Okay, let's go 1 at a time.
BP: I like the approach of the BP nerf in that the main changes will be for high level monsters/bosses. However, I still think this is a little too harsh. As a pure using BP and cannon for a long slayer grind, I'm gonna have to drop even more bank if I want to use addy/rune darts (instead of mith) to keep up my xp rates. I can live with this if the %change for accuracy/damage post-nerf was capped at 20%, not 30-40% as shown.
Dhide: Okay, whatever, I can live with this too. But the whole idea of nerfing this is because of the low cost/ease of getting it. That being said, I think blessed dhide should retain its current stats as it is both expensive and much more difficult to acquire (esp for irons), much like as was described with crystal armor and karils. If you all insist on nerfing blessed as well, perhaps at least (to make blessed dhide more varied/competitive) increase its prayer bonuses.
Dinh's: Though I can understand dhide, on this 1, it feels purely like non-pkers are being punished for pvp being bland. It's literally a tank shield. If pkers are constantly going after guys in dhide and dinhs then that's a problem of pvp, not the equipment. VERY glad I finished wildy diaries so I don't have to deal with getting pked even faster.
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26-Jan-2021 16:43:20