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Dev Blog: Bounty Hunter

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Oblv XB

Oblv XB

Posts: 4,956 Adamant Posts by user Forum Profile RuneMetrics Profile
Check out my BH world & Poll Questions Thread:
Quick find code: 322-323-329-65427413

1. Should we modify World 325, 337, & 308. To Bounty Hunter Wilderness only worlds?

2. If Question one passses, should we make world 337 non +1 leaving 325 a +1 p2p world & 308 a +1 f2p world

3. Should We add PvP Armours In Weapons into the game from player kills in Bh Only worlds

4 Should we add Brawling gloves in the game from player kills in Bh only worlds?

5. Should we add Stattutes in the game from player kills in bh Only worlds?

6. if question 5 passes, Should we re-locate mandirth from the resource Pit to Edgeville Bank (or re-create his possible brother) so players may sell the statuettes to him for a set price (the same prices as Bh Worlds in 2011)

7. Should we add the Ep & Dp system, but keep the current drop system - making them an additional feature for 3 loot other tables

8. Should we add targets into Bh Worlds?


9. Should we keep the current Wildy / Pking Skull instead of re-introducing the BH Crater wealth skull for the BH Worlds


i believe these are all the questions needed for the moment, if anything else were to be needed or thought up, i'll place them down.

Please share and support this guys, i really want an active wilderness back for not only myself but the rest of the Player base & Multi pking community as well.
UNBAN 3RD AGE MAGE.
BRING BACK JACK!

17-Jul-2014 13:43:37

1uz 6 speed
Sep Member 2022

1uz 6 speed

Posts: 302 Silver Posts by user Forum Profile RuneMetrics Profile
Here is a suggestion to help increase wilderness activity: the alced value required to enter BH should be level-dependant. what i mean by that is for a lvl 30-50 pure/character, 50k is a pretty good loot (considering current average loot being really bad) but for a pure/main of lvl 90-126, 50k is next to nothing in terms of loot. so what i suggest is something along the lines of:

-combat lvl 1-30: minimum 25k alc value
-combat lvl 30-50: minimum 50k alc value
-combat lvl 50-75: minimum 75k alc value
-combat lvl 75-100: minimum 100k alc value
-combat 100+: minimum 200k alc value

this would not add money into the game but it'd guarantee a base amount they would get which is good and it aleviates the problem of having to add extra loots.

for example, Player A, lvl 105, does not do BH and he goes pking with 60k risk, he will fight what he can find, thus not guaranteeing a 200k+ loot upon kill.

On the other hand, Player B, who is also lvl 105, goes pking with 220k risk, qualifying for BH since he has 200k+ risk @ combat lvl 100+, and he gets a target, who also risks 200k+ since it is in the BH system. Now I think that this alone would be incentive enough to make people use the BH system without adding additionnal rewards

17-Jul-2014 13:46:36

Oblv XB

Oblv XB

Posts: 4,956 Adamant Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Here is a suggestion to help increase wilderness activity: the alced value required to enter BH should be level-dependant. what i mean by that is for a lvl 30-50 pure/character, 50k is a pretty good loot (considering current average loot being really bad) but for a pure/main of lvl 90-126, 50k is next to nothing in terms of loot. so what i suggest is something along the lines of:

-combat lvl 1-30: minimum 25k alc value
-combat lvl 30-50: minimum 50k alc value
-combat lvl 50-75: minimum 75k alc value
-combat lvl 75-100: minimum 100k alc value
-combat 100+: minimum 200k alc value

this would not add money into the game but it'd guarantee a base amount they would get which is good and it aleviates the problem of having to add extra loots.

for example, Player A, lvl 105, does not do BH and he goes pking with 60k risk, he will fight what he can find, thus not guaranteeing a 200k+ loot upon kill.

On the other hand, Player B, who is also lvl 105, goes pking with 220k risk, qualifying for BH since he has 200k+ risk @ combat lvl 100+, and he gets a target, who also risks 200k+ since it is in the BH system. Now I think that this alone would be incentive enough to make people use the BH system without adding additionnal rewards



i'll tell you whats wrong with this, the pots cost as much as the alch value you're proposing. so people can bring rag have a full in*i of pots, yet when you kill them they would have drank all their pots then you get nothing. Statuettes need to be added to solve problems like this.
UNBAN 3RD AGE MAGE.
BRING BACK JACK!

