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Here is my suggestion for the new continent:
- In this continent there are many villains to fight. They camp on roads, outside cities, on the forests, etc. They walk around looking for someone to fight, they are dangerous beings and want to steal from you. They are like the highway men but actually hard to fight.
- There are a set number of villains around the continent. Let's say there are always 10-15 and they are in groups of 2-4. They are roaming free around the world, so in one minute they could be in one plays and in the next another place. They are always moving, they are always hiding. They hide under bushes sometimes, or behind trees. You will never find a villain in the same area. They can move around at any time.
- The drops can be determined by you. I suggest that for fighting villains you gain reputation with a certain race like the gnomes. Higher reputation will give you the ability to buy better items from their shops. New quests could also give reputation, as well as tasks, etc.
I like this a lot. Especially building up reputation, which will give people something to work for (replayability)
IF
the rewards are worth it.
Support, building up reputation to make certain cities view you as heroes/wanted criminals would be a pretty cool mechanic. Glad they're incorporating this into Port Roberts.
"If good things lasted forever, would we appreciate how precious they are?" - Bill Watterson
30-Jun-2014 18:04:22