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I like Ronan's idea of there being a 1 hour cool-down for a target.
With this you can encourage people to use other content within' the wilderness by *example* Killing a wilderness big boss decreases that time by 15 minutes and a demi-boss decreases it by 5 minutes.
Also there needs to be a way to encourage players to pool in certain areas. Create 'hot-spots' that somehow reward people for being in them like a slow prayer regeneration area like Greaters or if 'EP loot' is introduced, it will only appear in those hot-spots.
Hot-spots could be:
Edgeville
Varrock East all the way up to hill giants
Mage Bank
Green Dragons near Black Knight Fortress.
Those were the top pking areas back in the day and would be nice to see them return. Each hot-spot should have a different or better incentive to not make Edgeville the 'most efficient'.
But what's the point in a target system and a target if you get literally nothing extra as a result of killing them? You're paying and risking for the chance to fight someone? You can already do that in the wilderness and PvP worlds. What's the point of this update?
Same reason why people kill those risking nothing at Lava Dragons solely for K/D ratio.
But that was a rough idea for the hot-zones. The main idea is to get people in those zones to make it easy for others to find fights. I've done my fair share of deep wilderness pking and it's not fun hopping around to find a kill. This is why Edgeville was so popular and why PvP worlds are currently leading in 1v1 fights - ease of access.
Lava dragon killers drop onyx bolt tips and rune. I've made plenty from it. It's not solely about KDR. When people teleport up to a team and die instantly they'll realize it's stupid and stop trying.
As for hot zones what's the point if it's only to get a quick fight? Edge and PvP accomplish that.
Original message details are unavailable.
Original message details are unavailable.
I like Ronan's idea of there being a 1 hour cool-down for a target.
With this you can encourage people to use other content within' the wilderness by *example* Killing a wilderness big boss decreases that time by 15 minutes and a demi-boss decreases it by 5 minutes.
Also there needs to be a way to encourage players to pool in certain areas. Create 'hot-spots' that somehow reward people for being in them like a slow prayer regeneration area like Greaters or if 'EP loot' is introduced, it will only appear in those hot-spots.
Hot-spots could be:
Edgeville
Varrock East all the way up to hill giants
Mage Bank
Green Dragons near Black Knight Fortress.
Those were the top pking areas back in the day and would be nice to see them return. Each hot-spot should have a different or better incentive to not make Edgeville the 'most efficient'.
But what's the point in a target system and a target if you get literally nothing extra as a result of killing them? You're paying and risking for the chance to fight someone? You can already do that in the wilderness and PvP worlds. What's the point of this update?
Same reason why people kill those risking nothing at Lava Dragons solely for K/D ratio.
But that was a rough idea for the hot-zones. The main idea is to get people in those zones to make it easy for others to find fights. I've done my fair share of deep wilderness pking and it's not fun hopping around to find a kill. This is why Edgeville was so popular and why PvP worlds are currently leading in 1v1 fights - ease of access.
Lava dragon killers drop onyx bolt tips and rune. I've made plenty from it. It's not solely about KDR. When people teleport up to a team and die instantly they'll realize it's stupid and stop trying.
As for hot zones what's the point if it's only to get a quick fight? Edge and PvP accomplish that.
16-Jul-2014 18:34:39