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well no ****. but like I Said, slight inflation is good. a steady and balanced cash-flow into the game through statues would be good. The item sink aspect of bh worlds counteracts the inflation and keeps it in check. go read my post. please.
You need some inflation to keep up with any player growth. In the real world, inflation is good if it's under control. In the game, ideally, inflation will be non-existent, gold coming in will match gold going out, per player. Alching is MORE than enough inflation in the game on its own, let alone thieving, monster drops, randoms...
Item sinks don't remove gold, they remove items. Items sinks ARE good (Mobilizing Armies was 100% an item sink, introduced pretty well only to remove junk items) and ideally serve to, again, remove items at the same rate they enter the game.
However, having an item sink while bringing in more gold actually makes the problem BIGGER, as more items leave (and their price goes up) and more gold enters (further pushing the price up), actually creating more net inflation.
You make some good points, however I have to disagree on the non-existent inflation rate part. a perfect balance is unobtainable. fluctuations are natural and healthy. I had limited room to explain my points in depth. initial inflation for particular items would be quickly balanced out by skillers producing the items while prices are high. would rune plates go up by 10-20k? yeah, is that a bad thing for the game? no, it is not. Current money sinks are doing extremely well and more can be implemented if necessary. this bh does not directly create a gold sink but the item sink is crucial for this game. gold entering the game from pvm/thieving/random is extremely insignificant compared to alching, as in like 2% of the gold brought into the game. probably less.
17-Jul-2014 04:36:49
- Last edited on
17-Jul-2014 04:41:31
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Need GeePee