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Dev Blog: Bounty Hunter

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SatanicMuffn
Nov Member 2023

SatanicMuffn

Posts: 54 Iron Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
We want a 2009-2010 Version of BH.

So we do not want Player A to have player B as a target while player B has player C as a target. I personally hated this system. Player A should have Player B while Player B has Player A as a target.

Secondly there should be an
EP SYSTEM
. Just like it was in 2010. It can go off of Alch value.

We want randomized drops.
Such as statuettes - I know the concern for this and have a fix - instead of getting cold hard cash from an npc we should be trading it to other players - Why would Tommy want a statuette though? Because it will give him an EXP bonus in a skill of his choosing - Ancient Statuette for example giving the biggest/longest bonus while one of the Free to play stats gives much less. So it's based on rarity - Then you run into the question yourself of asking
"Do I want to keep this and use it myself for woodcutting - or sell it to Tommy?"


I do not think there should be a teleport to target - unless there is a warning of how deep/ if your wilderness is in multi or not.


People who aren't in clans also need a reason to go into a BH world. Right now there isn't much - an EP system would attract more people for better loots. Because right now I could just go into the random wild world and get the same loot in a wild world. Give me a reason to go to BH - it's the whole reason I've been making this account.


Great! I love when, despite Jagex's clear devotion (as according to Artisan blogs) that they won't release content that gives XP bonuses that will render all my skilling irrelevant, here you are thinking we should be getting XP from statuettes. You've solved one issue revolving statuettes, but this will just render all of my achievements meaningless since you can PVP and use statuettes to achieve my levels, or just buy your way to the level. No thanks.

17-Jul-2014 03:58:17

fatclowdz69

fatclowdz69

Posts: 3 Bronze Posts by user Forum Profile RuneMetrics Profile
Way to many diff bh worlds in my opinion. and pking is going to be way to spread out with wildy, pvp worlds, and bh worlds. I really think you guys should look into linking bh into the pvp worlds or just removing pvp worlds in general. Try to find a way to get pking thriving again and not just dead space with a couple people here and there..(Great Job with the BH ideas tho you guys are doing great!)

17-Jul-2014 04:02:05

Dragonhunter
Feb Member 2024

Dragonhunter

Posts: 1,314 Mithril Posts by user Forum Profile RuneMetrics Profile
WOW, I can't wait to see BH however i think it needs to be tweaked a bit..

-3 BH worlds seems a bit too much, maybe 1 or 2 should suffice. I really think more people in 1 world would keep it alive.

- Will 2 people be eachothers target like old BH and will they have the ability to attack over a random attacking, such as my target is fighting some1 else will i then be able to then attack and take over the fight?

-I DO NOT like the teleport to target spell, what happens when he is grouped up and bam u end up teleporting in the middle of his clan ?

- Will PvP weapons/armor be introduced?
Fate
whispers to the
Warrior
, "You cannot withstand the
Storm
." The
Warrior
whispers back "I am the
Storm
."

17-Jul-2014 04:02:23

Zamorak Hawk

Zamorak Hawk

Posts: 206 Silver Posts by user Forum Profile RuneMetrics Profile
I always had an issue with BH worlds. Whenever I got a target it was him and 10 of his friends waiting in multi trying to bully me into basically giving them free loot. If a teleport to target spell is going to be implemented, that's great. I'm down for that. But it would lead to the same multi camping that I always got stuck against. I don't have a solution to recommend but please take my word that you'd be wasting your time if people could do exactly that because then we'd all avoid BH. I'm the lone wolf type, please dont leave me out xD Bring corrupt weapons back maybe? Personally I miss corrupt weapons. I used them from the moment they came out to the week before EOC.

