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Equipment Rebalancing

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Jsutin

Jsutin

Posts: 1,468 Mithril Posts by user Forum Profile RuneMetrics Profile
If crystal armor +bow is getting buffed, and TBP nerfed, making crystal bow and armor viable for certain monsters with high def, then make crystal shards tradable/buyable somewhere in elf city. The point of PVM is to PVM, I dont want to spend hours trying to maintain my gear just so I can go pvm, I want to pvm. The armor is already ridiculously expensive for what it is, and the quest reqs are the highest in the game. Imagine having to go farm to maintain your dragon harpoon so you can fish sharks. I want to PVM not spend hours maintaining my equipment so I can PVM.

24-Jan-2021 17:29:59

Bend NE
Nov Member 2021

Bend NE

Posts: 19 Bronze Posts by user Forum Profile RuneMetrics Profile
Break all infernal capes of any level 100 +. It is not fair they got to get the cape with the better blowpipe and now latecomers have to learn the caves#2 with 350%-700% more difficulty. That is a lot of time redoing the infernal just because Jagex had nothing better to do than take away. All they do is take away. Take away, take away, take away. First the trade, then the combat, then backwards, then the gmaul special, then the rev caves, and now this. Take away, take away, take away.

24-Jan-2021 18:33:11

UIM Godzilla
Mar Member 2020

UIM Godzilla

Posts: 1 Bronze Posts by user Forum Profile RuneMetrics Profile
Why the heck are you not polling this stuff? If you polled, some of these would pass, like the rune armour, mace, Warhammer stuff. I know things need rebalancing but there are ways to do it like making older gear more relevant. You need creative solutions to rebalancing. My proposals would be

Blowpipe:

60->50 ranged attack

40->40 ranged strength

Darts:

Strength stays the same

Dragon, Rune, Adamant get -3 accuracy

Mithril, Black get -2 accuracy

Neitiznot Faceguard:

Stats should stay the same.

Bask knights mechanics shouldn't change, it should just require a higher slayer level to kill, maybe even have a slayer requirement to wear.

Black D'Hide:

Mage and range defence nerf looks too much, especially for the chaps.

28->25 magic defence

31->28 range defence

I thought the biggest problem with D'hide was you could use most weapons with them so maybe they should have negative melee and magic strength (lower max), maybe add slight negative melee accuracy.

Dinh's Bulwark:

A negative 25% to melee defences seems way too much, isn't its purpose to be a tank shield. I get PKers are annoyed by it but they should just bring better weapons. Either leave it as it is or make it a 10-15% nerf. Don't see a problem with the -25 magic defence, just allows PKers to catch more freezes and the player with the shield should already be prepared to tank.

Dragonbone/Bonecrusher necklace:

Buff is a great idea

Crystal armour and bow:

Here's a great solution you're not seeing, as a hard or elite diary reward making so you can get the set effect while wearing the slayer helm. I think being able to make the blade of saeldor non-degradable at a high cost was be an awesome idea, you could do the same with crystal armour and bow making the cost to use free, that way it might find some niche uses for players that can't afford the cost of the BP. Me personally I love non-degradables and will even use them over a better degradable item.

24-Jan-2021 20:01:08

The Pet Cat

The Pet Cat

Posts: 16 Bronze Posts by user Forum Profile RuneMetrics Profile
I would like to alter my previous position on the blowpipe nerf: Upon further reflection, I believe it does does need to be balanced somewhat for the long-term health of the game . However..... the proposed nerf is well beyond reasonable. Absurd. Certainly it does need to be balanced, but to the point of being almost useless against any creature worth fighting? That's a but much. I did cancel my subscriptions in response to the nerf, but I'll be happy to restart my subscriptions IF a reasonable balancing solution can be found.

24-Jan-2021 20:09:40

The Pet Cat

The Pet Cat

Posts: 16 Bronze Posts by user Forum Profile RuneMetrics Profile
I would like to alter my previous position on the blowpipe nerf: Upon further reflection, I believe it does does need to be balanced somewhat for the long-term health of the game . However..... the proposed nerf is well beyond reasonable. Absurd. Certainly it does need to be balanced, but to the point of being almost useless against any creature worth fighting? That's a but much. I did cancel my subscriptions in response to the nerf, but I'll be happy to restart my subscriptions IF a reasonable balancing solution can be found.

24-Jan-2021 20:09:43

A-NoobMaster

A-NoobMaster

Posts: 4 Bronze Posts by user Forum Profile RuneMetrics Profile
First of all, the differences in each of the bosses that the game comprises should be taken into account, apart from removing the dps from the blow pipe, if it were to result, all those that would mean a radical change on it should be considered, they must take into account that not all very useful with dragon weapons, the great differences of this powerful weapon must be presented, its performance must be evaluated and finally see if your change is necessary

24-Jan-2021 21:47:32

sir bournos
Apr Member 2023

sir bournos

Posts: 4 Bronze Posts by user Forum Profile RuneMetrics Profile
Canceled sub. Blowpipe nerf is way too harsh, it should be tier 80-85, maybe even slight accuracy/str nerf.

