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Dev Blog: Bounty Hunter

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16-Jul-2014 18:11:35

Sfa05

Sfa05

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Yup, we read that. Once the mechanics are in game and players have had a chance to play it, the community can have a better idea of if and what rewards it needs and we address that then. But, the idea of giving extra rewards for PKing is something that this community has struggled with and risking the whole BH idea over that seems the wrong move to me.

What's the point of adding this in then if there isn't a bonus to attract people in?


That depends on the bonus you are looking for. Having lots of people pking in the same place and being easily able to find a target of your level may well be bonus enough. If you get plenty of kills, you are going to make money in BH.

This'll be dead on arrival. No reward at all and people are going to tp into clans and die. Who would want to risk their gear + 10k to just go to the wilderness and die 100%? And I'm saying this as one of the people that'll profit the most out of this idea. No one but big clans will make money out of this since we'll be able to stack the wilderness with our members and increase the odds people teleport into us. When people understand this is happening they'll stop coming. Please speak to PvPers for PvP updates.


If there are clans about there waiting to kill people... isn't that what we are all after?

Not at all. You can't make something that 100% favors clans only. Once the non-clanners realize it's suicide then there will be nobody teleporting up and it'll become dead content. On top of that you're planning on releasing 3 P2P worlds, meanwhile we can hardly hold activity in 2 PvPs and in regular wilderness. You're spreading the PK community thin and people that aren't in clans are going to trust the wilderness less. That's not what we want.

16-Jul-2014 18:12:26

Mod Mat K

Mod Mat K

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Yup, we read that. Once the mechanics are in game and players have had a chance to play it, the community can have a better idea of if and what rewards it needs and we address that then . But, the idea of giving extra rewards for PKing is something that this community has struggled with and risking the whole BH idea over that seems the wrong move to me.


That's the same thing you said for pvp worlds, you would add them with no bonus loot but would look at adding stuff in the future. Here we are a year later and that hasn't been addressed so its hard to think this will be any different.


That's because there has been no great demand for it. There are 450 people on the PvP worlds right now, so it's hardly dead content. Imagine a minigame with that amount of players in it.

16-Jul-2014 18:13:47

Kings County
Dec Member 2018

Kings County

Posts: 5,532 Rune Posts by user Forum Profile RuneMetrics Profile
No rewards, plenty risk. Dead content before arrival. Whatever the conclusion turns out to be, PLEASE POLL EVERYTHING BEFORE PUTTING BH INTO THE GAME. People don't have time to play a couple of times and then wait weeks for another poll, that's just asking for a dead update.

16-Jul-2014 18:13:50

BUSHDlD711
Mar Member 2024

BUSHDlD711

Posts: 329 Silver Posts by user Forum Profile RuneMetrics Profile
Well i would agree that if it were to replace w 302 edgeville, we wouldn't have a problem at all, all i'm worried about is this situation.

Player A wants to pk in w 302 edgeville because he's set in his ways.

Player B wants to pk in w 325 Camelot, because the bank is 5 feet away, he can gear up more easily, and he hates wasting time.

Player C wants to pk in (insert BH world here) because he enjoys the targeting system and thrill of the hunt.

I think that we have already seen so far through the implementation of PvP worlds that it has split the community in 2.

Want to pk as a pure? Go to w 302 edgeville
Want to pk as a zerker or main? Go to world 325 Camelot
Want to pk somewhere else? "Wait, there's other places to pk?"

I remember back in 2011, and even 2007 before the wilderness was removed, there was 1 zone to PvP in, the wilderness. And throughout the entirety of Runescape when there has only been 1 place to pk in, PvP has thrived. I enjoyed the hell out of myself back in 2011 when the wilderness was full again, and spent most of my time pking just because it was so active.

Please just take this into consideration while implementing this, do not make judgments based off of perhaps false hopes, we'd rather be safe then sorry!

16-Jul-2014 18:14:52

T o m m i
Dec Member 2010

T o m m i

Posts: 3,190 Adamant Posts by user Forum Profile RuneMetrics Profile
The teleport is a dumb idea, nobody would use it because if your target isn't at edge wildy he will most likely be at multi you would get instantly killed.

Also, back in the day in craters and bh worlds you couldn't run back after dying to pick up your untradeables, so can you please make untradeables items disappear and turn into coins on death in these worlds?
There's people who don't pk because they don't have the untradeables and they would have to use worse gear and risk more, and some people are afraid of losing them due to dc/getting blocked for them so they decide not to pk. And it can be really hard to profit from rune pking because people risk like 150k and supplies cost so much.

Will kills I get before we get hiscores for bh count too, so If i get 5 kills and then you add the hiscores at a later date it would start at 5? I really hope so.

16-Jul-2014 18:15:50

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16-Jul-2014 18:16:55

Capt McGee

Capt McGee

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There's people who don't pk because they don't have the untradeables and they would have to use worse gear


No, I don't 1v1 pk because I don't have vengeance. So remove that spell if untradeables don't drop on ground.
Everything stated here is forwarded from a major corporation. Nothing here is my opinion. Enjoy your salad.

16-Jul-2014 18:18:40

Mod Mat K

Mod Mat K

Jagex Moderator Forum Profile Posts by user
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The teleport is a dumb idea, nobody would use it because if your target isn't at edge wildy he will most likely be at multi you would get instantly killed.

Also, back in the day in craters and bh worlds you couldn't run back after dying to pick up your untradeables, so can you please make untradeables items disappear and turn into coins on death in these worlds?
There's people who don't pk because they don't have the untradeables and they would have to use worse gear and risk more, and some people are afraid of losing them due to dc/getting blocked for them so they decide not to pk. And it can be really hard to profit from rune pking because people risk like 150k and supplies cost so much.

Will kills I get before we get hiscores for bh count too, so If i get 5 kills and then you add the hiscores at a later date it would start at 5? I really hope so.


Yep, owning untradables makes perfect sense.

16-Jul-2014 18:19:04

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