17-Jul-2014 04:11:52

Need GeePee

Need GeePee

Posts: 1,436 Mithril Posts by user Forum Profile RuneMetrics Profile
@satanicmuffn

if you read my post you will have seen that if done correctly bh worlds would offer great benefits for skillers.

one common thing that I see repeatedly happen in this game is the skillers are quick to complain about things that involve pvp because they think they are being treated unfairly. When in reality the world of runescape is very dynamic and pvp updates typically offer significant benefits for "skillers".

it is apparent to me your young and dont fully grasp the extent of some things. I dont mean that as a personal attack, but that is my conclusion. You're logic is severaly flawed. you're suggestion is cosmetic rewards for pvp, and your defence is "you can make a lot of money faster pking than skilling, so that is unfair"

This game isn't a battle between skillers and pkers like so many of you make it seem. you could make the analogy that pkers are the heart of the game and skillers are the blood. if that makes any sense. both rely on one another, both benefit each other. just because you can make money pking doesnt mean my argument is invalid and yours is good... lol

17-Jul-2014 04:27:17

Need GeePee

Need GeePee

Posts: 1,436 Mithril Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Original message details are unavailable.

well no ****. but like I Said, slight inflation is good. a steady and balanced cash-flow into the game through statues would be good. The item sink aspect of bh worlds counteracts the inflation and keeps it in check. go read my post. please.


You need some inflation to keep up with any player growth. In the real world, inflation is good if it's under control. In the game, ideally, inflation will be non-existent, gold coming in will match gold going out, per player. Alching is MORE than enough inflation in the game on its own, let alone thieving, monster drops, randoms...

Item sinks don't remove gold, they remove items. Items sinks ARE good (Mobilizing Armies was 100% an item sink, introduced pretty well only to remove junk items) and ideally serve to, again, remove items at the same rate they enter the game.

However, having an item sink while bringing in more gold actually makes the problem BIGGER, as more items leave (and their price goes up) and more gold enters (further pushing the price up), actually creating more net inflation.


You make some good points, however I have to disagree on the non-existent inflation rate part. a perfect balance is unobtainable. fluctuations are natural and healthy. I had limited room to explain my points in depth. initial inflation for particular items would be quickly balanced out by skillers producing the items while prices are high. would rune plates go up by 10-20k? yeah, is that a bad thing for the game? no, it is not. Current money sinks are doing extremely well and more can be implemented if necessary. this bh does not directly create a gold sink but the item sink is crucial for this game. gold entering the game from pvm/thieving/random is extremely insignificant compared to alching, as in like 2% of the gold brought into the game. probably less.

17-Jul-2014 04:36:49 - Last edited on 17-Jul-2014 04:41:31 by Need GeePee

Wilson

Wilson

Posts: 14,939 Opal Posts by user Forum Profile RuneMetrics Profile
I don't see this being even remotely popular. Sure it can be fun for some butI see it following the same fate as The Crucible with quickly only the best pkers doing it till there is no one left. There is nothing to draw noobs to do it and anything even remotely worthwhile will get shot down at polls.
@WilsonMagna

OSRS Maxed - Sara Solo Record Holder

17-Jul-2014 05:04:12

MrHatN Clogs
Sep Member 2017

MrHatN Clogs

Posts: 607 Steel Posts by user Forum Profile RuneMetrics Profile
I do believe that this update and decision is coming in to quickly. I have also went through all the pages of feedback on this first development blog, and what i'm seeing that you implementing and what has been said if different. Majority of the people stated that they wanted the 2009 BH release, with EP and etc. This teleport to target was only good for craters. Not to be implemented into the wild structure element of pking I believe you should take another week or two, to better develop what you are trying to do. Unless you are just doing speedy nonsense updates that no one likes again to try and make us go back to RS3. Hear out the osrs community, then make a decision. Lets try not to destroy another good thing due to hype and build up that only a select few want. Listen, and act accordingly, not rush and watch it blow up in ones face. Not all change is for the better.

17-Jul-2014 05:12:42

whyruhiding

whyruhiding

Posts: 1,218 Mithril Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
II'll vote no as i don't want to move people away from the wildy. Also 3 members worlds are way too many. 2 is more than enough. One week after the release only one world will be active.
this isn't moving ppl away from the wildy its actually bringing them into it lol.. Besides that they'res a certain amount of value you must bring within the wildy or your not even allowed to enter it so this will stop anyone who rags so I see this being something that is a more appropriate or improved version of the wildy itself.. This is almost something that should be global, polled to the actual wilderness itself as it would let people actually enter the wildy with risk, and people would more likely not rag unless they want to be dips**s and spend hrs more trying to make pointless money back for the stuff they lost.

17-Jul-2014 05:20:26

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