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Dev Blog: Bounty Hunter

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Sfa05

Sfa05

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I like Ronan's idea of there being a 1 hour cool-down for a target.
With this you can encourage people to use other content within' the wilderness by *example* Killing a wilderness big boss decreases that time by 15 minutes and a demi-boss decreases it by 5 minutes.

Also there needs to be a way to encourage players to pool in certain areas. Create 'hot-spots' that somehow reward people for being in them like a slow prayer regeneration area like Greaters or if 'EP loot' is introduced, it will only appear in those hot-spots.
Hot-spots could be:
Edgeville
Varrock East all the way up to hill giants
Mage Bank
Green Dragons near Black Knight Fortress.

Those were the top pking areas back in the day and would be nice to see them return. Each hot-spot should have a different or better incentive to not make Edgeville the 'most efficient'.

But what's the point in a target system and a target if you get literally nothing extra as a result of killing them? You're paying and risking for the chance to fight someone? You can already do that in the wilderness and PvP worlds. What's the point of this update?


Same reason why people kill those risking nothing at Lava Dragons solely for K/D ratio.
But that was a rough idea for the hot-zones. The main idea is to get people in those zones to make it easy for others to find fights. I've done my fair share of deep wilderness pking and it's not fun hopping around to find a kill. This is why Edgeville was so popular and why PvP worlds are currently leading in 1v1 fights - ease of access.

Lava dragon killers drop onyx bolt tips and rune. I've made plenty from it. It's not solely about KDR. When people teleport up to a team and die instantly they'll realize it's stupid and stop trying.

As for hot zones what's the point if it's only to get a quick fight? Edge and PvP accomplish that.

16-Jul-2014 18:34:39

T o m m i
Dec Member 2010

T o m m i

Posts: 3,190 Adamant Posts by user Forum Profile RuneMetrics Profile
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The teleport is a dumb idea, nobody would use it because if your target isn't at edge wildy he will most likely be at multi you would get instantly killed.

Also, back in the day in craters and bh worlds you couldn't run back after dying to pick up your untradeables, so can you please make untradeables items disappear and turn into coins on death in these worlds?
There's people who don't pk because they don't have the untradeables and they would have to use worse gear and risk more, and some people are afraid of losing them due to dc/getting blocked for them so they decide not to pk. And it can be really hard to profit from rune pking because people risk like 150k and supplies cost so much.

Will kills I get before we get hiscores for bh count too, so If i get 5 kills and then you add the hiscores at a later date it would start at 5? I really hope so.


Yep, owning untradables makes perfect sense.


huh? so you think it's good how people can use some of the best gear without even risking it?

16-Jul-2014 18:35:19

Sfa05

Sfa05

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Of course, if there are 20 of you hanging around in the Wilderness, you can bet there'll be 40 DI coming after you before long. More people in the Wilderness will attract more people and that is good for clans. If players are teleporting into clans and getting killed, then they'll learn to not teleport straight to the player... or perhaps it is a risk they want to take.

(quote thing not working for me) No DI won't hit us lmfao..Anc fury will stand around in GMT time zones, RoT EST. We'll each probably take different worlds and locations while we have scouts looking for loot in other worlds. It's no consequence at all for us and we'll all profit out of it. MMK please reconsider this update. It will only hurt. We won't get more action because of it either trust me. Avoiding each other will be just as easy if not easier than before with a target system.


Just wait until Mod Ronan comes back so we don't have to deal with a DI fanboy that has absolutely no idea what's going on in the clan world. Would be nice to see Mod Ronan become the PvP based Jmod as well since at least some of his ideas aren't biased/egocentric.

I mean I don't even care that he said that about DI. But the truth is we won't fight each other because of this. It'll be just the opposite. The only way we'd get a fight is if they don't know what's coming. This takes away the element of surprise. All this would do is give RoT/A-f/DI good loot off randoms that tp up for the first day. After that this'll be dead content.

16-Jul-2014 18:37:01

Mod Mat K

Mod Mat K

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Of course, if there are 20 of you hanging around in the Wilderness, you can bet there'll be 40 DI coming after you before long. More people in the Wilderness will attract more people and that is good for clans. If players are teleporting into clans and getting killed, then they'll learn to not teleport straight to the player... or perhaps it is a risk they want to take.

(quote thing not working for me) No DI won't hit us lmfao..Anc fury will stand around in GMT time zones, RoT EST. We'll each probably take different worlds and locations while we have scouts looking for loot in other worlds. It's no consequence at all for us and we'll all profit out of it. MMK please reconsider this update. It will only hurt. We won't get more action because of it either trust me. Avoiding each other will be just as easy if not easier than before with a target system.


You understand the point right, if there are people in the Wilderness it will attract more people into the Wilderness. The end result of any PvP update won't be that a clan will go and kill everyone, we've seen that at clusters, the Wilderness update and clan fights and so on, there will always be contenders and if this leads to clan clusters every week that is encouraging PvP activity.

16-Jul-2014 18:38:47

mg e

mg e

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Laugh out loud.

I don't know how I can read 60 pages of feed back and get such a different impression of what people want, or you just refuse to give what people want.

After 60 pages of people saying they wanted extra drop similar to bh worlds you completely overlook that and are simply going to add a target system and not only that you have to pay to get a target and it has nothing to do with being in the wild..? So you lose the extra activity in wild of people waiting for a target and you add a cost to participate. AND you don't add any extra loots.

