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Equipment Rebalancing

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el Laneo
Oct Member 2022

el Laneo

Posts: 1 Bronze Posts by user Forum Profile RuneMetrics Profile
The blowpipe should have been nerfed a week after it was introduced, not 6 years later. Your going to ruin the game again i thought you would have learned after the first time. If these items get reduced too much i will no longer be playing after being a loyal player for many years.

22-Jan-2021 19:21:59

Ahegao Angel
Dec Member 2022

Ahegao Angel

Posts: 72 Iron Posts by user Forum Profile RuneMetrics Profile
If your going to make a change how about you make Torags have a better passive for
Guthix
sake. And I dont wanna hear any BS about the merching that would happen because this whole dang updates gunna make the G.E. do a double backflip.

Passive Set Ideas
-hit twice but make the second hit like 75% damage

-steal a Defence Level from your opponent making you more
TANKY
but dont give it a cap! (this would be sick with the
Amulet of the Damned
)

- instead of lowering run energy you have a
STAGGERING BLOW
, this is basically Jade Bolts(e), but more consistent, you could make Torags Heavier in order to offset this one

-Just give Torags the
Amulet of the Damned
passive for his set and then make the
AotD
an amplifying effect. like instead of gaining 1 defence level per health loss make it 2 or 3.


Just give Torags some love please, I love the idea of him just being the
TANK
out of the Brothers, just taking hits so his bros don't have to. Unlike Dharok going into a rage and hitting harder, The closer Torag comes to death he just becomes more and more resolute.

22-Jan-2021 19:41:42

Four Life
Aug Member 2023

Four Life

Posts: 4 Bronze Posts by user Forum Profile RuneMetrics Profile
The changes seem pretty reasonable and a creative freshener to gameplay.

Everyone is freaking out about nerfing the Black Dhide but it is extremely cheap. Karils is better than the dhide even pre-nerf so go spend a few mil and upgrade.

Really wish there was a few weapons inbetween tentacle and rapier in terms of cost$$$, possibly slayer based like a thermonuclear melee weapon etc... Would be cool to have some variety away from the typical tentacle or rapier and full bandos. Maybe a lesser scythe or some smoke flail/dagger/spear, something inbetween whip and rapier dps but just common enough to be in the 20-60m price range.

22-Jan-2021 20:05:50 - Last edited on 22-Jan-2021 20:45:50 by Four Life

Ahegao Angel
Dec Member 2022

Ahegao Angel

Posts: 72 Iron Posts by user Forum Profile RuneMetrics Profile
I wish they would make it so Herb Tars had special effects. Torstol Tar could literally be just a Dragonstone bolt(e) passive but the damage is focused into your attack style. I think they should change the color of the flames for the attack style.
Red=MELEE

GREEN=RANGE
MAGE= PURPLE


also give the Black Salamander a Short Ranged Special Attack (3 tiles top) Flaming Loogie that give a new and exclusive burn effect. a new potion consisting of rouges purse and coconut pulp (use a knife on a half a coconut) will cure you of this new fiery hitsplat.

22-Jan-2021 20:09:53 - Last edited on 22-Jan-2021 20:10:19 by Ahegao Angel

Kischardio
May Member 2023

Kischardio

Posts: 1 Bronze Posts by user Forum Profile RuneMetrics Profile
Why not raise the blowpipe requirement to something like 85 or 90 Ranged? It's an amazing tool for PVM, but make people prove that they deserve it by grinding out the earlier ranged levels before they're able to use it.

Reducing it's effectiveness would in PVM would be tough. I don't use the BP to Zulrah currently, but I do use it for Firecapes + training.. and I was planning on using it for the Inferno too.

Defer to you guys.

22-Jan-2021 20:38:57

Ddsme
Mar Member 2022

Ddsme

Posts: 11 Bronze Posts by user Forum Profile RuneMetrics Profile
I believe blowpipe should have either been nerfed 5 years ago or left the way it is now. This is an issue that has been left so long nobody actually expected Jagex to do anything about it. I think we're beyond the point of preventing power creep as this is an inevitable consequence of releasing new and engaging content. As long as new content is challenging and rewarding I don't think this will actually be an issue. As stated in the blog the blowpipe is an integral part to the game at this point and I think changing it is ruffling too many feathers at this point. Too little too late in my opinion. As for the other changes in the blog that are being proposed such as changes to black dragonhide and plate armour, I think these are a great idea and might help to balance pvp a little. I would go a little further and add a negative range debuff to the fighter torso as well to help balance pvp a little bit, as plate armour is rarely used due to its price and lack of offensive stats. As I've read other posts on this thread it would seem as though there's a lot of pushback against the blowpipe changes and I hope you will reconsider. Perhaps changing the blowpipe as it is now is not the answer but rather releasing content in the future that the blowpipe is not useful in. As stated in the blog the twisted bow can be useful if the magic level of the npc is high enough even with a high ranged defence, allowing for ranged to be useful without the blowpipe being powerful. I hope you take this criticism well and take the advice of the community that spends so much time playing the game and making it the game that it is.

