Can we please have only 1 pvp world, 1 bh world, and 1 designated wilderness area for mems, and then the same amount for f2p with a total of 6 worlds. The community as of now is absolutely tiny. This set up would be understandable 5 years ago, but not now. Also teleport to target doesn't seem like a better option than just running around and finding the person. It gets rid of the idea of spreading people throughout the wild. People will just tele to their targets, fight, then tele back, and it also gets rid of the whole "hunter" vibe. Also it wasn't specified whether or not:
-Player "A" will be assigned player "B" while player "B" will be assigned player "A"
OR
-Player "A" will be assigned player "B" while player "B" will be assigned player "C"
(I would prefer the second option to prevent people from messaging each other and setting up annoying fights with rules and what not, once again getting rid of the "hunter" vibe.)
Also could you try to attempt to include some kind of awards system that rewards the best players with some kind of untradeable item like a hood, cape, or even a requirement-less armor set that can be styled in such a way to represent their successfulness in the bh worlds.
For example:
10 kills: skull and crossbones hood
25 kills: skull and crossbones cape
50 kills: skull and crossbones body
100 kills: skull and crossbones legs
150 kills: skull and crossbones gloves
(Just an example, grain of salt, yadayada)
18-Jul-2014 03:23:48