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Dev Blog: Bounty Hunter

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Fading Lyfe

Fading Lyfe

Posts: 23 Bronze Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
I WANT TO PK FOR PROFIT, I WANT A REWARD FOR HUNTING DOWN AND KILLING A TARGET.

WHAT IS THE POINT OF ADDING BOUNTY HUNTER TO THE WILDERNESS IF IT'S NEARLY THE EXACT SAME AS THE REGULAR WILDERNESS.

ADD SOME SORT OF REWARD SYSTEM TO MAKE ME WANT TO ACTUALLY USE BOUNTY HUNTER.

How is it not clear that a 2009 version of bounty hunter is what is best?
- it made pking profitable
- it added variety to pking with the introduction of pvp armor and weapons
- it gave people a reason to populate the wilderness
- +1 worlds made certain account builds alot more fun to use
- brawlers added extra incentive

THIS WAS THE TRUE GOLDEN AGE OF THE WILDERNESS, IF YOU DISAGREE YOU HAVE NO IDEA WHAT YOU'RE TALKING ABOUT.


Thank you. Finally someone can see my views on this. WTF would even be the point of making BH worlds if you can't even see any real difference besides getting a target you can lose money killing :D Jagex you guys sure do know how to ruin a game. Let's make pvp worlds, bounty hunter worlds, we can split up the whole community then! A+ Job..

17-Jul-2014 22:53:27 - Last edited on 17-Jul-2014 22:54:25 by Fading Lyfe

Oblv XB

Oblv XB

Posts: 4,956 Adamant Posts by user Forum Profile RuneMetrics Profile
check out my BH world & Poll Questions Thread:
Quick find code: 322-323-329-65427413

1. Should we modify World 325, 337, & 308. To Bounty Hunter Wilderness only worlds?

2. If Question one passses, should we make world 337 non +1 leaving 325 a +1 p2p world & 308 a +1 f2p world

3. Should We add PvP Armours In Weapons into the game from player kills in Bh Only worlds

4 Should we add Brawling gloves in the game from player kills in Bh only worlds?

5. Should we add Stattutes in the game from player kills in bh Only worlds?

6. if question 5 passes, Should we re-locate mandirth from the resource Pit to Edgeville Bank (or re-create his possible brother) so players may sell the statuettes to him for a set price (the same prices as Bh Worlds in 2011)

7. Should we add the Ep & Dp system, but keep the current drop system - making them an additional feature for 3 loot other tables

8. Should we add targets into Bh Worlds?


9. Should we keep the current Wildy / Pking Skull instead of re-introducing the BH Crater wealth skull for the BH Worlds


i believe these are all the questions needed for the moment, if anything else were to be needed or thought up, i'll place them down.

Please share and support this guys, i really want an active wilderness back for not only myself but the rest of the Player base & Multi pking community as well.
UNBAN 3RD AGE MAGE.
BRING BACK JACK!

18-Jul-2014 02:49:03

Z A M U A
Nov Member 2022

Z A M U A

Posts: 12 Bronze Posts by user Forum Profile RuneMetrics Profile
Can we please have only 1 pvp world, 1 bh world, and 1 designated wilderness area for mems, and then the same amount for f2p with a total of 6 worlds. The community as of now is absolutely tiny. This set up would be understandable 5 years ago, but not now. Also teleport to target doesn't seem like a better option than just running around and finding the person. It gets rid of the idea of spreading people throughout the wild. People will just tele to their targets, fight, then tele back, and it also gets rid of the whole "hunter" vibe. Also it wasn't specified whether or not:

-Player "A" will be assigned player "B" while player "B" will be assigned player "A"

OR

-Player "A" will be assigned player "B" while player "B" will be assigned player "C"

(I would prefer the second option to prevent people from messaging each other and setting up annoying fights with rules and what not, once again getting rid of the "hunter" vibe.)

Also could you try to attempt to include some kind of awards system that rewards the best players with some kind of untradeable item like a hood, cape, or even a requirement-less armor set that can be styled in such a way to represent their successfulness in the bh worlds.

For example:
10 kills: skull and crossbones hood
25 kills: skull and crossbones cape
50 kills: skull and crossbones body
100 kills: skull and crossbones legs
150 kills: skull and crossbones gloves

(Just an example, grain of salt, yadayada)

18-Jul-2014 03:23:48

imma eachu

imma eachu

Posts: 68 Iron Posts by user Forum Profile RuneMetrics Profile
I just want to clear up some things because it appears that everyone doesn't quite understand economics....

Statuette drops and other bonus drops = much more cash in game = inflation =
more players demanding high level items and supplies = AGS, bandos, Prayer pots and such all rise due to increasing demand. However in the long run this does pose a problem where there is simply too much cash but can be countered with new money sinks such as degrading armours.

Meaning with bonus drops pkers would also see a rise in earnings while their 1M doesn't buy them as much as it did before and PVMers see an increase in their sought after drops as well. Really everyone makes more GP, it just gets them less than before. Items also get removed from the game increasing their value even more. Purchasing power still remains fairly the same but the amounts are higher than before.

It doesn't "GF" the economy like everyone says because I doubt they even understand what is happening.
If people remember back in 2010 BH prices were at an insane high with AGS being well over 100m and DFS and Bandos being over 30m. Even a whip was 4m.
Overall I don't see a purpose in throwing out BH without further discussing rewards because it is just a reason for people to continue arguing.
The previous EP system was flawed but overall increased wilderness activity due to needing to be out there to receive more money and PKing could be very profitable even if you are an average PKer getting 1 kill per 1 death. It also created a great item sink with reducing loads of whips and other items from the game so it isn't like RS3 where a whip is alch value. Getting a whip PK actually meant a large deal and with people losing loads of barrows in BH, other game activities became more useful as well with an increase in many item values.

