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Equipment Rebalancing Changes

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Strngdnger

Strngdnger

Posts: 3 Bronze Posts by user Forum Profile RuneMetrics Profile
I’m not going to beat this one over the head, everyone has explained they don’t want your nerfs! Buff stuff, create new equipment to counteract other equipment. But NEVER EVER NERF. If this nerf does go through I will cancel my subscription. I can’t have my chair stinking trying to grind for a 1b piece of equipment.

POLL IT!!!!!!!!!!!!!
Bringing f2p castle wars and other content back to life is my goal.

27-Jan-2021 21:55:28

00yungsung1
Aug Member 2004

00yungsung1

Posts: 6,585 Rune Posts by user Forum Profile RuneMetrics Profile
I still don't understand why the Blowpipe needs an accuracy bonus based on ammunition. I think it should have a static accuracy bonus regardless of ammunition, like any other range weapon. I also don't understand all of the hate to this nerf. Against 95% of content it is only losing around 5%-10% DPS depending on ammunition.
I am in favor of the nerf though would prefer to see the range requirement stay the same or even decrease as it is now less powerful and theoretically will have other choice of weapons to choose from.

As for the crystal Bow / Crystal armor discussion. I would like a Compostie Crystal Bow or something that would work like the Blade of Sealdor. Then remove the crystal bow buffs from the Crystal Armor set and increase its defence bonuses higher than Armadyl but keep the offensive bonuses below Armadyl. So it could be a range set for face tanking. (maybe add negative melee attack bonuses.)

I was in favor of the changes to d'hide before and still am but I overlooked the magic defence bonus decreasing. I don't think this is necessary or at most a smaller nerf to their magic defence bonus as Karil's already has higher magic defence bonuses and range should beat magic anyway.

I think Dinh's Bulwark should keep its melee defence bonuses as the problem is occurring in connection with range gear typically. The shields melee bonuses along with the range gear's magic defence creates the problem. I think with the nerf to d'hides melee defence and the added negative magic defence to the shield should correct the problem. If it turns out to still be too defensive, I think the shield should just be removed from the game or unequipable in the wilderness. Without a mechanic to draw the aggression of monsters from everyone else this shield is meaningless and would become a waste of a Raids Drop.

27-Jan-2021 22:08:13

00yungsung1
Aug Member 2004

00yungsung1

Posts: 6,585 Rune Posts by user Forum Profile RuneMetrics Profile
Other equipment bonus problems:

There is no option for mages to have decent melee defence. The logic being robes aren't defensive but this is Fantasy ... you can just say they are enchanted to block physical attacks. Mage's are supposed to beat melee but if you don't immobilize your target(s) melee will win 100% of the time. This problem creates a no fun situation in the combat triangle. For mage's to beat melee as intended by the combat triangle; they have to immobilize their target. Thus preventing the melee player from even playing the game. The alternative is for the meleer to bring a second set of equipment which detracts inventory space for food and potions. So range currently has the best point as it can still hit mages even when immobilized and will have more supplies than melee as they will need to bring additional gear in case they get immobilized.

Longbows should gain a range strength bonus to become a viable option instead of just alchemy fodder.

Torag's Hammers are in need a buff and Dinh's bulwark is in a kind of weird spot so why not fix two items with a single update. Add some sort of smith to the game that would reforge Torag's Hammers and Dinh's Bulwark into like Torag's Great Hammer and Square Shield. (unreversable process). Make the Great Hammer - Warhammer speed and around 100 crush attack bonus and strength bonus. Make the square shield - 15 magic attack - 15 range attack + 65 stab defence + 68 slash defence + 63 crush defence + 66 range defence - 8 strength bonus with an ability to reduce incoming damage by 10% or 20% when wearing full Torag's (including the Great Hammer).

27-Jan-2021 22:08:28 - Last edited on 27-Jan-2021 22:09:49 by 00yungsung1

Stankflaps
Dec Member 2023

Stankflaps

Posts: 11 Bronze Posts by user Forum Profile RuneMetrics Profile
Have to make this short and quick since i'm heading for work soon. But maybe with the blowpipe nerf you guys can make any darts below Adamant fire at the initial 2 tick speed like intended, and then anything above adamant darts would fire normally with a slight nerf. adamant bars would definitely have a value once again that's for sure.

27-Jan-2021 22:54:37

Hyper Craft

Hyper Craft

Posts: 248 Silver Posts by user Forum Profile RuneMetrics Profile
iron itg said :
The more I think about it, the more irritated I am, especially with black dhide.

Nobody ever quit this game because of the stats on black dhide. Nobody. It doesn't pose a risk to the "long term health" of the game if it's been that way for the last 16 years. This cannot be passed off as a 'game integrity change', if Jagex wants to fundamentally alter content that's been around since 2004, that must be polled.

Furthermore - this is the *exact* sort of heavy-handed "we don't care if you don't like it, we're going to do it anyway" attitude that almost destroyed the game twice - with wilderness removal and then again with EOC.

