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Equipment Rebalancing Changes

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The Iniquity
Dec Member 2005

The Iniquity

Posts: 1,553 Mithril Posts by user Forum Profile RuneMetrics Profile
Glad you went back on the faceguard change, because it definitely seemed unnecessary. Strength helms have never had high equip requirements. Its rarity and value reflect its power as is. Not every good item needs to be a billion gp+ raid drop.

Blowpipe I agree on. Unpopular opinion, but the thing is OP as hell. I did think the original proposal was a bit heavy handed, but I'm happy with the new proposal. Its dps will remain great on the low def targets it was meant for, and it won't become the BIS for 80% of the game's content.

Bulwark changes still seem ridiculous. It's already trash. With the changes, the defense it offers in melee wouldn't be worthwhile for much of anything. The defenses would barely be greater than a DFS, and using even something as cheap as a D Scim in the weapon hand as opposed to the Bulwark's offensive stats which are hilariously comparable to an addy 2h, you'd end the fight so much faster that the bulwark isn't even worth considering. If anything, this thing needs an offensive buff. As for lacking in PVM use, that's kind of an issue in Runescape as a whole. Survivability is tied to inventory space regardless of defensive stats. All you accomplish by emphasizing defense is taking a longer amount of time to get the kill, using the same resources as a result, and getting the same kills per trip, but slower.

D'hide, I agree with aside from one thing. If your goal was to emphasize its place in the combat triangle, why would you nerf the mage def that it's actually supposed to be good at? With the proposed change, the black hide body has equivalent mage def to void, which has significantly lower ranged requirements to use. The chaps already have lower mage def than void, which is also odd. And then when you get to Armadyl and Karil's, the difference in mage def is enormous, even as is, and the change would make it more so. If nothing else, it feels like there's a gap to fill here as far as mage def equipment goes. More so with these changes.
"It is my belief that everything that occurs in life - both good and bad - should be used to forge oneself, to better oneself. Where Guthix sought balance in the world, I seek balance in oneself."

26-Jan-2021 16:29:43

The Iniquity
Dec Member 2005

The Iniquity

Posts: 1,553 Mithril Posts by user Forum Profile RuneMetrics Profile
Accidental double post, please delete
"It is my belief that everything that occurs in life - both good and bad - should be used to forge oneself, to better oneself. Where Guthix sought balance in the world, I seek balance in oneself."

26-Jan-2021 16:29:46 - Last edited on 26-Jan-2021 16:30:50 by The Iniquity

V-GAME-EVIL

V-GAME-EVIL

Posts: 3 Bronze Posts by user Forum Profile RuneMetrics Profile
if they are going to change the toxic blowpipe they should not increase the requirement statistic
I think that instead of changing it they should put a requirement of 85 ranged and raise the cost and so I think that some of the problem would be solved without having to change it even if I want a new ranged weapon but they should put it first before changing the toxic blowpipe.

26-Jan-2021 16:35:18

V-GAME-EVIL

V-GAME-EVIL

Posts: 3 Bronze Posts by user Forum Profile RuneMetrics Profile
if they are going to change the toxic blowpipe they should not increase the requirement statistic
I think that instead of changing it they should put a requirement of 85 ranged and raise the cost and so I think that some of the problem would be solved without having to change it even if I want a new ranged weapon but they should put it first before changing the toxic blowpipe.

26-Jan-2021 16:35:25

Logavano

Logavano

Posts: 3 Bronze Posts by user Forum Profile RuneMetrics Profile
I fully support the new changes in their most recent form. I felt that the initial bp nerf was far too strong, but I really like the way you rebalanced it. The dps reduction puts the bp above, but not leagues ahead of, lower-tier weapons like kbow and drag cbow. As an iron about to start the zulrah grind, I think if anyone would be opposed to any bp nerf it would be me. However, I support the changes and agree that they are necessary to prevent powercreep. I think the Jaw is a solid item as is, so I support you leaving it be. I also support the dhide nerfs. It makes sense that karils should be significantly better than common dhide armor. Thank you for listening to the community feedback and adjusting the proposed changes. I saw a lot of toxicity on Reddit towards you all, and I think that's very unfair. You all do great work and should be commended for how you listen to community input. I support all of the proposed changes.

-Michael
- Michael (Logavano)

26-Jan-2021 16:36:36

Mnr Reinier
Feb Member 2024

Mnr Reinier

Posts: 9 Bronze Posts by user Forum Profile RuneMetrics Profile
I like the idea of upgrading crystal bow with unique from gauntlet.. Overall good update. Dinh's is also apprpiately nerfed, there is a video of a guy walking (not running) from mage bank to edge while an entire clan is on him with max tribrids..

About person bests... I would like to make the suggestion to add a personal best all-time to the adventure log.
Regarding bullet point 1, more weapon/armour updates will come... so resets would happen more than once which is not convenient obviously.
Bullet 2; store them in your databases? Or in-game? If in adventure log then heck yeah! I think all-time personal best is a better name than pre-balance time because of new equipment/weapons updates as discussed earlier.
Bullet 3; nah that will have people bragging and make things confusing because its not known when these times were obtained.

