the requirements. The same can be done for any new course as well. Skilling updates have much more long-term damage they can do to the game when just arbitrarily giving it free access to all without any thinking about the ramifications. You were perfectly fine not having access to non-combat content like Ape Atoll and Dorgesh-Kaan, so, from a principled position, there's no reason you wouldn't be fine still having restrictions for a couple of newer courses.

Level 3 skillers effectively cripple themselves significantly when it comes to rc as well. They can't train using the abyss, nor can they use pouches. I'm not even sure if a level 3 can even get a law talisman. And when you're a skiller, having access to the money generated by rc is very important when attempting to max. It is the most debilitating piece of content they are lacking (and in a fully non-combat skill) and level 3 skillers accept that extra challenge. They and (you) already also accept the extra challenge in Agility and other skills as well. By asking for no requirement courses at the high end, you're basically just asking for a huge nerf in the value Agility achievements for all level 3 skillers with no regard to them. Logistics over being in an "open city" are secondary compared to that.

05-Dec-2013 06:48:01

Jebrim
Jan Member 2023

Jebrim

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ape atoll/dorgesh-kaan are wrong, ape atoll is around 53.8k-54k and dorg is anywhere from 62k-65k :p alsoooooooo was wondering if you tested these rates with super energy potions or did you walk when you ran out of energy


They likely took half an hour of running around each course and multiplied it by 2. Or 10 minutes and multiplied it by 6. Something silly like that. That's no way to time a course accurately tbh, particularly when you're not a master of it. Assuming there is no fail chance (or a really small one), the best way is to time a single perfect lap (which I doubt they could even figure out when they're actually doing one or not; I can already spot less obvious tricks in their streams that are very easy to overlook) and then use that as the basis for determining the Xp/hr.

05-Dec-2013 06:52:06 - Last edited on 05-Dec-2013 06:54:27 by Jebrim

Lord Speed

Lord Speed

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i'm going to laugh when the courses don't have quest requirements. then all the kids complaining will quit. yeah!!


They won't have quest requirements and I think it'd be foolish to want to see people quit. I hope that not too many people are disenchanted with the updates, I'd like to see this game thrive personally.

05-Dec-2013 07:07:42

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