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Equipment Rebalancing Changes

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0N1Y FANS
Mar Member 2024

0N1Y FANS

Posts: 4 Bronze Posts by user Forum Profile RuneMetrics Profile
To be honest, I agree with every nerf (even the black dhide) except the blowpipe. Jagex is not listening to the players. Its not about loosing the blowpipe, its the fact that you know there is a "gap" (your own words) and not having something ready to replace it. The whole community would be completely fine if you had a weapon ready to replace the blowpipe, but you dont (again your own words). A buffed crystal bow would be fine if it wasnt locked behind a garbage quest with crazy requirements. I completely agree that the blowpipe is op, but people in this game like op lol; i.e no one wants to go try and kill jad with melee. In addition, in a grind type of game like RS, you are always going to have a metta or a "best way to do something" (see youtube). I think the item/add on enhancement could work but then it just becomes a gmaul. Adding a new weapon, enhancement/add on (like the ornate handle), and increasing range level requirement would be more effective than nerfing it!
-adding new weapon accomplishes the goal of variety
-enhancement/add on makes it more expensive
-increasing range lvl requirements keeps it from being used by low lvl players and thus only being used among high players/bosses.
This fixes the main issues without loosing what everyone loves about the blowpipe.
#DONT NERF THE BLOWPIPE

29-Jan-2021 05:03:28 - Last edited on 29-Jan-2021 05:22:47 by 0N1Y FANS

0N1Y FANS
Mar Member 2024

0N1Y FANS

Posts: 4 Bronze Posts by user Forum Profile RuneMetrics Profile
DONT NERF THE BLOWPIPE , but if you have to also............
-add a new weapon (achieves the weapon variety you want)
-add an enhancement/add on (makes it more expensive)
-keep 75 range for nerfed blowpipe and use 78-80 range for enhanced blowpipe (This way monsters like jad require higher lvls without making it impossible while still keeping what people love about the weapon)

Dhide (someone made a great point that keeps the pvp and pvm community happy)
-nerf the black dhide but keep the blessed dhide as it is (this way the pvmers still have all their range bonus options) (pvp still get the fix to the op black dhide it wants/needs)

29-Jan-2021 05:22:23 - Last edited on 29-Jan-2021 05:23:52 by 0N1Y FANS

b d 9 9
Sep Member 2020

b d 9 9

Posts: 1,470 Mithril Posts by user Forum Profile RuneMetrics Profile
Our biggest concern about the blowpipe is its impact on the game for mid-level players. Having a good gear progression is important to the current and long term health of the game. Right now the blowpipe plays an important role in the progression by helping players get into bossing effectively and is a key piece of equipment in minimal setups for late game content. Currently the blowpipe is very powerful especially for its price, however, a nerf this harsh would leave a huge gap between lower and higher level range weapons with little in between. Many players such as ourselves were excited to begin bossing more and having viable mid-level gear so this proposal is disappointing.  Most bosses are technically possible with almost any gear, but it would be nice to give mid-level accounts good options without grinding for very expensive gear. We understand that there should be a great reward for obtaining the best items, but there must be something else available for people who are mid-level.

While it may not be ideal to have the blowpipe as is, we believe it is better than leaving a huge gap in weapon progression. The buff to crystal isn't significant enough there doesn't seem to be concrete plans to add items to close this gap which leaves players in limbo.

We do understand it can be difficult to balance content around the blowpipe and additional content is important for the game long term, but current game health is important too.From your blog it seems that you are not polling these updates because you know they would not pass. Yet, you are making these updates for the longevity of the game. This seems rather counterintuitive - if you know that they wouldn't pass, isn't that a sign that your members would be unhappy? And if they are unhappy, aren't they more likely to quit, making this less likely to benefit the future of the game? Certainly some integrity changes do need to go unpolled even if people are unhappy, but we do not believe this is one of them...

29-Jan-2021 08:31:17

b d 9 9
Sep Member 2020

b d 9 9

Posts: 1,470 Mithril Posts by user Forum Profile RuneMetrics Profile
...We think you should listen to the players as this is more than just about wanting to keep a powerful weapon. It is about having a healthy mid game that will retain current players and attract new ones. It seems that most people who play OSRS are older veterans players - people who played RS1 and RS2 but quit since they were unhappy with changes. They returned to OSRS because it feels like old times and we finally got back what we lost years ago. How many people quit OSRS because the blowpipe has remained unchanged? And how many people will quit if the blowpipe IS changed? And if these people quit because the blowpipe is nerfed, who is likely to replace them?  Attracting and retaining younger players requires having a happy player base with a fun and engaging middle game.

