Sorry, there was one more thing I wanted to add here and also change about my thoughts on Dinh's Bulwark.
In my view, Dinh's Bulwark should not be nerfed. As many players have iterated, this plays a very important role for PvMers defending against PvPers in the wilderness. In my view, this role should remain intact. Ice barrage has an OP freezing time of like 19 seconds at most. That is absolutely insane. Someone can get frozen and then ganked by multiple players with little chance of defending themselves. The Dinh's provides that needed and very much deserved defense against multiple attackers. It's very fair to have significantly more defense if many people are attacking you at once.
However, there is an exception to the above where I think the Dinh's should be nerfed. The potential for abuse with the Dinh's is when considering deep wildy pking between PKers. Someone can just escape by equipping Dinh's and Karil's and running away to tele. This can occur even with multiple players attacking. In my view, this scenario is unfair.
Thus, overall, I propose the following nerf. This will affect PKer vs PKer and leave PvMer vs PKer less harmed, which is very fair:
- Leave the Dinh's Bulwark untouched with the same stats. However, if a player gets skulled, they cannot equip the Dinh's. By doing this, you avoid the unfair scenario of pkers easily escaping fights and at the same time, promoting the scenario of a PvMer escaping from a PKer, which is very fair. A PvMer tends to have a lot less experience and skills in pking versus someone who PKs all the time. This shift of balance can be offset with the Dinh's. Also, to fix the issue of pking with one person being unskulled, you can make it if the unskulled person attacks like 5 times, they have to unequip the Dinh's Bulwark (and cannot equip it for like 30 min or so).
Ultimately, I believe the above proposal (or some variant of what I stated) will keep everything fair when considering PKer vs PKer and PvMer vs PKer.
30-Jan-2021 16:17:02