A suggestion for clan pking:
Please consider adding a F2P spell to prevent deep wilderness returners (activated when the player dies and having something like a 20 in-game minute timer).
Reason is this: deep wilderness PKing, specially with clans, is mostly a domination-style based game. For a long time it was quite a fun activity (and the clan world thrived). However in the current state of the game, F2P return sets are VERY cheap and if you quick-switch to P2P worlds, annakarl teleport (aswell as other fast return methods) make it VERY easy to return to deep wilderness in a matter of seconds. The problem is that such a combination results in big clan fights becoming nothing but messy confusion, with lots of unrelated looters, snipers, crashers, and etc.
With a no-return-on-death spell, player performance (tanking, dragging, etc) will matter MUCH more in deep wilderness clan fights and the fights may also come to a conclusion more often (rather than becoming tiresome 3+ hour long rumbles with no conclusive outcome and lots of crashers).
The spell may also be multi-combat only.
22-Jul-2021 01:05:17