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Equipment Rebalancing

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Kenymkormic
Apr Member 2022

Kenymkormic

Posts: 367 Silver Posts by user Forum Profile RuneMetrics Profile
This is a sad day for OSRS. I care way less about the content of the post than the fact that you are not polling the updates. Unfortunately Jagex's opinion on what is best for the long-term future of the game in the past has led to the need for standing up these servers in the first place.

This update will be way to large to not put it to the community to vote on, it's your responsibility to keep your word to the players and put this to vote.

22-Jan-2021 01:41:45

Fe_espada

Fe_espada

Posts: 1 Bronze Posts by user Forum Profile RuneMetrics Profile
a 3 mil weapon like the blowpipe should be nerfed but not so drastically, take 10 att off and 5 str, darts should not be nerfed at all since the cost for dragon is insane, and for ironmen getting even rune is difficult. If you want to balance it than i suggest making scales untradeable. This forces mains to grind scales instead of just buying them. Also this will drastically increase the price of the blowpipes since main accounts will dismantle any unique items from zulrah, main accounts could buy tanzanite fangs etc. from the g.e and dismantle them too but since a large portion of the profit from zulrah comes from scales you may see a decrease in zulrah farming. on the other hand, you could see more people farming zulrah for unique drops since the price will rise drastically but that is already the case, what you wouldn't see is the 200+ scales for every kill. The blowpipe is a high tier weapon, a weapon that is reliant on scales. Much like the twisted bow, i think the blowpipe is perfect with a minor state change, but not a drastic one. By nerfing it this hard you are essentially saying this weapon is not a 75+ tier weapon and more of a 60+ tier weapon. Make it so people have to farm if they want to use it. or pay a heavy price, such as having to either buy a new tanzanite fang, magic fang, or serp visage in order to get more scales, or farm scales your self. Your not fixing a balancing issue by just nerfing a med/high tier weapon, your turning into a low/med tier weapon. Think of the entire community when you nerf stuff not just main accounts.

22-Jan-2021 01:50:08

Dylan Da Dog
Jun Member 2019

Dylan Da Dog

Posts: 2 Bronze Posts by user Forum Profile RuneMetrics Profile
This is Old School RuneScape. The FOUNDATION of this game was based on 2007s version of the game, with all changes being polled. I quit RS a decade ago after EOC ultimately changed the game too much that I lost interest. Dungeoneering (gauntlet?)was a big change but I dealt with it, but EOC was too much.

Fast forward a few years, OSRS comes out and the nostalgia is strong. The promise of polled changes only? Really felt good. As if the game would only change if the majority approved of it. It’s been good, there have been changes that I did not necessarily support, but I digress - Such is such in a majority vote environment.

I play as an Ironman. The goals of the game style have a handful of hard requirements to significantly progress: Barrows Gloves, Abyssal Whip, Trident, Zulrah grind (Tanz/Magic Fang), DWH, Occult, Zamorakian Spear, the inevitable Hydra grind, and then Raids. These items aren’t really negotiable, you need them. Players have spent months, years even, obtaining these items.

Don’t change the meta to such an extent that someone who spent 1 year, getting 3.5k kills at Zulrah for a MANDATORY item for game progression, to have wasted his time. Need the players name? LG JV Iron. It was miserable for the guy, but he did it. Many others have too.

But the point of my post is the absolute inconsiderate audacity of Jagex to even poll this. The sacred promise made by the staff to poll changes and only implement them if they pass a poll has been violated - or announced - is wrong.

Warhammers? Go for it. Crystal armor? Sure! Buffing the dragon bone necklace? LOOONG overdue. Nerfing the blowpipe? Ok. Can’t wait to do hydra with my crystal bow now.

22-Jan-2021 01:53:34

A nel S3x

A nel S3x

Posts: 11 Bronze Posts by user Forum Profile RuneMetrics Profile
All I can say is the face guard and the blowpipe nerfs are disappointing, and to not even take it to a poll. The blowpipes been in the game for 6 years now, and it’s the one thing that’s actually made me use range. Back when I played before I was purely melee, but with the blowpipe it made it something actually enjoyable to train. With these changes I don’t think I’ll ever want to use range again. My grind to get 99 would be stopped dead in its tracks. I was looking forward to learning raids, but without the 1 bil for a twisted bow I guess I’m just kindve screwed. As well as any other bosses I was looking forward to learning and grinding. It’s been in the game for 6 years, you can’t just all of a sudden change the meta. Instead just make it so it has a higher level requirement. Make it so it’s more expensive to use. Literally the gap between mid level players and those with billions of gold is going to increase tons, and just makes pvm less enjoyable. There’s not even any replacements in the works yet. If you were to nerf it, at least have something coming out at the same time that isn’t billions in gold that will replace its spot. This is just dumb and I’m glad so many other players are outraged as well. Also don’t nerf the dihns, it’s a raids item and has a very niche use. At this point you might as well take it out of the game.

22-Jan-2021 02:07:03

Doubletwist1
Sep Member 2022

Doubletwist1

Posts: 10 Bronze Posts by user Forum Profile RuneMetrics Profile
If you must do changes with out a poll which i disagree with completely just so you can release new content through a new raid. Don't nerf the blowpipe so much it become basically dead content. Don't change the darts if u deem it necessary just drop the accuracy by 5 or 10 not in half.

22-Jan-2021 02:15:27

Dead Bride
Dec Member 2023

Dead Bride

Posts: 3 Bronze Posts by user Forum Profile RuneMetrics Profile
I agree with most of the proposed changes; giving otherwise useless equipment a purpose is great. However, that does not mean you need to make OTHER equipment useless to do so. It is counterproductive.

