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Equipment Rebalancing

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RH7M

RH7M

Posts: 8 Bronze Posts by user Forum Profile RuneMetrics Profile
PLEASE FOLLOW THESE INDICATIONS;

-DRAGON HIDE: JUST DECREASE (20-25% NOT 50%) BLACK D'HIDE ONLY STATS FOR BODY AND LEGS ONLY, SINCE THOSE ARE THE MOST COMMON USED AND COMBOED WITH OTHER GEAR.

-BLOWPIPE: DON'T TOUCH IT (WILL RUIN ECONOMICS, AND UTILITY)

-METAL GEAR DO NOT DO THIS BECAUSE THE TRIANGLE ALREADY WORKS PERFECTLY WITH MAGIC: ''Increase the negative Ranged Attack bonus by 50% for all Platebodies, Full Helms, Kiteshields, Platelegs and Plateskirts.''

-FACE MASK AND TWISTED BOW: OFFER THE STATS BACK WITH AN IMBUE AT NIGHTMARE ZONE FOR 3.000.000 POINTS EACH.

-YES FOR EVERYTHING ELSE

THANK YOU
hhh

21-Jan-2021 19:54:43

Funky1096

Funky1096

Posts: 164 Iron Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Naturally, we expect discussion as to why these changes aren't being polled. After all, more than half of the survey responders felt that we should poll these changes. The short, honest answer is that this change must happen and if it was to be polled and fail then it would be explicitly detrimental to the game's health.

Let me translate that for the unawares. What jagex is actually saying in their blogpost is that their corporate owners in china demand more money from OSRS and increasing the replay ability of the end game content is the best way for them to extract bonds from high level players for more gp to get more end game content with the new raid they will release. What their corporate overlords don't understand is that these changes will cause another EOC market where many low/mid level players quit/stop paying for bonds high level players buy, and the high level players they were catering to will play for 1-2 weeks after the fact and then leave as well. Resulting in a net negative to the profitability of osrs.

The single best thing jagex can do as a company to increase osrs' profitability is to increase the amount of players overall, which means more people to grind for bonds and to pay for membership. This means catering to those low/mid tier ironmen, catering to those new players who haven't even joined yet, and not rocking the boat of the high level players who pay for bonds.

By increasing the amount of low/mid tier players you are indirectly making more high tier players who get end game content, increasing profitability in the long run. Even if it seems like nothing changes in the short term. Increasing level requirements will indirectly cause more high level players, because of the grind. Decreasing item stats will cause it to be harder for players to achieve those high of levels as easily or at all in the case of some ironmen. I support the proposed level changes, but the stat changes I do not. And overall this should be polled.

21-Jan-2021 19:55:41

lIIlIlllllll

lIIlIlllllll

Posts: 2 Bronze Posts by user Forum Profile RuneMetrics Profile
can i say one more thing too, if you increase the ranged attack penalty for metal armor then i was thinking people or atleast i would wanna use a square shield and med helm with a crossbow since im f2p it would make the crossbow more relevant like i dont see many people fighting with it so people might wanna try that route since the penalties and like the warhammer str req instead of att req that makes me wanna make a f2p obby mauler like 1att 40 - 60str 1def or 5 / 40-60 / 5 i like to make weird accounts lol these changes make making less than 40att in f2p a thing cause i can use maces and warhammers now and the green dhide thing is fair. im excited for this to happen ppl laughed at my f2p obby tank but look whos laughing now muahah X D ill settle down, time to go back to the grind :-)

21-Jan-2021 20:09:38

ABitWent Tin
Feb Member 2019

ABitWent Tin

Posts: 1 Bronze Posts by user Forum Profile RuneMetrics Profile
A lot of fair points in regards to level adjustments. However,. 3 things i think should he left alone. The blowpipe, black dhide, and the nezzy faceguard. They are essential for midlevel players to start bossing and for Ironman players to progress. The nezzy helm will become dead content in favor of the serp helm. I think those 3 items are not game breaking content. The rest of the nerfs/adjustments seem to be reasonable

21-Jan-2021 20:11:40

AIaskan
Oct Member 2020

AIaskan

Posts: 42 Bronze Posts by user Forum Profile RuneMetrics Profile
In the message it was stated that powercreep was not a current issue, but that future power creep was a concern.
You are considering a massive rework based on peoples assumptions of the future without a pole on it.
This is a horrible idea
. Do not change anything, if power creep becomes an issue adjust it then. Please do not change anything!!!!

21-Jan-2021 20:21:23

Qchem

Qchem

Posts: 8 Bronze Posts by user Forum Profile RuneMetrics Profile
I just wanted to voice that I really am not a fan of this. I don't see the necessity of any of these changes and feel like the only thing that will come from it is a reduction in enjoyment of gameplay.
Please listen to your players Jagex, I'm definitely not the only person who feels this way.

21-Jan-2021 20:25:00

xxDark Horse

xxDark Horse

Posts: 3,540 Adamant Posts by user Forum Profile RuneMetrics Profile
Hi Jagex,

There is also one aspect of pvp and equipment that I feel like needs rebalancing, if you take the time to read my proposal.

In F2P combat, magic is very good offensively but very poor defensively and the reason for this is because magic armor has very low defensive stats, especially in higher level multi combat scenarios. The only viable maging equipment in F2P are magic robes which offer very poor defensive stats in general.

My proposal is to add a new set of F2P magic armor which offers better defensive stats (especially against warriors) because this will help balance out the pvp triangle in F2P combat and make maging a viable option.

21-Jan-2021 20:30:12

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