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Dev Blog: Bounty Hunter

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iluvrssomuch

iluvrssomuch

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I like Ronan's idea of there being a 1 hour cool-down for a target.
With this you can encourage people to use other content within' the wilderness by *example* Killing a wilderness big boss decreases that time by 15 minutes and a demi-boss decreases it by 5 minutes.

Also there needs to be a way to encourage players to pool in certain areas. Create 'hot-spots' that somehow reward people for being in them like a slow prayer regeneration area like Greaters or if 'EP loot' is introduced, it will only appear in those hot-spots.
Hot-spots could be:
Edgeville
Varrock East all the way up to hill giants
Mage Bank
Green Dragons near Black Knight Fortress.

Those were the top pking areas back in the day and would be nice to see them return. Each hot-spot should have a different or better incentive to not make Edgeville the 'most efficient'.

But what's the point in a target system and a target if you get literally nothing extra as a result of killing them? You're paying and risking for the chance to fight someone? You can already do that in the wilderness and PvP worlds. What's the point of this update?


This is why I think we should at least have a cosmetic "Bounty Hunter Helm" to allow us to flaunt our achievements. Something similar to the Duelist's Cap.

16-Jul-2014 18:26:21

Sfa05

Sfa05

Posts: 128 Iron Posts by user Forum Profile RuneMetrics Profile
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Of course, if there are 20 of you hanging around in the Wilderness, you can bet there'll be 40 DI coming after you before long. More people in the Wilderness will attract more people and that is good for clans. If players are teleporting into clans and getting killed, then they'll learn to not teleport straight to the player... or perhaps it is a risk they want to take.

(quote thing not working for me) No DI won't hit us lmfao..Anc fury will stand around in GMT time zones, RoT EST. We'll each probably take different worlds and locations while we have scouts looking for loot in other worlds. It's no consequence at all for us and we'll all profit out of it. MMK please reconsider this update. It will only hurt. We won't get more action because of it either trust me. Avoiding each other will be just as easy if not easier than before with a target system.

16-Jul-2014 18:26:57 - Last edited on 16-Jul-2014 18:28:23 by Sfa05

McDonalds
Jan Member 2023

McDonalds

Posts: 220 Silver Posts by user Forum Profile RuneMetrics Profile
Please remove the 10k, that will make some player not want to go into those worlds. PLease remove :D

ALSO make us risk more... 50k is nothing. At least 125k or something please.

16-Jul-2014 18:27:30 - Last edited on 16-Jul-2014 18:28:48 by McDonalds

Rickrex
Mar Member 2024

Rickrex

Posts: 267 Silver Posts by user Forum Profile RuneMetrics Profile
Not a fan. I think that the craze about bounty hunter was having a timer of when you could leave after you pick up an item. It was such a risk and it made it exciting and having that within a smaller area made it even more of a risk. The wilderness is so big that it wouldn't really be anything other than a tele spell that teleports you to someone in the wilderness. I also could be misinterpreting some of the "rules". Either way, craters are the way to go.

16-Jul-2014 18:31:05

epiclegacy77

epiclegacy77

Posts: 532 Steel Posts by user Forum Profile RuneMetrics Profile
the old bounty hunter everything you had should drop even if u didn* attack someone first except 1 item if it was protected which was a main incentive to bounty hunter this is how its different then normal pking which needs to be in there and since it is different then normal pking it shouldnt take away from normal pking in wilderness/pvp worlds much since probably alot of people dont want to risk most of their stuff even if they dont attack first which is another thing good for the game to get people interested in player fighting, and the teleporting to ur target is not a good idea because it skips you past the bounty hunter area where other people can kill you taking away from normal bounty hunter system and not making the most out of the content, its called hunter where you hunt ur target down not teleporting to them for a free ride through what could of killed you or where u could of gotten kills, and generating loot from thin air is not good for the game for very obvious reasons so definitely no to generating loot and definitely no to teleporting to ur target also bounty hunter worlds is not something that needs a minimum risk factor this is something for players to get involved and interested in player fighting in a different way definitely no to minimum risk because getting more people inerested in different ways will outway benefits long run then a minimum risk of 50k or any value. and with this said these mechanics could work not sure about what targeting incentives could be besides rankings although that could be setup, and a whole world with these mechanics i listed would be very spread out so this is why a separate minigame could work well or a whole bounty hunter world with certain areas for some areas being minimum risk required by npcs to let you pass and a npc you could pay 10k to get the most equal match like same stats player or something for most desirable match and could be done at craters i prefer craters because a whole world pretty spread out