The single best decision Jagex has ever made was to effectively erase 6 years of content by creating OSRS. That should have been a very humbling experience - things had become so dreadful that the best possible path forward was to grab a giant eraser. What we have today is a return of old (bad) habits. Please don't go down this path again.


That is one of my biggest issues with these proposed changes is the Dragonhide nerfs. These item(s) have existed in the Runescape universe untouched longer than most of the now employees and mods at Jagex have been alive, yet they are gonna force a change to a Legacy item without polling. I am absolutely appalled at these disrespectful and non-sensible actions by the Jagex team and leadership!

27-Jan-2021 23:23:47 - Last edited on 27-Jan-2021 23:27:15 by Hyper Craft

Ryushim
Apr Member 2020

Ryushim

Posts: 20 Bronze Posts by user Forum Profile RuneMetrics Profile
I mostly agree with the updates you suggest. However, I think the biggest problem and why there is so much backlash is that the timing of this update is quite poor. I will explain why below.

Crystal equipment: I agree with the update.

D’Hide: Many players have iterated this and you have mentioned this in your news post as well, but I think only the black d’hide should get nerfed. The blessed d’hide should stay exactly the same. I know you mentioned that you would poll this in the future. However, I don’t think you should make the black d’hide nerf at all unless you also simultaneously make the appropriate changes for blessed d’hide. It’s very important that players have a solid option in the level 70 range level area for range armor that does not degrade and also reasonable for mid-levels (armadyl = endgame). Karil’s and crystal armor degrades. There needs to be an in between and I think Blessed D’hide is a great option. The price also justifies it.

Dinh’s Bulwark: This should only be nerfed in PvP areas. When in non-PvP areas, stats left the same.

Blowpipe: I agree with this nerf. You explained it very well in the news post. However, this nerf should not occur right now. You make the claim in the news post that nerfing the blowpipe would provide a lot more opportunities to create weapons and such that can fill the various gaps that would be created by a nerfed blowpipe. In my view, you should only nerf this once you simultaneously also release those weapons to replace the blowpipe. It’s not healthy for the game to be leaving this large gap without replacements for a significant amount of time. Thus, you should only nerf the blowpipe when you release the new weapons you spoke of (Raids 3: desert region)


In summary, both the d’hide and blowpipe nerfs are poorly timed:
- Black d’hide nerf should be simultaneous with blessed d’hide update.
- blowpipe nerf simultaneous with new range weapons added (filling the gap = health of the game)

28-Jan-2021 00:35:14

0005
Sep Member 2023

0005

Posts: 501 Steel Posts by user Forum Profile RuneMetrics Profile
I guess polls are just for asking if players want flipper cosmetics and pet skins now.
All meaningful changes to this game will probably just be "integrity changed" at this rate, and that's really disappointing considering how integral the polling system was when OSRS was first created.
I get that Jagex puts a lot of time and effort in things that (previously) may not pass the polls, but eroding the faith of your community in order to satiate the reflex of a sunken cost fallacy is not a healthy way to progress the game.

Be creative with your new items, don't kneecap PvM for people with smaller banks, and don't act as if powercreep is some boogie man that should be avoided at all costs.
Without powercreep we wouldn't have whips, neitiznot helms, and ghrazi rapiers to name a few of the widely-accepted powercreep items throughout the years.

Ingenuity, pacing, and prestigious rewards that don't increase player power are just a few of the things you can utilize to prevent the pace of powercreep from getting out of hand.

Your playerbase nearly imploded when you released a few models that didn't look "old school" enough and yet you thought it would be a good idea to drastically nerf the stats of black d'hide? An item that's been in the game since 2004?

This is why you need to poll things, Jagex.

28-Jan-2021 01:17:16

Ashen Crow

Ashen Crow

Posts: 11 Bronze Posts by user Forum Profile RuneMetrics Profile
Greetings,

I just wanted to include my input so maybe my voice may be heard. I've read through the proposed changes, and I agree with them for the most part with the exception of the proposed faceguard changes. I'm glad that was left unchanged in the end. I also disagree with the proposed crystal armor changes, but I do like where you guys were headed by saying perhaps the crystal bow needs the buff instead, and that's where I agree. See, the crystal bow is undervalued and barely used. Even with the armor set, most of the content that you would want to use it on would be best suited with a tbow. Sure, one could argue that the tbow is expensive and not everyone can buy one, but it just so happens that it is used on bosses where not only ranged is better, but a tbow as well.

Here's my proposed "buff" to the crystal bow to make it worth getting and using again: Increase Crystal Bow attack speed by one tick. That's all it takes. If not, then at least increase its ranged strength to somewhere between 78-80 from 70.

The bow has great accuracy and decent damage, but it needs to have a place between a magic shortbow with amethyst arrows and a tbow because right now it's less useful than a magic shortbow.


Thanks for reading!

28-Jan-2021 01:37:59

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