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Dev Blog: Bounty Hunter

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Ceremonious

Ceremonious

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Please make untradables lost on death. If I'm going to be fighting people 10 levels higher than me they could have the same range as me but with 42 def and void which is not even kind of fair given that they risk nothing

17-Jul-2014 16:07:54 - Last edited on 17-Jul-2014 16:08:12 by Ceremonious

Azarael

Azarael

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Way too many worlds, make it 1 member one f2p or 2 members one f2p, don't spread people too thin or it will be empty, also make sure to add a cooldown to the TP to target spell so its not just used over and over again.

17-Jul-2014 16:09:26

Tankk

Tankk

Posts: 1,912 Mithril Posts by user Forum Profile RuneMetrics Profile
I think you MISSED a section???? Where is the REWARDS section? Half the appeal to most people of this update was the rewards for killing a target... There is no point to go through the hassle of hunting someone if there is no reward... #Disappointing

Edit:Agree it should be 1 memeber world and 1 f2p, this is a reoccurring problem you have you keep spreading people too thin...

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[/quote] Original message details are unavailable.
Please don't rush this update. It's definitely not ready yet. And get rid of pvp worlds before you launch it.

17-Jul-2014 16:09:37 - Last edited on 17-Jul-2014 16:11:22 by Tankk

Focus Teemo

Focus Teemo

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There's only two ways I can see this working:

1) Implement this inside the bounty hunter crater like it was before to cram everybody into one world and promote activity.

- Say what you want about bh crater, it made single active and adding the same mini game outside of the crater isn't going to accomplish that in any way, it will be just like pvp worlds; active for a week then dead.

2) Adding an ep type system to the current wilderness.

- This promoted skillers and non pvpers to step into the wilderness to try and make some cash/get brawling gloves etc.

Either way: Pvp worlds need to be removed as they're just trash and undoing the wilderness rejuvenation, the people using them now would be in regular worlds if they weren't there in the first place.

The game isn't currently big enough to divide people up like this.

Personally I would prefer bh crater by miles as it has the risk factor and promotes activity by forcing everybody that wants to pk in one world rather than have them spread out between different areas to pk.

17-Jul-2014 16:24:52 - Last edited on 17-Jul-2014 16:26:51 by Focus Teemo

Tankk

Tankk

Posts: 1,912 Mithril Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Please extend the release for the poll for BH. This is going to be a horrible update and die within a month. You're taking advice from so many blind players. A little less then half of this PK community is FULL of private server kids who never played or even PKed in any era before 2011 if that(hehe). Then the rest are edge PKers who just sit there and whip fight in their HIGH FULL RUNE RISKS! Then you have people with brains who comment on this (ROT, other people too.) Read through what 123SOUTHEAST 126SOUTHEAST and all those people with those RSNs, and think about them. This BH update at first i thought was going to be awesome, we'd have good players talking about what they wanted and you'd take that which you have on some part that makes me really happy :) However most people giving their advice are pretty clueless, from what i've read lol.

Update will only work good and not be dead content like PvP worlds is with.
1 World, Maybe 2 in the future.
Targets which i'm pretty sure is happening.
EP System for rewards, for a motivation to PK in BH worlds.
Rewards such as brawlers, Statues, Vesta/Statius (ik it didn't pass with the wild bosses but it could as a reward), Even random loot not like a high priced item such as DFH but like every once in a blue moon you could possibly receive a whip. I remember killing kids who'd run around in like 50k risk trying "rag" you, not the rag now "LOL UR PERMED I HAVE A CRYSTAL BOW I'M SO GOOD I STARTED RUNESCAPE IN 2003 I TBED FOR EVERY TEAM KNOWN" and getting an Infinity hat, or random items. However it was horrible killing someone for max and only getting their ahrims top. I don't want a system with just random loots before anyone thinks that, full loots like normal with any extra random items such as a rune knives/darts, herb supplies, logs, anything worth somewhat of value so you'll at least get something when you kill kids risking nothing just the

17-Jul-2014 16:26:42

Liquor Ass
Nov Member 2023

Liquor Ass

Posts: 22 Bronze Posts by user Forum Profile RuneMetrics Profile
So it seems to me with the tele to target spell that a team of people could just sit in multi and hang around till someone's target tele's to them and annihilate anyone who were to tele to them, to me this seems like a problem but idk

17-Jul-2014 16:31:04

Rozar

Rozar

Posts: 47 Bronze Posts by user Forum Profile RuneMetrics Profile
Skulls that show players risk should have enough "levels".

Example is Blue indicates 1m+ risk and Red 5m+ risk they have huge cap between.
Maybe like:
Blue + 1 coin = 1m+
Blue + 2 coin = 2m+
Blue + 3 coin = 3m+
Blue + 4 coin = 4m+
Blue + 5 coin = 5m+

Or something else that indicates risk accurate enough.

17-Jul-2014 16:44:20

Tankk

Tankk

Posts: 1,912 Mithril Posts by user Forum Profile RuneMetrics Profile
I simply cant comprehend how bad this dev blog was.... Here is a scenario...
I am pking in a bh world... I could kill person A in front of me....but WAIT I have a target! It is pointing away from me a fair ways so it takes time to get there... Why n the world would I TRACK down and HUNT (possibly taking half an hour!) my target, if there is person A in front of me. I gain nothing by hunting my target, besides the average loot... 10/10 times i will fight the guy in front of me, it is the same reward for much less effort.

17-Jul-2014 16:45:40

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