Basically if you read anything just know the economy is not destroyed by bonus loots and don't let a lack of understanding sway an important game decision

18-Jul-2014 04:01:06 - Last edited on 18-Jul-2014 04:08:58 by imma eachu

dunforgiven

dunforgiven

Posts: 102,158 Ruby Posts by user Forum Profile RuneMetrics Profile
you might consider 2009 the golden age of pking, but it completely ruined the rs2 economy. it still hasn't recovered.

at least now that it has failed so miserably, we can get it behind us. they only repoll if its close to 75% and this isn't getting anywhere near 65%
frankly my dear, I couldn't give a dam. never had a river to build one on.
veteran of 4 runescapes

18-Jul-2014 04:05:06 - Last edited on 18-Jul-2014 04:06:02 by dunforgiven

imma eachu

imma eachu

Posts: 68 Iron Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
you might consider 2009 the golden age of pking, but it completely ruined the rs2 economy. it still hasn't recovered.

at least now that it has failed so miserably, we can get it behind us. they only repoll if its close to 75% and this isn't getting anywhere near 65%


Not even close. What ruined the RS economy was a steady increase of items in the game without enough going out or new players coming in to demand those items. Once all the players can afford max gear who else needs the new max gear still coming in constantly. Then you factor in the decrease of players due to EoC and now you have massive amounts of unwanted items that drop in price like mad. Simply adding more GP in game doesn't ruin an economy. The RS economy is simple and is just basic supply and demand. The economy gets ruined when the demand is low because supply will always be high. Example being whips in game now, there will always be players getting plenty of whip drops either from slayer or just camping abyssal demons. If there are 100 whips added in game each day but only 50 players desiring a whip in said day, prices will obviously fall over time and basically whips will fall to alch value.

DO NOT blame what was NOT the cause. You can't just constantly blame BH worlds in 2009-2011 for ruining the economy but give no explanation as to why they did.

18-Jul-2014 04:18:31 - Last edited on 18-Jul-2014 04:23:57 by imma eachu

dunforgiven

dunforgiven

Posts: 102,158 Ruby Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Original message details are unavailable.
you might consider 2009 the golden age of pking, but it completely ruined the rs2 economy. it still hasn't recovered.

at least now that it has failed so miserably, we can get it behind us. they only repoll if its close to 75% and this isn't getting anywhere near 65%


Not even close. What ruined the RS economy was a steady increase of items in the game without enough going out or new players coming in to demand those items. Once all the players can afford max gear who else needs the new max gear still coming in constantly. Then you factor in the decrease of players due to EoC and now you have massive amounts of unwanted items that drop in price like mad. Simply adding more GP in game doesn't ruin an economy. The RS economy is simple and is just basic supply and demand. The economy gets ruined when the demand is low because supply will always be high. Example being whips in game now, there will always be players getting plenty of whip drops either from slayer or just camping abyssal demons. If there are 100 whips added in game each day but only 50 players desiring a whip in said day, prices will obviously fall over time and basically whips will fall to alch value.

DO NOT blame what was NOT the cause. You can't just constantly blame BH worlds in 2009-2011 for ruining the economy but give no explanation as to why they did.


if it was a STEAD increase that caused it, why did the damage happen in a matter of days.

the best means of making money takes 12 days to get the kind of money that a 75ker got in a single day.

before the statues were introduced, I was planning on getting a set of each of the barrows. 3 weeks later, when it went to buy one, it was 3 times the price as it was when I checked it out before. they kept going up for a long time.
frankly my dear, I couldn't give a dam. never had a river to build one on.
veteran of 4 runescapes

18-Jul-2014 04:42:44 - Last edited on 18-Jul-2014 04:44:51 by dunforgiven

Ph il
May Member 2021

Ph il

Posts: 243 Silver Posts by user Forum Profile RuneMetrics Profile
This BH poll was completely rushed. There should only be 2 BH world's for p2p and 1 for f2p. There should be a ep system where you have a chance at getting more than what your target drops. Way back runescape use to have 3 different ways to make money, skillers skilled, pvmers bossed, and pkers pked. Nowa days pking is hardly profitable. If jagex can add the ep system back in again but not make the drops as good as they use to be than I believe everything will be more balanced. To finish my thoughts I'm against having a teleport to your target because it will encourage people to camp with there clans in multi so when you get a **** pker from rot as your target you'll just end up getting piled and one banged.

18-Jul-2014 05:08:00

dunforgiven

dunforgiven

Posts: 102,158 Ruby Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
and pkers pked.


pkers don't make money off pking pkers, they used to make money off skillers, which meant they didn't MAKE money, they simply took it from skillers.
frankly my dear, I couldn't give a dam. never had a river to build one on.
veteran of 4 runescapes

18-Jul-2014 05:13:52

LordSith_666

LordSith_666

Posts: 294 Silver Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
I just want to clear up some things because it appears that everyone doesn't quite understand economics....

Statuette drops and other bonus drops = much more cash in game = inflation =
more players demanding high level items and supplies = AGS, bandos, Prayer pots and such all rise due to increasing demand. However in the long run this does pose a problem where there is simply too much cash but can be countered with new money sinks such as degrading armours.

Meaning with bonus drops pkers would also see a rise in earnings while their 1M doesn't buy them as much as it did before and PVMers see an increase in their sought after drops as well. Really everyone makes more GP, it just gets them less than before. Items also get removed from the game increasing their value even more. Purchasing power still remains fairly the same but the amounts are higher than before.

very good point***

What ever happen to risking 10mill to pk 10mill?

This also allows players who barrows or slays for money to make good money.

19-Jul-2014 03:12:54 - Last edited on 19-Jul-2014 03:15:17 by LordSith_666

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