Great job jagex, you just made late game and bossing impossible for us casuals who cannot afford a t bow. Blowpipe itself was already costly to use.

Now there’s even bigger gap between casuals and people who have maxed accounts or buying gp with real money.

Imagine grinding so many hours in this game, paying for sub, recommeding this game and talk only good about like ”everything’s polled, it’s a community driven game”. Voila, slap in my face.

24-Jan-2021 21:52:43

00yungsung1
Aug Member 2004

00yungsung1

Posts: 6,585 Rune Posts by user Forum Profile RuneMetrics Profile
WHY WAS DEFENCE BONUSES ON MAGIC EQUIPMENT NEVER MENTIONED? Magic definitely feels the weakest style for PVM and without binding effects like ice barrage it would be unusable in PVP as well. Also need some way to save runes while PVM similar to the AVA devices. (could remove the base magic experience as a cost to saving the runes).

I think the Dragon hide update is fine. Should Spined armor also be nefed or let it be near black d'hide in defence bonuses?

Dinh's Bulwark melee bonuses should not be nerfed. Change it so you cannot run with the shield (this with the negative magic defence and d'hide nerf should fix the PVP problem). I think it should get an offensive buff as currently no one uses this for PVM. Give it a higher strength bonus along with an effect to gain a monsters aggression. Like 70 strength bonus to bring it in-line with a Rune 2H.

Blowpipe definitely needs a nerf! Though it should just be 1 tick slower as that would bring it in line with the 3rd age bow with the ability to venom. It should also not get accuracy bonus from ammunition just be 60 range attack bonus regardless like any other weapon. (short bows and ballistas don't get more accurate with higher tier ammo; just deal more damage). If we feel like the Blowpipe speed cannot change make the dart ranged damage bonus 25%-30% less than an arrow equivalent.

A buff for the Dragonbone necklace could be to add another add-on like the blood shard that would do a similar effect but with prayer. (new boss drop / item sink)

Maces should get 15%-20% increase in attack bonus and strength as well as being 1 tick faster.
Spears should get 10%-20% increase in attack bonuses as well as being 1 tick faster
Increase Longswords and short swords attack bonuses by 20%-30% (lower DPS but more accurate)
Add a Range Strength Bonus to composite bows and longbows. (Add a damage buff to the Powershot special attack as well.)

24-Jan-2021 21:54:10 - Last edited on 24-Jan-2021 21:58:50 by 00yungsung1

bounc3ng
Jul Member 2021

bounc3ng

Posts: 2 Bronze Posts by user Forum Profile RuneMetrics Profile
I'm 100% quitting this game, if these proposed changes are made. I guarantee I won't be the only one. And here's why:

This suggestion is intended to make all the maxed accounts happier. I predict Jagex will lose most players that are in their base 60s-high 80s that played 1-3 years. By nerfing the blowpipe, dhide, blessed d'hide and ruining mid-level range gear you are essentially removing a benefit that all the maxed accounts had for 6+ years. The accounts that have benefited from the blowpipe and built god like account, obtaining insane KC's on numerous bosses, getting through inferno, ALL historically relied on these significant gear benefits that mid-level gear had, in order to learn and slowly build their accounts. Now, you are removing these very same benefits that these older players received. All that this suggestion is doing, is increasing the divide between high-level players and mid-level players. Not to mention the variety of niche account builds (pures, zerkers etc) that were partially created surrounding the gear that they could use. Hi-scores will just be inequitable to look at. These suggestions are an absolute unfair move for any new member or mid level player. Who's going to take hi-scores remotely seriously, after DPS was lower for one guy and insanely higher for others. An inferno cape was a perk for early birds

Either poll the changes or don’t make them. That’s what this game was intended to be OSRS is a community led and community driven game. Making MASSIVE changes without community consent has NEVER improved the game. I will 100% leave this game, if this proposal goes through or even goes through without being polled for approval. All these changes would do is drive a gap between learner level gear for endgame content and the gear that end content offers. Don’t screw the game up, again. If we've learned anything from RS3, a democratic decision is FAR better than one made by mods & developers. Poll the changes within the community.

24-Jan-2021 22:59:09

O K I R R A

O K I R R A

Posts: 5 Bronze Posts by user Forum Profile RuneMetrics Profile
The Warhammer changes are amazing and add a lot of value.

The blowpipe changes are completely unnecessary as all other ranged weapons suck buthole and need buffed. Majority of players like the blowpipe, why change something we like?

Stat changes on items are completely fine, however, please don't make the required levels obscure like 78 or 82. Traditionally runescape stat requirements have been 60-70-80 or 65-75-85. The stat changes need to fit into how the players know the game, which is these basic numbers.

Black d'hide is unnecessary but fine.

Bulwurk needs buffed and not nerfed. If someone is willing to not take a main weapon into a boss fight in exchange for tank stats then the item should reward them with tank stats. If you want an exception to pvp scenarios could be added to this item since that seems to be the real problem.

24-Jan-2021 23:56:54

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