I think the 10 pages of responses within the first couple hours speaks for itself.
I'm not much of a combat-oriented player, so I defer to other folks who do PVM/PVP.
It sounds like rebalancing some metal armors, taking away neg bonuses from med/sq shields, or making warhammers/spears more useful, is viable and reasonable. Not sure if we should make some of the weapon choices the same speed as scimitars though--if you want to make other weapons more useful, probably increase their strength or accuracy, not their speed.
But like, that's the problem. In the end of the day, this is based off a really old game with super weird, niche mechanics. Trying to "balance" it this late in the game will overturn a lot of the combat mechanics we came to know and love (EOC??). If it's made that more than 2 or 3 weapons are usable in whichever combat situation, it defeats the purpose of accumulating an arsenal of high level weapons with different uses, even if that is only for their spec (dwh, crystal hally, etc.)
TLDR: IDK really... maybe some of this, but probably not most of it
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21-Jan-2021 16:53:29