Singles-plus combat
The initial inception of the wilderness was entirely multi-way combat. With the introduction of RuneScape ‘2’s change in combat functionality, the necessity of adding single-way combat areas was clear. Modifying this further has absolutely no justification. An area already exists for this style of combat – having gone from the most used, multi-way area for, both, PvP and PvM in likely all of the wilderness’ history. The Revenant Caves effectively serves this purpose. I will admit that I was a frequent user of the Rev. Caves, and truly miss the amount of fun I had fighting other clans and solo PvP players lingering outside. However, I digress – changing all single-way to single-plus caters to a significantly small number of players. From what I gather, these players are upset that a ‘team’ has an advantage over their solo capabilities. Is this not what the essence of RuneScape is about? Even in attempting to learn higher-end PvM content, players are often encouraged to create or join a ‘team’ to ease the process. Why have you, then, gone through so much trouble developing clan structure, such as the recent clan update? It is not like there is a degree of exclusivity in these PvP clans that absolutely barres anyone from joining – in fact, many PvP clans have become extremely less active, while some are growing rapidly in number.
Single-plus combat does not allow for equality but serves as a guise of equity – equity that instead, gives single-plus advocates an unequal advantage. The truth is, the wilderness is a rather ruthless place. We enter it knowing full-well what is at stake. We know we might die and lose everything save for 3-4 items protected on death; or, in the event of obtaining a skull, it could be all, but 1. In the entire discourse of the wilderness, players who have consistently been part of the numerous changes have been adapting their strategies in accordance.
24-Jun-2021 19:40:59
- Last edited on
24-Jun-2021 19:41:43
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Incredulity