The beta worlds are appreciated and hopefully far less drastic changes are considered.

Thanks for the consideration,bad triscuit and 99big_dawg99

29-Jan-2021 08:31:44

Ryushim
Apr Member 2020

Ryushim

Posts: 20 Bronze Posts by user Forum Profile RuneMetrics Profile
Sorry, there was one more thing I wanted to add here and also change about my thoughts on Dinh's Bulwark.

In my view, Dinh's Bulwark should not be nerfed. As many players have iterated, this plays a very important role for PvMers defending against PvPers in the wilderness. In my view, this role should remain intact. Ice barrage has an OP freezing time of like 19 seconds at most. That is absolutely insane. Someone can get frozen and then ganked by multiple players with little chance of defending themselves. The Dinh's provides that needed and very much deserved defense against multiple attackers. It's very fair to have significantly more defense if many people are attacking you at once.

However, there is an exception to the above where I think the Dinh's should be nerfed. The potential for abuse with the Dinh's is when considering deep wildy pking between PKers. Someone can just escape by equipping Dinh's and Karil's and running away to tele. This can occur even with multiple players attacking. In my view, this scenario is unfair.

Thus, overall, I propose the following nerf. This will affect PKer vs PKer and leave PvMer vs PKer less harmed, which is very fair:
- Leave the Dinh's Bulwark untouched with the same stats. However, if a player gets skulled, they cannot equip the Dinh's. By doing this, you avoid the unfair scenario of pkers easily escaping fights and at the same time, promoting the scenario of a PvMer escaping from a PKer, which is very fair. A PvMer tends to have a lot less experience and skills in pking versus someone who PKs all the time. This shift of balance can be offset with the Dinh's. Also, to fix the issue of pking with one person being unskulled, you can make it if the unskulled person attacks like 5 times, they have to unequip the Dinh's Bulwark (and cannot equip it for like 30 min or so).


Ultimately, I believe the above proposal (or some variant of what I stated) will keep everything fair when considering PKer vs PKer and PvMer vs PKer.

30-Jan-2021 16:17:02

Pobrecita XD

Pobrecita XD

Posts: 7 Bronze Posts by user Forum Profile RuneMetrics Profile
So I have been testing the new blowpipe on the beta worlds, and to be honest I feel completely cheated. I have never beaten the inferno, just recently started going into it and it feels so much worse, you are put in such a horrid situation against the sets at Zuk since it is much harder to dps the ranger down. Not only that, as an Iron Man, dragon darts are very hard to come by.

The gap must be filled somehow, you can't just roll this out without polling it and just expect people to be okay with it based on the promise that one day you will come with something, it is not fair.

At least buff crystal armour in a decent way, it is a reward from one of the hardests PvM challenges in the game, it has upkeep cost almost comparable to a Scythe and it is still incredible weak, not only that, it can't even be used for slayer since wearing a slayer helmet makes you unable to utilize the full crystal set.

I feel let down, like I'm being punished for not playing the game earlier.

30-Jan-2021 21:09:45

SGSorDieTryn

SGSorDieTryn

Posts: 1 Bronze Posts by user Forum Profile RuneMetrics Profile
I love that the devs are actively thinking about power creep and the health of the game long term. I agree with all of these nerfs besides the black d'hide. If for no other reason than this is not a new, powercreeped item. This is an iconic piece of armor that has been in the game since I was 10 years old, and I think just as a general principle, we should not be changing anything that the new devs didn't create.

To be fair, I don't participate in PVP, and it seems like that's the main reasoning behind this, so I might not understand all the nuances behind this decision. But still, if PVP is the problem, we should be balancing new items to accommodate old, not vice versa.

Lastly, if it absolutely does need to be changed, I could get behind changing black dhide and leaving God Dhide versions the way they are. I've always thought the God variants should have a tiny buff over black besides the prayer bonus.

Just my 2 cents.

Thanks devs for being so open to community feedback and keeping our game awesome!

30-Jan-2021 23:16:47

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