Forums

Old School Economy Plans

Quick find code: 380-381-765-66234630

Anotherwipe

Anotherwipe

Posts: 1 Bronze Posts by user Forum Profile RuneMetrics Profile
can you please add TOB items to the list the market has crashed on them and it has caused TOB to become almost dead game content because of the price to run TOB you do not get the return investment out of it. avernics will essentially become useless just like the arcane prayer scroll bc not enough of them can be consumed at the amount of player that there are in the game and it would be nice to see the scythe go back up in price.

04-Nov-2021 21:02:41 - Last edited on 04-Nov-2021 21:03:30 by Anotherwipe

Gynophagist
Jan Member 2020

Gynophagist

Posts: 211 Silver Posts by user Forum Profile RuneMetrics Profile
The idea is nice overall, I would like to see more transparency from the virtual coffer, such as daily metrics and how often the items are bought.

I assume with the amount of transactions that occur daily the coffers will fill very fast, and items will seem to disappear if it works as intended. More visibility into how much money has gone into the coffer and seeing how many items have been taken out.

04-Nov-2021 21:27:17

JacobLeCat
May Member 2023

JacobLeCat

Posts: 150 Iron Posts by user Forum Profile RuneMetrics Profile
TOB sounds good but I’d like to see the gaunlet as well. There is a sink with the option to trade seeds for shards but I’d imagine mainly ironman are trading the enhanced weapon and armor seeds for shards which aren’t affected by the economy anyway. Id like a buy back of the enhanced weapon seeds and maybe armor seeds

04-Nov-2021 21:30:03

Air4z
Jan Member 2017

Air4z

Posts: 37 Bronze Posts by user Forum Profile RuneMetrics Profile
I think this is a good way to restore item value, but it doesn't really remove gold from the game, since the gold that is pulled goes back into the game when an item is purchased via the tax coffer. I think this is a good change, but I would strongly recommend continuing to look at other ways to remove gold and items from the game as well.

My personal opinion, as has been stated before, would be a skill akin to RS3 invention or WoW enchanting, where old boss gear can be used for future upgrades. This could allow the GE tax to truly be a tax and have the gold deleted from the game rather than returning to the playerbase.

Another option could simply be a 50/50 split of the tax. 50% goes to buying and deleting items, 50% of the gold is simply deleted in its own right.

04-Nov-2021 21:38:08

530
Nov Member 2019

530

Posts: 18 Bronze Posts by user Forum Profile RuneMetrics Profile
I like the idea for more bank space via gp, but can it be rework the cost a bit much.
Taxing idea is ok but people can always bypass that if they trade from player to player.
The grind is just the beginning
Twitch: Fluoride

04-Nov-2021 22:36:15 - Last edited on 05-Nov-2021 02:01:27 by 530

Atwi

Atwi

Posts: 14 Bronze Posts by user Forum Profile RuneMetrics Profile
FINALLY SOMETHING WORTH WHILE FROM JAGEX
It's so fucking ironic they can't poll this bc this shit playerbase would actually vote against it L00L

Devs deserve one third of a pat to their back, now on with the rest of it; adding addiction help support and the one thing they would never add, weighing older players votes more than newer ones gained through shit misleading advertising :D

04-Nov-2021 23:30:18

Feldip
Jul Member 2006

Feldip

Posts: 1,207 Mithril Posts by user Forum Profile RuneMetrics Profile
Couldn't you solve inflation without making people poorer and ruining merchanting?

Hate economists, all they do is argue on tv.

And its just my luck that they agree with those noobs who want to remove ge.

04-Nov-2021 23:44:54

Ps992

Ps992

Posts: 2,936 Adamant Posts by user Forum Profile RuneMetrics Profile
I think the concept is a worthy concept; however, I would prefer to see a more incremental approach to this and a smaller tax.

2% seems to be a pretty large amount, especially for higher level items. Something trading for 1b would incur a 20m tax. Large trades would be more likely done off the exchange to avoid the tax defeating the purpose.

I would be more in favor of a 0.1-0.5% tax to start, or an incremental tax based on the amount a user has used the grand exchange in the past week or month. As you do more transactions through the GE your rate increases.

I do like the lore idea this is a dwarves convivence fee for running the Grand Exchange.

05-Nov-2021 00:34:56

Bent Truth

Bent Truth

Posts: 13,992 Opal Posts by user Forum Profile RuneMetrics Profile
First, inflation. There used to a forum thread wherein Stretch1028 indexed the “inflation” of the OSRS economy, though I can no longer find it on the forums so I assume it has been eaten by Chewy. For every month this was done in 2020, the economy actually experienced DEflation. While this thread is no longer available, looking at the overall Market Index on getracker shows that May 2nd, 2020, the index was at 126. It has since more or less consistently declined with a sharp drop-off in March 2021 and today it now sits at 84. As an avid flipper, it’s clear that more items come in than go out-- and that goes for nearly all items, not just the items listed that you’d like to “boost.” I believe that this may be the reason for the deflation we’re experiencing. So to say we need a gold sink to help prevent inflation I think has the problem exactly backwards. If it’s going toward purchasing those items to keep the price up, that’s great, but a gold sink in conjunction with an item sink may just leave us where we are today. Have you guys considered perhaps matching a portion of the tax, say 33% or even less, 10-25%? 7%? That would result in a gold increase and an item sink, which may go toward preventing this “more in than out” problem, assuming you guys think that this is a problem which I think you do as you’re attempting to implement an item sink. This should result in stable, slightly increasing prices.

05-Nov-2021 00:36:29

Bent Truth

Bent Truth

Posts: 13,992 Opal Posts by user Forum Profile RuneMetrics Profile
Secondly, would these taxes be taxed on all items, or simply the items mentioned? If it’s on all items, I do have to say I think it’s unjust to tax merchers on sales (I don’t care that it’s on sales rather than buyers, not that my opinion should carry special weight) of items they’re selling on top of the current “requirement” that they stock these items as more come in than go out, only for that tax to go toward boosting the price of an unrelated item. It’s hard to maintain this currently, and a tax on unrelated items going toward boosting the scythe price doesn’t seem fair. The taxpayers should receive the tax benefits—that the taxes on the item they bought (or increased price as sellers will pass the tax on to buyers at least to an extent) or are flipping/merching maintains its price. It makes much more sense in my mind to give each item that’s going to be boosted its own coffer, and to only purchase said item from its own coffer. Even on the face of the suggestion, assuming only these specific items will be taxed and boosted, why should my purchase or sale of an occult necklace go toward boosting the price of the twisted bow? One of the hallmarks of OSRS is a free market, player-driven economy. If Jagex begins dictating prices (you always have to an extent with updates), I believe OSRS will lose a lot of its unique appeal. If prices begin going wild on certain items, Jagex could adjust the tax rate on that specific item.

(Continued next page, just one post left...)

05-Nov-2021 00:36:43 - Last edited on 05-Nov-2021 00:37:22 by Bent Truth

Quick find code: 380-381-765-66234630 Back to Top