Death mechanics:
I know there is a need to create a gold sink in the game, however, I think it’s weird that current gravestones are literally charging per item to get your stuff back. Considering places like Vorkath, Theatre of Blood, etc., basically have a charge cap of 100k, why is it that when we die outside of these special (but HIGHLY profitable) areas we are hit the hardest? When the items go to death, sure, let it be as expensive as it can be to get our stuff back, but otherwise it’s so weird to say highly profitable areas have less risk than me running around doing a clue and accidentally getting killed.
I think the gravestones should either be free to retrieve items or should also have a cap. As more incentive of a money sink, we can pay to upgrade our gravestones to either make them have a smaller retrieval cap or no retrieval cap. 15 minutes should be plenty of time to reach the gravestone, so I think that amount of time is fine, without upgrades, but maybe we can again pay to upgrade the gravestone so we can get more time to arrive there and get our stuff.
I also agree with other comments about how finding items on the ground from dead players was exciting, however, considering old school still occasionally has connection issues and the original incentive to change death mechanics is people were getting DDOSed left and right, unless old school can ensure these types of abuses won’t happen I’m not comfortable allowing my items to drop to someone else.
26-Jun-2020 18:47:24