Honestly, upping level requires of gear is 100% a good idea. Like you said, everything is unlocked at 75. This won't break the game, only force people to train their accounts to higher levels to use the best gear (duh).
Proposed changes are generally fine too, with some exceptions;
1. Blowpipe - this is a significant decrease to it's stats, and I feel too far. Zulrah is already suffering, gp/hr wise, and nerfing BP this hard will cause it to suffer even more. Plus, even with boosts to C bow/armour, there's not really any other weapon that competes with BP, which I guess is the point, but I do feel this is too much of a nerf - how about nerfing the base stats, as suggested, but increase/scale accuracy based on darts used? Like dragon darts are expensive as hell, why not have more of an accuracy boost balanced off cost? Also, could lift the level req to use BP in general.
2. Black d'hide - this is a hugely useful item for ironmemes and hitting it's defence that badly will not only hurt PVMers being griefed in wild, but also hurt IMs a lot too.
3. Dihn's bulwark - this item is basically useless, outside of assisting with griefing in wild again. As a result, it's worth nothing, helping contribute to COX being awful money now. Either leave it's stats alone and raise level req, or give it another purpose to offset it's stat loss.
21-Jan-2021 16:11:22