With regards and hope for the future,
Ddsme

22-Jan-2021 21:20:48

HeavenleeBlu
Sep Member 2018

HeavenleeBlu

Posts: 4 Bronze Posts by user Forum Profile RuneMetrics Profile
I only played osrs as uim, so i speak for the iron gameplay

-faceguard- for the pain to obtain it i think it deserve its stats, if you are to nerf it make it more common drop so it would be a good slot to reach better headgear instead of being a top slot. considering it doesn't need talent to loot it (just big rng), i would prefer it to be nerf to leave place for better gear that takes talent to loot.

-twisted bow- i think, even with an attack speed of 7, the twsisted bow would still be too op considering its mechanic.

-blowpipe- darts are supposed to be the fast yet low accuracy part of gear. I think the blowpipe should only have its accuracy greatly nerf so it would be a great training method on low deff monster. that would leave place to crossbow type new weapon for bossing and high lvl deff monster.

-buffing the bad- all your proposal seem legit to me!

-crystal armor buff- YEA YEA YEAHH legit proposed buff, Also I would like to see the crystal armor seeds stackable for uim concern. That would make crystal armour interesting to get since it could fit in one inv slot when not needed. it would be a new mechanic that probably only uim gameplay would benefit yet not too op since the number of shards used to charges the armor must be well calculated to fit its use.

22-Jan-2021 21:25:48

Marshin
Dec Member 2015

Marshin

Posts: 412 Silver Posts by user Forum Profile RuneMetrics Profile
My biggest problem was with the Bulwark and Faceguard nerf.

Increasing slayer requirements of basilisk knights could make the +6 str bonus viable. The faceguard being +1 strength higher than the Serp, but without the venom effect fit nicely in my opinion.

Bulwark is not really part of the combat triangle, so I don't see why it can't be as tanky as it is. People usually use it in multi-combat areas anyway, so I've never seen it as overpowered.

The black Dragonhide nerf will help balance the Bulwark's utility. People often use the Bulwark with black Dragonhide.
18 Year RS Player | OSRS Player

22-Jan-2021 21:28:27

Zarosadomin

Zarosadomin

Posts: 1 Bronze Posts by user Forum Profile RuneMetrics Profile
The blowpipe does need a nerf, however if think the proposed nerf is too much it’s is going to especially affect iron men that can’t access rune and dragon darts, maybe and increase in level eqquppable to 80 and a lesser nerf than proposed and even a requirement to kill zulrah yourself to make eqquipable but this nerf is too drastic imo

22-Jan-2021 21:35:46

Unaging
Oct Member 2020

Unaging

Posts: 1,186 Mithril Posts by user Forum Profile RuneMetrics Profile
Im really frustrated with the fact that certain account builds built around the item level reqs will have a large dps reduction everywhere. Since you’re nerfing the blowpipe as well, certain account builds like 75 attack def builds will be struggling against any main in any situation. You’re literally ruining account builds which is a niche feature of runescape , and most people like to play this way. I don’t understand how the powercreep will be reduced by taking away a 75 attack item to 80 attack. It just doesn’t make sense. Either we have to buy a twisted bow or use a dragon scimitar . If you’re overpowering other account builds , why not make a mid tier weapon that only trains strength with it being a single handed weapon. You’re just purposely ruining thousands of hours of work put by these account builds that wouldn’t only focus on pvp as it’s also a challenge to do pvm on a lower level account like this. My suggestion is to keep rapier/ saeldor / inq mace / scythe as the way as it is or maybe even put a strength level requirement. This update is only going to make a lot of niche account builds quit . I strongly disapprove this and it’s really sad that only the general opinions matter like not nerfing the blowpipe but nobody cares about these account builds which are less in number. We want our voices to be heard , not silenced. You will only make people quit the game by putting in tier requirements . An Ags can hit 82’s on pvp yet it’s a 75 attack item. Why not make it so it would require a strength level rather than Attack? This is purposely ruining account builds and mainly focusing on the 75 attack ones. Can’t believe we would come to this point with Jagex , forcing people to quit. HEAR OUR VOICES , make a poll or something. Don’t base 10.000 peoples opinions as the whole communities opinion.

22-Jan-2021 22:21:50

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