While I think some balancing may be necessary, I think some of this is... too extreme.
I'm reminded of soul wars, where the clans quickly overtook the scenes and the main worlds became randomized teams while other worlds were clan-scenes. Clans still try to influence main world games but it's not often that they take over a team (which usually happens because their pure level 80s hit much harder than the average rando main).
I personally don't like the idea of phasing out the ability to use clans altogether in singles (the pj timer). I say that because to be honest, a lot of players can't/won't/don't have time to really "learn" the difficulties in pking - constantly moving, tick eating, tribriding, special attacks, prayers, etc. The learning level is steep as it is, but by having a group of friends come together and learn how to play the game (even if they start piling a veteran player) makes it exciting for everyone (because depending on the nooby level, it's all the more possible for a veteran player to escape anyway, including choosing to box NPCs).
Can't it be split between thematic worlds? Like a "pking" dedicated world (much like what bounty hunter used to be but without the bounty hunter), where all singles are singles-plus and veteran pkers can fight each other more daringly.
And then why can't there also be 2 types of revenant caves, one where it is singles-plus and one where it is multi?
I actually hated multi revenant caves because clans would camp it and demand money of the players there for "protection," but this multi revenant cave can always be significantly less profitable than the singles-plus cave (and singles-plus would only have access to random revenant bosses spawning). Which might help revive some activity/encourage learning for harder tasks.
Anyway, I don't really frequent the wilderness but I hope this helps solve some problems.
26-Jun-2021 08:37:51