I just can't get over my amazement at the result of your interpretation of all that feedback. Mod Ronan posted on around page 56 a better idea than this, his idea wasn't perfect but it was better than this, you seemed to have digressed a ton.

Your stubbornness to not add any loot rewards is appalling, I can kind of see some resistance to adding it to every drop, but so much resistance to even adding it to a random target..?

The ONLY good thing I see from this is the 50k risk requirement to enter. Dead content incoming.


Like I said before, an EP system or additional loot system is unlikely to pass a poll. This is why we are polling the mechanics and once they are in, we can look at how to incentivise it further.


Lol.

The same way you guys brought pvp worlds and left it to collect dust.

How long has it been since pvp worlds came out? Hmmm?

Yeah thought so.

Being frank here, without additional rewards why even bother introducing bounty hunter? We don't want half-baked, unfinished, and redundant game mechanics.

1) Nothing is stopping people from pking in wilderness without this system you are proposing (without additional loot, benefits)

2) Doing absolutely nothing to help economy by removing excess items, whether high end or low end such as; Dark bows, GWD gear, whips (tentacle whip failed), Drag boots.

16-Jul-2014 18:38:48

Sfa05

Sfa05

Posts: 128 Iron Posts by user Forum Profile RuneMetrics Profile
My suggestion to MMK - Do not poll this tomorrow. You're wasting your own dev time and this isn't getting support at all. Please learn from Jagex's mistakes if something has a huge amount of backlash before release don't just go through with it.

Back to the drawing board only this time consult people that know what's going on with PvP. Either go to RSC to draw some criticism or PM the people you trust to give you unbiased wild information.

16-Jul-2014 18:39:37

Mod Mat K

Mod Mat K

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The teleport is a dumb idea, nobody would use it because if your target isn't at edge wildy he will most likely be at multi you would get instantly killed.

Also, back in the day in craters and bh worlds you couldn't run back after dying to pick up your untradeables, so can you please make untradeables items disappear and turn into coins on death in these worlds?
There's people who don't pk because they don't have the untradeables and they would have to use worse gear and risk more, and some people are afraid of losing them due to dc/getting blocked for them so they decide not to pk. And it can be really hard to profit from rune pking because people risk like 150k and supplies cost so much.

Will kills I get before we get hiscores for bh count too, so If i get 5 kills and then you add the hiscores at a later date it would start at 5? I really hope so.


Yep, owning untradables makes perfect sense.


huh? so you think it's good how people can use some of the best gear without even risking it?


Sorry, I meant, we'll make them drop as gold. owning and in pwning.

16-Jul-2014 18:39:58

Capt McGee

Capt McGee

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As for hot zones what's the point if it's only to get a quick fight? Edge and PvP accomplish that.


They both accomplish it sloppily. PvP worlds are tainted with 'raggers', teleporters, and safe-spot huggers*
** could do what they both lack - only allow serious PKers who are penalized for teleporting into a safe zone, help players find quick battles, be competitive with leaderboards, and be rewarded with exclusive BH content. That's the idea behind my OP.
Everything stated here is forwarded from a major corporation. Nothing here is my opinion. Enjoy your salad.

16-Jul-2014 18:41:10

epiclegacy77

epiclegacy77

Posts: 532 Steel Posts by user Forum Profile RuneMetrics Profile
having in the factor of a timer if u looted someone that wasnt ur target is good for bounty hunter to, and npcs could keep you from exiting into safe area with the loot gained, till thats over you cant leave area and it refreshes if u pick something up and npc* wont allow you to logout(cowardly run away) from combat if you have any items till timer is over and if u get a kill on a target the 10k fee will be lifted due to fact u can get a kill on a target and will be lifted for you to continue getting targets until u die to one of ur targets which u will regain the fee since u've lost your edge in hunting and would be a waste of time for the npc to do this for you if it won't be a good fight so the npc will need some sompensation for its time to look for ur target but the first time for ur first target will be free to test ur skills in combat

16-Jul-2014 18:42:16 - Last edited on 16-Jul-2014 18:45:24 by epiclegacy77

Rawrylol

Rawrylol

Posts: 1,176 Mithril Posts by user Forum Profile RuneMetrics Profile
If people really want some sort of extra reward, how about this:

Upon killing a player, you get the regular loot, but you also have a chance at obtaining extra potions/food/PKing supplies. A lot of people are also complaining about the inflated prices of things like Prayer Potions at the moment so it'd also help to combat that, while not actually bringing any extra gold into the game. It wouldn't even necessarily harm the profits of skillers as the market would (hopefully) change accordingly. If a ranarr seed currently costs 55k and you get a minimum 5 herbs from it at 14k each, that's a profit of 15k per seed - hopefully we'd seed ranarr seeds reduce to about 30k each, meaning the herbs could drop to 9k each and still be just as profitable, while also seeming much much more reasonable.

The way the extra potions would work would be similar to the rare drop table, in that there are set defined drops split into three categories; low risk, medium risk and high risk, corresponding with the coloured heads/skulls above a player. For the low risk, you might get something like 2 prayer potions, 2 super restores or 20 sharks, while the medium risk would get you 5 prayer potions, 5 super restores or 50 sharks. The high risk would double this to 10 prayer potions, 10 super restores or 100 sharks. Of course, there could be other drops, these were just the first to come to mind.

16-Jul-2014 18:42:45

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