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Dev Blog: Bounty Hunter

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T o m m i
Dec Member 2010

T o m m i

Posts: 3,190 Adamant Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
So you are telling me if i get a skill cape with a high alch value of 59,400 coins i can get high risk fights without risking anything?


Mat said untradeables would turn into coins. Skillcapes hopefully into 90k like in pre eoc.

16-Jul-2014 19:06:53

Mila of 2022

Mila of 2022

Posts: 243 Silver Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Original message details are unavailable.
Don't waste your time trying to add a mechanic that will fail because you're too stubborn to add or work out new loot to attract average players into the Bounty Hunter worlds...

Yeah pvp statues and brawlers in their original form were too much, but you act like you can't change them?

OM**G inflationscape! Yeah ok, tell everyone at world 301 pc bank to stop high alching then... They bring in millions of coins every single hour.

The major culprit for the hideous economy on RS3 is because of coinshare and Gwd and Nex and corp. Items being sold for below market value actually were giving teams coins for market value which created a wall of surplus expensive items that didn't change in price quick enough to be absorbed into the economy. Think of a person being constipated, well that's how the economy was in RS3 due to poor Grand Exchange mechanics and slow response to real-time economy.



The reason the bounty\pvp worlds originally flourished was due to EVERYONE having a chance at making a nice bit of wealth due to randomized and extremely expensive loots. Yes people abused 26k\76king, but that's YOUR fault (Jagex). Should have coded better and removed all loopholes immediately.

Pkers, pvmers, skillers, newbs, average players were all flocking to original pvp\bh worlds because it was great profit and brawling gloves were absolutely coveted.

Want success? Attract everyone, not just twitch streamers and a couple of kids who pk all day because they have nothing better to do.


The way bounty hunter originally flourished, had NOTHING to do with PVP worlds.


Pretty sure both types of worlds had the same coin trick mechanic to spawn loot, unless you're talking about craters which were created due to trade restrictions and there was no dangerous rewarding pvp at that period of time.

16-Jul-2014 19:08:03

Mila of 2022

Mila of 2022

Posts: 243 Silver Posts by user Forum Profile RuneMetrics Profile
^ Also you can't compare B.H. craters with B.H. & Pvp worlds, because they were introduced for different reasons and at different time periods.

Craters = People were forced, they had no other option of dangerous pvp*

** & pvp worlds = Was added as a way to remove items from economy, while totally devaluing other items. Remember when Dfs, infinity, fury, Dragonfull helm was dropped on pvp worlds? Yeah well they fixed that by removing those items and dumping a ton of coins into economy.

16-Jul-2014 19:11:09

Onu-sama

Onu-sama

Posts: 236 Silver Posts by user Forum Profile RuneMetrics Profile
This Bh worlds idea opened a can of worms... This is why when I saw bounty hunter being released again I immediately thought craters. Worlds will not work because it was created for Rs in 09. Runescape 07 lacks a lot of the resources from 09, players, Grand exchange, and many other aspects. Craters is simply an option and is not mandatory to pk, use it at your own discretion... It also fixes some of the main problems with pking
Nh pkers teleing
(Small area) Easy to find fights
Protect item disable after a rogue kill (gf 1 items and rushers)
1v1 all across the board, at most 1v2 if your target finds you. (gf clan lures)
And many other advantages.

16-Jul-2014 19:11:35

Dragoonhuntz

Dragoonhuntz

Posts: 174 Iron Posts by user Forum Profile RuneMetrics Profile
I feel this update definitely addresses the issue of it not being "forced" onto players; however, I feel that little to no attention went into the MAIN ISSUE here. The MAIN ISSUE is that you are continuing to stretch an already small community even thinner. Why not just contain this to already popular PK zones that emphasize this style of dueling such as Edgeville/Varrock and give players the options to opt-out/in? Nobody will use this in the deep wilderness for anything other than luring (teleport spell).

16-Jul-2014 19:12:21

Ezpeon

Ezpeon

Posts: 3,143 Adamant Posts by user Forum Profile RuneMetrics Profile
As somebody else said, you might be able to build a lot of support by adding raw materials used for combat supplies as part of a drop table for killing your target. Ranarrs for prayer pots, raw sharks, dark fishing bait, mind/chaos/death/blood runes, gems, etc.

PvP gear might be worth reconsidering. You could make it only work on BH worlds, so players won't be worried about the stats affecting other areas of the game.

The armor pieces though, would need to both last longer, and be more rare. You wouldn't want players being able to have better stats than full bandos at a 2M risk.


Take that however you will though. I don't pk.

16-Jul-2014 19:13:26 - Last edited on 16-Jul-2014 19:16:25 by Ezpeon

Mila of 2022

Mila of 2022

Posts: 243 Silver Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
This Bh worlds idea opened a can of worms... This is why when I saw bounty hunter being released again I immediately thought craters. Worlds will not work because it was created for Rs in 09. Runescape 07 lacks a lot of the resources from 09, players, Grand exchange, and many other aspects. Craters is simply an option and is not mandatory to pk, use it at your own discretion... It also fixes some of the main problems with pking
Nh pkers teleing
(Small area) Easy to find fights
Protect item disable after a rogue kill (gf 1 items and rushers)
1v1 all across the board, at most 1v2 if your target finds you. (gf clan lures)
And many other advantages.


Craters do nothing different than pvp worlds, except add a mechanic that forces you to fight assigned person.

The community was different back then, and also we've grown accustomed to better loot and more rewards now.

Craters were FORCED, due to trade restrictions.

16-Jul-2014 19:14:19

epiclegacy77

epiclegacy77

Posts: 532 Steel Posts by user Forum Profile RuneMetrics Profile
if targeting is allowed make sure one person will always have the same target as the other and the mechanic where if ur in combat with someone not ur target and someone thats ur target can jump on you and 2v1 you as a penalty for fighting ur target only stays but make sure two people will always have each other as a target to not promote that 2v1 but keep it in and just so you can know who ur target is

16-Jul-2014 19:15:25

Mila of 2022

Mila of 2022

Posts: 243 Silver Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
How many people would quit the game over Prayer potions dropping in price or being able to have too much of what they want to have fun on this game? Compared to the wilderness being dead?


People stopped pking as much because of these reasons:

Sharks too expensive.

Prayer potions too expensive.

Abyssal whips and other items too cheap.

People aren't risking enough or being forced to risk!

16-Jul-2014 19:16:17

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