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Equipment Rebalancing

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Grimy Karils

Grimy Karils

Posts: 2 Bronze Posts by user Forum Profile RuneMetrics Profile
I completely agree with all the level req. changes. The dhide seems a bit much as an ironman its discouraging to see the dhide nerfs .. I wasnt expecting to see such a drastic drop in stats. All the others I truly cant comment on because I havent had a chance to use them in years/ever, except the bp seems a biit steep , thats just my opinion though im sure the community will have lots to say, thanks

21-Jan-2021 17:03:57 - Last edited on 21-Jan-2021 17:05:20 by Grimy Karils

Mawq

Mawq

Posts: 7 Bronze Posts by user Forum Profile RuneMetrics Profile
Also, I vote you completely remove the crystal armour. Honestly.. I don’t know what you were thinking. And trying to make it as relevant as any other armour set is pointless. I get it, you created a whole story line to obtain it, and no one uses it. Well that’s because it’s useless... The only place I use the crystal bow is Pest control, and that’s cause I don’t want to spend money on ammo.. but bronze arrows and a Magic shirt bow would be fine if there was now crystal bow. Increasing the set bonus is redundant.. nobody uses it anyway. It’s purely cosmetic, and since I’m already being mean.. it doesn’t even look that good.. like.. I’m sorry. But it doesn’t. The only good thing that came out of the crystal city was the blade of saeldor, but it’s to expensive to even bother to look at when I have the tent whip. Which also degrades. But it’s sooooo much cheaper.. I don’t even care if the blade is better when the cost is that stupid. Also if I really want a range accuracy bonus. Void/eliteVoid the only thing the crystal bow was useful for getting. But other than Pest Control. The crystal weapons are pointless. Claws>chally Blowpipe>crystal bow Odium ward/DFS/DFW>crystal shield. Nerfing the blowpipe to make the bow better is not the way to go.. nerf the absolute shit out the crystal armour and weaponry and make the requirements lvl 35. That’s where it belongs.. we need new range gloves. Barrows gloves are for balance. We need a new tier of bracers

21-Jan-2021 17:04:52

Raake
May Member 2023

Raake

Posts: 18 Bronze Posts by user Forum Profile RuneMetrics Profile
The direction of these changes is generally a good one, though I think they need a bit of tweaking.

The nerf on blowpipe seems a lot more harsh than I'd have imagined, but I'm not totally against it. I think the damage should stay the same while cutting the accuracy: it's fine to have a powerful weapon against low-defense enemies.

Rather than reducing the strength bonus on the Neitiznot faceguard (which would make nearly no difference whatsoever), how about increasing the Slayer requirement for basilisk knights?

The Dinh's bulwark is not really a melee *weapon* per se, more of a universal tank item. The proposed changes will make a low-value CoX reward even worse. I think it'd be fine with just reducing the melee defenses, or at least not nerfing the magic defense quite as much.

I think the Scythe of Vitur should require level 90 Attack, maybe Strength as well, to better represent its potential.

I'm not against nerfing the Twisted bow, but instead of removing the prayer bonus - which, I agree, doesn't quite make sense to be there, but people are saying it'd change eg. how the Inferno is done - I'd suggest removing or lowering the ranged strength bonus from it. That, or lower the scaling ceiling again.

The nerf on d'hide is fine, people are overreacting to a <10% change. It's just too strong for how cheap and easy it is to get, though I was expecting to see black's accuracy reduced a little bit too since currently it's on par with Karil's. Could even have its Ranged requirement lowered to 65.

I like the new dragonbone necklaces, I can definitely see some players wanting to use them for afk Slayer.

Crystal armour buff seems fine (it shouldn't degrade tho), as do the attack speed changes to metal weapons and stat changes to metal armour. Longswords could still use a slight buff though!

Lastly, to the people saying level requirement increases don't make a difference: it's not so much about the requirement but more of an indicator of the item's power level!

21-Jan-2021 17:05:52 - Last edited on 21-Jan-2021 17:06:46 by Raake

meat kisser

meat kisser

Posts: 1 Bronze Posts by user Forum Profile RuneMetrics Profile
I agree with buffing / nerfing all of the gear you’ve suggested but think certain items are getting a bit too harshly nerfed. BP should be nerfed, but should be more ammo based where using something expensive like dragon darts will be just as powerful as pre-nerf, but using something like mithril darts will be noticeably worse. Black d’hide changes I’m not sure about, reducing the physical defences I’m not sure is necessary since I only hear pkers complaining about not being able to hit freezes on the equipment. The magic defence changes are justified, though it will make Karil’s the only viable option for somewhat affordable ranged gear. Otherwise I’m happy to see changes being made to lesser used gear, as minor as some of the buffs will be. End game equipment having its requirements raised is also a thumbs up from me

21-Jan-2021 17:06:22

Loliskrt

Loliskrt

Posts: 11 Bronze Posts by user Forum Profile RuneMetrics Profile
buff barrow items,

make the veracs AoD not pointless and the flail 1h.
Blighted Aura is pointless and not used in any situation
Infestation could do with a arbitrary %5 chance increase with AoD as you sacrificing BiS neck
Tainted Shot is really pointless serves no purpose to pvp or pvm
Torag's hammers you could literally just make them speed 4
urhm, pog?

21-Jan-2021 17:06:42 - Last edited on 21-Jan-2021 17:14:53 by Loliskrt

Killa_Zuka
Jun Member 2020

Killa_Zuka

Posts: 1 Bronze Posts by user Forum Profile RuneMetrics Profile
This game is already 2,600 hour grind to the top, it seems like this update would just make it take significantly longer in the upper mid level pvm. Nerfing blowpipes damage by half and its str bonus by almost half seems really extreme, please don't nerf blowpipe into oblivion.

21-Jan-2021 17:11:01

Man lvl 2

Man lvl 2

Posts: 61 Iron Posts by user Forum Profile RuneMetrics Profile
The only real problem or I guess tweak I see needing to be added to is the blowpipe. If you are going to reduce the accuracy you need to balance the scale usage to match, being that since less darts are going to hit then scales should be consumed at a slower rate

21-Jan-2021 17:11:09

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