Good job, in Jagex I trust..

26-Jan-2021 16:37:29

Dog Gem

Dog Gem

Posts: 14 Bronze Posts by user Forum Profile RuneMetrics Profile
Still think the changes to the blowpipe and D'hide are too much. It's going to affect loads of content from low to high level, and it will also affect pvp heavily with a new meta for sure. Alchemical Hydra is going to a massive pain now - can't see the blowpipe getting past the blue stage without the hydra doing 2 lightning bolt specs. Vorkath will also be affected massively but the DHCB is always there. It's going to affect Inferno as well, which for some reason hasn't been addressed. I understand that the above is end game content, but 1B+ for the other alternative is crazy. Though I do wonder if it's due to a new top tier range weapon coming out soon that will push TBow down by loads of GP.

I do like the crystal bow changes though, and I assume the changes to other weapons types and armour types will also be given the go ahead.

26-Jan-2021 16:37:30 - Last edited on 26-Jan-2021 16:39:02 by Dog Gem

SirBelele
Dec Member 2023

SirBelele

Posts: 1 Bronze Posts by user Forum Profile RuneMetrics Profile
I really agree with the changes it was less harsh than the previous ones, i have finished reading the whole post i understand how the toxic bp is overpowered, imagine ToB an end game raid people bring toxic bp cause it out-dps most of the range weapon available. The netiznot facguard has the problem with mobs not the helm itself. Those crying saying the nerf is the still the same try reading their reasoning for the changes not complaining losing an overpowered range weapon that only cost 3m+. Hi

26-Jan-2021 16:40:56

Proly Tariat
Aug Member 2019

Proly Tariat

Posts: 1,360 Mithril Posts by user Forum Profile RuneMetrics Profile
Okay, let's go 1 at a time.

BP: I like the approach of the BP nerf in that the main changes will be for high level monsters/bosses. However, I still think this is a little too harsh. As a pure using BP and cannon for a long slayer grind, I'm gonna have to drop even more bank if I want to use addy/rune darts (instead of mith) to keep up my xp rates. I can live with this if the %change for accuracy/damage post-nerf was capped at 20%, not 30-40% as shown.

Dhide: Okay, whatever, I can live with this too. But the whole idea of nerfing this is because of the low cost/ease of getting it. That being said, I think blessed dhide should retain its current stats as it is both expensive and much more difficult to acquire (esp for irons), much like as was described with crystal armor and karils. If you all insist on nerfing blessed as well, perhaps at least (to make blessed dhide more varied/competitive) increase its prayer bonuses.

Dinh's: Though I can understand dhide, on this 1, it feels purely like non-pkers are being punished for pvp being bland. It's literally a tank shield. If pkers are constantly going after guys in dhide and dinhs then that's a problem of pvp, not the equipment. VERY glad I finished wildy diaries so I don't have to deal with getting pked even faster.
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26-Jan-2021 16:43:20

Daddy Eddie
Mar Member 2024

Daddy Eddie

Posts: 2 Bronze Posts by user Forum Profile RuneMetrics Profile
I'm sure this post will get drowned in negative feedback about the nerfs.

Now, while I understand why SOME of these nerfs must be put into place for the future health of the game, a good portion of these nerfs are a little bit outrageous considering the effect they will have on mid-late game irons and legitimate players trying to progress through the game.

For example, lets' take a look at the Blowpipe nerf in particular. The time it takes to grind a blowpipe for an Ironman and the time it takes to upkeep a blowpipe, it simply DOES NOT MAKE SENSE to implement a nerf this extreme. You're proposing that the highest tier dart should be nerfed down to the current lowest (bronze darts according to the blog post are currently as powerful as DRAGON DARTS will be in the future.)

How does that affect mid-late game irons? Well, the progression meta currently seems to pivot on blowpipe being the hinging point on when people can start Chambers of Xeric, and Toxic Blowpipe is so critical in Theater of Blood. So nerfing it down to be the equivalent of the lowest tier it could possibly be (with the most time consuming darts to obtain) is not the answer. Especially considering the fact that you (Jagex) as a company acknowledge the fact that current PvM content was developed almost focused around the Blowpipe.

The blowpipe is currently incredibly cheap due to the fact that there are bots running Zulrah for anywhere from 10-20 hours a day, MOST of them have randomly generated names, running Mystic Robes, and have 14,000+ KC. How are we going to sit idly by and allow BOT ACCOUNTS to control the meta of one of the most pivotal ranged items for Irons and Mains alike. It seems like your main focus is it being so cheap, but if you look at GE trends, it's been slowly going downhill, and yet we have (as I mentioned above) BOT accounts controlling the price of these items (really any zulrah unique, Onyx included, as Onyx is at the lowest point it's ever been because of these bots).

26-Jan-2021 16:49:02

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