As above, I think this is patching a problem rather than fixing the actual issue. It is to the detriment of all players that trade on the GE, especially those that enjoy flipping and speculating the markets... which often involves very low margins (below 2%). I would say that I am one of these people. I enjoy speculating on where prices will go and how they may change depending on the changes in supply and demand of those specific items, or how supplementary or complimentary items may influence that item I am looking at. As a result, I am hoping for a reward of profit. With the introduction of a significant tax on transactions (2% is significant), I would see many of these options disappear due to risk, causing those that enjoy the economy side of OSRS to disappear. From my personal view, whilst I don't have a lot of play-time on OSRS these days (partly why I enjoy dabbling with GE), it is OSRS's economy that initially got me interested in the line of work that I currently work within – it taught me the basics of economics. I think there are many more people that enjoy these same aspects – and this is only looking at it from the one perspective.
I’m unsure whether it has been considered, but at the current tax level proposed (2%), it is likely that almost all flipping/marching will not be viable. I suspect that a significant proportion of trades made on the GE are between flippers/merchers. With the viability of this going, I suspect that the number of transactions through the GE will fall significantly, making the tax less effective than you may be modelling. There is a very fine balance between volume traded through GE versus the tax rate charged – if it was, for example, 0.25%, I would suspect that many flippers/merchers could continue and so GE transactions would remain high, although I still don’t think that any sort of GE tax is the correct solution.
(Continued below)
08-Nov-2021 14:24:14