16-Jul-2014 18:31:15

Torrag
Mar Member 2024

Torrag

Posts: 106 Iron Posts by user Forum Profile RuneMetrics Profile
- The Teleport Idea is a extremely silly thing. Which one of your New Interns Suggested that one?
Here's an idea that maybe just help with the idea of getting to your Target faster.

**
How about Instead of teleporting DIRECTLY to your Target. Which is a horrible idea, team waiting to Jump you and also Removes the risk of and fun factor of running around the wilderness. You split the wilderness up into 4 square grid. and you teleport to the center/random spot on that grid (See Below) . That way atleast you achieve the goal of getting to your target quick without being directly near them.

[... G1 ...l... G2 ...]
l-------l-------]
l... G3 ...l... *4 ...]
[____________]
^ very Rough Grid Of Wilderness

16-Jul-2014 18:31:27 - Last edited on 16-Jul-2014 18:33:13 by Torrag

Capt McGee

Capt McGee

Posts: 4,269 Adamant Posts by user Forum Profile RuneMetrics Profile
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I like Ronan's idea of there being a 1 hour cool-down for a target.
With this you can encourage people to use other content within' the wilderness by *example* Killing a wilderness big boss decreases that time by 15 minutes and a demi-boss decreases it by 5 minutes.

Also there needs to be a way to encourage players to pool in certain areas. Create 'hot-spots' that somehow reward people for being in them like a slow prayer regeneration area like Greaters or if 'EP loot' is introduced, it will only appear in those hot-spots.
Hot-spots could be:
Edgeville
Varrock East all the way up to hill giants
Mage Bank
Green Dragons near Black Knight Fortress.

Those were the top pking areas back in the day and would be nice to see them return. Each hot-spot should have a different or better incentive to not make Edgeville the 'most efficient'.

But what's the point in a target system and a target if you get literally nothing extra as a result of killing them? You're paying and risking for the chance to fight someone? You can already do that in the wilderness and PvP worlds. What's the point of this update?


Same reason why people kill those risking nothing at Lava Dragons solely for K/D ratio.
But that was a rough idea for the hot-zones. The main idea is to get people in those zones to make it easy for others to find fights. I've done my fair share of deep wilderness pking and it's not fun hopping around to find a kill. This is why Edgeville was so popular and why PvP worlds are currently leading in 1v1 fights - ease of access.
Everything stated here is forwarded from a major corporation. Nothing here is my opinion. Enjoy your salad.

16-Jul-2014 18:31:33

pooping afk
Nov Member 2023

pooping afk

Posts: 1,815 Mithril Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Original message details are unavailable.
Of course, if there are 20 of you hanging around in the Wilderness, you can bet there'll be 40 DI coming after you before long. More people in the Wilderness will attract more people and that is good for clans. If players are teleporting into clans and getting killed, then they'll learn to not teleport straight to the player... or perhaps it is a risk they want to take.

(quote thing not working for me) No DI won't hit us lmfao..Anc fury will stand around in GMT time zones, RoT EST. We'll each probably take different worlds and locations while we have scouts looking for loot in other worlds. It's no consequence at all for us and we'll all profit out of it. MMK please reconsider this update. It will only hurt. We won't get more action because of it either trust me. Avoiding each other will be just as easy if not easier than before with a target system.


Just wait until Mod Ronan comes back so we don't have to deal with a DI fanboy that has absolutely no idea what's going on in the clan world. Would be nice to see Mod Ronan become the PvP based Jmod as well since at least some of his ideas aren't biased/egocentric.

16-Jul-2014 18:32:41

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