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Dev Blog: Bounty Hunter

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Sfa05

Sfa05

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Yup, we read that. Once the mechanics are in game and players have had a chance to play it, the community can have a better idea of if and what rewards it needs and we address that then . But, the idea of giving extra rewards for PKing is something that this community has struggled with and risking the whole BH idea over that seems the wrong move to me.


That's the same thing you said for pvp worlds, you would add them with no bonus loot but would look at adding stuff in the future. Here we are a year later and that hasn't been addressed so its hard to think this will be any different.


That's because there has been no great demand for it. There are 450 people on the PvP worlds right now, so it's hardly dead content. Imagine a minigame with that amount of players in it.

Do you really think this idea is going to be attractive to anybody but those that'll profit the most? We could easily set up like 15-20 members on these BH worlds and just wait for people to TP up to us and die. It'll be too easy. The only benefit to this BH thing is the teleport which costs money. What's the point in using it over the normal wilderness or PvP worlds?

Why not have a council of PvPers to help you come out with these updates? It seems like you're winging this completely.

16-Jul-2014 18:19:14 - Last edited on 16-Jul-2014 18:21:04 by Sfa05

Chimps
May Member 2020

Chimps

Posts: 47 Bronze Posts by user Forum Profile RuneMetrics Profile
I never log into the forums, but this is just all wrong so I had to say somethin.

1. Player's shouldn't have to pay 10k to get a target, what's the point? If target's don't give an extra loot (as they should), then we are just paying 10k for a dumb teleport to fight someone 10 levels higher than us. Instead of 10k, implement a timer system like we had in BH Worlds. Make us wait 30 mins for a target, it will increase activity in BH Worlds as people will need to be in the wilderness for a period of time to get a target.

2. Targets need to give some extra loot or it is 100% pointless for me to go after my target. I could just fight someone in normal pk worlds and not have to pay money / wait for a target. The only reason people liked target system in BH Crater / BH Worlds was because it gave added benefits to fighting a normal pker. If you killed your target in BH Crater you didn't have to wait 180 seconds to leave after looting their items. If you killed your target in BH Worlds you got increased loot potential. Benefits are required to encourage players to get targets.

3. Remove the teleport-to-target spell idea. Most of the fun of BH Worlds was finding your target in all the crazy places people would hide. Implement the same logout system that was in the previous BH Worlds. This means if you have a target hiding with a clan, you can hop worlds to another BH World to receive another target, without having to wait the 30 minutes again.

If you don't want Bounty Hunter to become dead content on OSRS, it is IMPERATIVE that we have a timer system and added benefits for fighting targets. The timer encourages players to pk / gather resources in the wilderness while their target potential increases. The increased benefits ( perhaps extra loot, such as statuettes ) encourage players to get and fight targets. If players do not have a reason ( and no, high scores is not a reason for most pkers ), then they will not bother getting a target as it is a waste of time and money.

16-Jul-2014 18:21:41

Sfa05

Sfa05

Posts: 128 Iron Posts by user Forum Profile RuneMetrics Profile
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What happens when each and every person that dies to a clan says this is BS and never returns to pk tho?

They realize that they just wasted 10k + their gear and never TP again - Thus making BH worlds even more inactive than normal wilderness worlds. Yay.

16-Jul-2014 18:21:50

Capt McGee

Capt McGee

Posts: 4,269 Adamant Posts by user Forum Profile RuneMetrics Profile
I like Ronan's idea of there being a 1 hour cool-down for a target.
With this you can encourage people to use other content within' the wilderness by *example* Killing a wilderness big boss decreases that time by 15 minutes and a demi-boss decreases it by 5 minutes.

Also there needs to be a way to encourage players to pool in certain areas. Create 'hot-spots' that somehow reward people for being in them like a slow prayer regeneration area like Greaters or if 'EP loot' is introduced, it will only appear in those hot-spots.
Hot-spots could be:
Edgeville
Varrock East all the way up to hill giants
Mage Bank
Green Dragons near Black Knight Fortress.