17-Jul-2014 13:52:17 - Last edited on 17-Jul-2014 13:52:31 by Oblv XB

Rawrylol

Rawrylol

Posts: 1,176 Mithril Posts by user Forum Profile RuneMetrics Profile
Deary me, this is why you shouldn't try to reason with a PKer.

Original message details are unavailable.
i'm trying to have a conversation with you... We all learned this in school, well most of us should have.


I'm a Politics and Economics graduate. While in school you may be taught a much watered version down, this is NOT how real economics works. When I'm referring to inflation, I'm obviously not referring to natural inflation but artificial, which is where the numbers between what a person earns and what a person has to earn to buy something stretch. I'll agree that there are no caps, but items do not rise at the same rate in inflation. As I said with coal, it's the same price it always has been, while prayer pots have risen to astronomical values.

You say I'm 'contradicting your points in the worst way', I say that you're not seeing it from any other perspective than your own.

Original message details are unavailable.
As far as the grind goes, you're insane. i got maxed combat ... we didn't because of the combat.


So you've just admitted to botting? And you wonder why people aren't going to bend over backwards for PKers?

Original message details are unavailable.
Point is, there is no other way to ... the Pvmers.


There are other ways to do things than statues though. As I've said multiple times, even I've brought an idea to the table. What's stopping you?

Original message details are unavailable.
You and the rest of the ... ITS HONESTLY SO BAD RIGHT NOW ITS FREAKING ANNOYING.


And you and the rest of the PKing community need to understand that PKers are not the majority, nor will they ever be. In fact I distinctly remember on the poll that asked how many people are PKers/PvMers/Skillers/Questers, PvMers were far out ahead in first place, while Skillers/Questers together made up a larger percentage than PKers. You need to compromise or you'll end up with nothing, and I'm sure you don't want that.

17-Jul-2014 13:52:46

1uz 6 speed
Sep Member 2022

1uz 6 speed

Posts: 302 Silver Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Original message details are unavailable.
Here is a suggestion to help increase wilderness activity: the alced value required to enter BH should be level-dependant. what i mean by that is for a lvl 30-50 pure/character, 50k is a pretty good loot (considering current average loot being really bad) but for a pure/main of lvl 90-126, 50k is next to nothing in terms of loot. so what i suggest is something along the lines of:

-combat lvl 1-30: minimum 25k alc value
-combat lvl 30-50: minimum 50k alc value
-combat lvl 50-75: minimum 75k alc value
-combat lvl 75-100: minimum 100k alc value
-combat 100+: minimum 200k alc value

this would not add money into the game but it'd guarantee a base amount they would get which is good and it aleviates the problem of having to add extra loots.

for example, Player A, lvl 105, does not do BH and he goes pking with 60k risk, he will fight what he can find, thus not guaranteeing a 200k+ loot upon kill.

On the other hand, Player B, who is also lvl 105, goes pking with 220k risk, qualifying for BH since he has 200k+ risk @ combat lvl 100+, and he gets a target, who also risks 200k+ since it is in the BH system. Now I think that this alone would be incentive enough to make people use the BH system without adding additionnal rewards



i'll tell you whats wrong with this, the pots cost as much as the alch value you're proposing. so people can bring rag have a full in*i of pots, yet when you kill them they would have drank all their pots then you get nothing. Statuettes need to be added to solve problems like this.


i don't see "what's wrong" with my idea, remember it's a alc value and not real world value ... a full invy of ppots (4) would alc for 2600gp yet it costs about 400k. people would have to risk X amount based on their combat level but that X amount is the ALC value of the items.

17-Jul-2014 14:00:07 - Last edited on 17-Jul-2014 14:00:39 by 1uz 6 speed

I RUN WILD

I RUN WILD

Posts: 58 Iron Posts by user Forum Profile RuneMetrics Profile
Please extend the release for the poll for BH. This is going to be a horrible update and die within a month. You're taking advice from so many blind players. A little less then half of this PK community is FULL of private server kids who never played or even PKed in any era before 2011 if that(hehe). Then the rest are edge PKers who just sit there and whip fight in their HIGH FULL RUNE RISKS! Then you have people with brains who comment on this (ROT, other people too.) Read through what 123SOUTHEAST 126SOUTHEAST and all those people with those RSNs, and think about them. This BH update at first i thought was going to be awesome, we'd have good players talking about what they wanted and you'd take that which you have on some part that makes me really happy :) However most people giving their advice are pretty clueless, from what i've read lol.