The blowpipe nerfs are too extreme. Do I believe nerfs need to happen? Yes; there's no reason it should perform as well as it does, but you're making it almost useless reducing it as much as you are. It is especially going to effect how ironmen play, as many others have already reflected. Reduce the nerfs, and if you want to give crossbows a little nudge at being more useful, maybe make their special attacks better (because God knows they never hit) or slightly increase the accuracy. OR you can slightly REDUCE the accuracy on the blowpipe to make up for the fact that its attack speed is so high, but seriously, reconsider what you have suggested in the blog.

D'hide nerfs are also too much. I understand wanting to reduce the melee defense it has, but why weaken its magic defense if the point is to balance the combat triangle better? It is supposed to be good against magic, right?

My last proposal is to leave the strength bonus on the Nietiznot faceguard untouched. The change you suggest makes the serpentine helmet all around better; the ONLY advantage the faceguard has in comparison to it is its superior strength bonus. Again, you are making it entirely worthless with this needless change. This is, again, counterproductive.

Poll these changes.

22-Jan-2021 02:15:56

Star Eternal
Apr Member 2022

Star Eternal

Posts: 135 Iron Posts by user Forum Profile RuneMetrics Profile
TERRIBLE CHANGES.
Blowpipe?? How is a first timer meant to do inferno like that?!
People BARELY survive the healers on Zuk
betting their life on Redemption, and you want to HALF its output? And whos going to pay a constant consumable scale cost for a useless item?

HALVE
amount of Zulrah Scales entering the game.
Blowpipe consumable cost will become unsustainable
for meta due to cost.

Why impact the entire games content? How is anyone in the future EVER to meet goals of those in the past with items
HALF AS EFFECTIVE?


=======================

Why would you remove ANY magic def on dhide??
Range>Magic>Melee>Range?
Why make the counter of magic weaker to magic??? NEW META: MAGIC OP

You are killing your game yet again.
We are here for
OSRS,
not
HUGE CHANGES TOWARDS A NEW IDEAL


Just marginally improve other items if they're too weak, don't destroy possibilities offering no replacement.

22-Jan-2021 02:22:37 - Last edited on 22-Jan-2021 02:24:36 by Star Eternal

Sultan Bello
Dec Member 2021

Sultan Bello

Posts: 1 Bronze Posts by user Forum Profile RuneMetrics Profile
With the proposed numbers the Toxic Blowpipe is becoming a Yew short bow firing rune arrows twice as fast and with less range. Instead of drastically lowering the accuracy because the tick speed is too fast, give the players the opportunity to decide between accuracy and raw DPS.

Instead of a base accuracy of 30, make the accuracy 30 for when the blowpipe is being used on the rapid attack style, and something 10-12 higher when it's on accurate. That way you don't lose as much DPS on a wider range of monsters, you just instead need to know when rapid or accurate style is appropriate.

Also I don't think it's a good idea to change the values of the rune and dragon darts since they come at such a high cost. At the current price of dragon darts(about 2.3k each) you will fire 6.9m worth of d darts in one hour. An Ava's device and picking up the 8% that drop on the ground will save 80% of the ammo. This makes the cost per hour of using dragon darts 1.38m and about 540k for rune darts priced at 900gp each. The cost of scales further increases the cost.

With the blowpipe's price of about 3.5m before you made the announcement to nerf it, it would only take a few hours to spend more on ammunition than the blowpipe itself.

The same cannot be said for the twisted bow which only costs 120k an hour to use dragon arrows(priced at 600 ea and using an ava's device). The level 85 requirement and loss of 4 prayer bonus are inconsequential to the twisted bow's performance. No one is worried about needing 85 range or higher prayer bonus to use the twisted bow effectively, they are worried about how they're going to generate 1.1b gold pieces.

If the toxic blowpipe is only supposed to be one tier down from the twisted bow why widen the gap between the two items so heavily? With the proposed numbers the toxic blowpipe should have a range requirement closer to a yew short bow or the proposed numbers need to move closer to the current numbers for these changes to feel fair.

22-Jan-2021 02:46:16

Hooded Myth

Hooded Myth

Posts: 311 Silver Posts by user Forum Profile RuneMetrics Profile
I support the update. But i do have some comments. This is good for like obby maulers they will even have a special attack with the dragon warhammer since they can't use ranged special attacks because it would give them exp in ranged for their combat lvl. But the thing i'm wondering really about is that these pkers do not really have a combat bracket, like, the people they fight there's not going to be any mains at all their level, and the pures they'd face are either obby maulers too or some kind of really weak just starting out baby pure.
I guess someone could make a magic pure to fight them using like the volatile staff or something; but i never really considered their combat bracket a bracket at all like there's not a whole lot of desire to fight lvl 50's there's not much content at all to back up a desire in me to create an obby mauler. It would be completely different if levels were capped at different heights like someone making a 60 attack pure with 99 strength at lvl 80 combat vs. an obby mauler who reached being 80 combat with 1 attack who's using a dragon warhammer for sure. Now that i'm thinking more about it i guess it can be made a defense obby mauler who will now be able to use like obsidian/bandos/inquisitor's with the dragon warhammer now, but to me like what the heck is gona happen some1 either going to walk around with that stuff unskulling or they are going to be someone who runs around skulling with that stuff? the incentive doesn't hit the spot for me like they'll die while skulled and then what's after that, they lose how much money until they hit the time where, "what's next i ran outa money." For me the reason to make one just isn't there. I'm not going to make an acc to be like i can only use it if they hit me first lol. Doesn't fit an overall rounding desire in me that's gonna keep me invested in an acc like that in overall perspectiv. I'm just saying like, why.. . Rest is good, creates ranks between gaps of pmers

22-Jan-2021 02:52:11

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