Those were the top pking areas back in the day and would be nice to see them return. Each hot-spot should have a different or better incentive to not make Edgeville the 'most efficient'.

And the target teleport needs a warning if it's going to send the player into a multi-zone.
Everything stated here is forwarded from a major corporation. Nothing here is my opinion. Enjoy your salad.

16-Jul-2014 18:23:56 - Last edited on 16-Jul-2014 18:24:44 by Capt McGee

Mod Mat K

Mod Mat K

Jagex Moderator Forum Profile Posts by user
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Yup, we read that. Once the mechanics are in game and players have had a chance to play it, the community can have a better idea of if and what rewards it needs and we address that then . But, the idea of giving extra rewards for PKing is something that this community has struggled with and risking the whole BH idea over that seems the wrong move to me.


That's the same thing you said for pvp worlds, you would add them with no bonus loot but would look at adding stuff in the future. Here we are a year later and that hasn't been addressed so its hard to think this will be any different.


That's because there has been no great demand for it. There are 450 people on the PvP worlds right now, so it's hardly dead content. Imagine a minigame with that amount of players in it.

Do you really think this idea is going to be attractive to anybody but those that'll profit the most? We could easily set up like 15-20 members on these BH worlds and just wait for people to TP up to us and die. It'll be too easy. The only benefit to this BH thing is the teleport which costs money. What's the point in using it over the normal wilderness or PvP worlds?

Why not have a council of PvPers to help you come out with these updates? It seems like you're winging this completely.


Of course, if there are 20 of you hanging around in the Wilderness, you can bet there'll be 40 DI coming after you before long. More people in the Wilderness will attract more people and that is good for clans. If players are teleporting into clans and getting killed, then they'll learn to not teleport straight to the player... or perhaps it is a risk they want to take.

16-Jul-2014 18:24:08 - Last edited on 16-Jul-2014 18:28:27 by Mod Mat K

Onu-sama

Onu-sama

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Also teleport to target initially required like 85 Magic, I think that was changed after. If you have the spell at least make it semi difficult to use.


Wrong original bounty locate spell from craters required 32 magic if I remember correctly. should at-least do a little research.

16-Jul-2014 18:24:15

Sfa05

Sfa05

Posts: 128 Iron Posts by user Forum Profile RuneMetrics Profile
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I like Ronan's idea of there being a 1 hour cool-down for a target.
With this you can encourage people to use other content within' the wilderness by *example* Killing a wilderness big boss decreases that time by 15 minutes and a demi-boss decreases it by 5 minutes.

Also there needs to be a way to encourage players to pool in certain areas. Create 'hot-spots' that somehow reward people for being in them like a slow prayer regeneration area like Greaters or if 'EP loot' is introduced, it will only appear in those hot-spots.
Hot-spots could be:
Edgeville
Varrock East all the way up to hill giants
Mage Bank
Green Dragons near Black Knight Fortress.

Those were the top pking areas back in the day and would be nice to see them return. Each hot-spot should have a different or better incentive to not make Edgeville the 'most efficient'.

But what's the point in a target system and a target if you get literally nothing extra as a result of killing them? You're paying and risking for the chance to fight someone? You can already do that in the wilderness and PvP worlds. What's the point of this update?

16-Jul-2014 18:25:08

Jenny Bakes

Jenny Bakes

Posts: 9 Bronze Posts by user Forum Profile RuneMetrics Profile
We don't need old content to be added with this new unreasonable updates. PVP worlds made the wilderness dead. If we didn't have PVP worlds now , we wouldn't be having a problem with the wilderness activity and how you needed to do 3 new updates to the wilderness to make it "active" as you say. If you wan'* this update to work out remove PVP from the game FOREVER , implement 4 BH Worlds 2 P2P 2 F2P for maximum pking opportunists. Doesn't matter if it's Craters or Worlds , but if you want to add Worlds an EP system would just be fantastic. It's kinda dumb how you have to pay 10k as well just to have an instant target. That removes the whole point of what we wanted at the start. If you wanna do that you can just go to 302 and find someone for free. Please think over before putting it on the poll.

16-Jul-2014 18:25:24

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