Update will only work good and not be dead content like PvP worlds is with.
1 World, Maybe 2 in the future.
Targets which i'm pretty sure is happening.
EP System for rewards, for a motivation to PK in BH worlds.
Rewards such as brawlers, Statues, Vesta/Statius (ik it didn't pass with the wild bosses but it could as a reward), Even random loot not like a high priced item such as DFH but like every once in a blue moon you could possibly receive a whip. I remember killing kids who'd run around in like 50k risk trying "rag" you, not the rag now "LOL UR PERMED I HAVE A CRYSTAL BOW I'M SO GOOD I STARTED RUNESCAPE IN 2003 I TBED FOR EVERY TEAM KNOWN" and getting an Infinity hat, or random items. However it was horrible killing someone for max and only getting their ahrims top. I don't want a system with just random loots before anyone thinks that, full loots like normal with any extra random items such as a rune knives/darts, herb supplies, logs, anything worth somewhat of value so you'll at least get something when you kill kids risking nothing just there to annoy you. Anyway all i have to say about this.

17-Jul-2014 14:11:47 - Last edited on 17-Jul-2014 14:31:38 by I RUN WILD

Faicorf
Feb Member 2024

Faicorf

Posts: 9 Bronze Posts by user Forum Profile RuneMetrics Profile
tsts you are missing the entire point of the game, runescape is an mmoR** (ROLE PLAYING GAME) you play the role of an adventurer, and just like you need money to buy stuff irl, you need money in scape too, the making money part is part of the character/account advancement and thus part of the game, if you wanna be rich irl you earn it, the same goes in scape, its just a virtual life but you can kill people with no lawful repercutions.

17-Jul-2014 14:23:30

Rukyaa

Rukyaa

Posts: 5 Bronze Posts by user Forum Profile RuneMetrics Profile
I really like the idea of the BH worlds, but there are some interesting comments/questions/idea's though.

Like a few players are saying; the community is to small for so many different pvp worlds.
I think that removing the pvp worlds is not ideal, its a part of the game.
But i do think that removing 1 of the 2 pvp worlds would be a good thing, this in order to get
more pk-ers in 1 world
, which makes it
more dangerous AND more interesting.

This also counts for the BH worlds, cus again the player base is to low for 3 different BH worlds.

''Example'' :

We now have;

2 pvp worlds, 1 of those is high risk (W325 & W337)
In all worlds wilderness.
And we have 3 wilderness pk worlds where 1 of tham is high risk. (W318 & W365 & W369)
and a possibly coming 3 new BH worlds.

In my opinion this woud be interesting:


1 pvp world (W325)
1 wilderness pk world (W318)
1 BH wilderness world (W...)

Now this part I haven't yet really thought it trough, and I hope you guys will give feedback.

For all of the pvp styles i thought about combining it with an other pvp style.

1 pvp wilderness world vs BH - High Risk
1 pvp world vs BH
1 pvp world vs BH - High Risk (In this world the BH will be optional, and you have to activate it at the KD-Board in Edgeville, this so that it will be able to high risk in pvp world without having to fear for a bounty on you're head).

Note; F2P worlds not included.

17-Jul-2014 14:45:17

1uz 6 speed
Sep Member 2022

1uz 6 speed

Posts: 302 Silver Posts by user Forum Profile RuneMetrics Profile
I still think that a good way to increase pking activity is to increase the minimum risk required depending on your level. this way we don't add extra money into the economy but we guarantee players that a kill in BH will grant them X amount of money if they are combat lvl Y, as opposed to no loot guarantee if they don't use BH

example:
1-30 = 25k alc value
30-50 = 50k alc value
50-75 = 75k alc value
75-100 = 100k alc value
100+ = 200k alc value

This means that a lvl 101 who kills a lvl 102 will be guaranteed 200k+ if he ALC's the gear and since just about every items in runescape has a higher street price than it's alc value, players are looking at more than a 200k loot

I think that this solution addresses every concern people have been having in this thread:
-don't add statuette/other extra rewards as it would hurt the economy
-make pking more profitable since it requires greater amount of risk depending on your level
-gives an incentive, although not extra reward, to use BH as opposed to regular PKing
-Encourages players that rarely go pking to try their luck

also by asking for a minimum risk it would also encourage lower level mains (lvl 80-100) to go pking since the players they would fight would have a similar risk because as it is right now, a lvl 90 main is going to be risking alot more than a lvl 90 pure normally (full rune/d legs as opposed to blk dhide chaps, climbing boots, etc)

17-Jul-2014 15:05:25 - Last edited on 17-Jul-2014 15:12:08 by 1uz 6 speed

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