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Dev Blog: Bounty Hunter

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Rawrylol

Rawrylol

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(Continued from above)

It wouldn't work that you can only get a low risk drop if you have low risk yourself, but the chances would be greater. If you're not risking much and fall within the lowest bracket, your chances at getting the 'low risk reward' would be 35%, your chances at getting the 'medium risk reward' would be 10% and your chances at the 'high risk reward' would be 5%. This means that 50% of the time, you get no extra reward, which I think is fair. The numbers could rise as you progress up the risk chart, so the medium riskers could have 35% chance of getting the medium reward, 15% at the low reward and 10% chance at getting the high reward, while the high riskers would have 40% at the high reward, 20% at the medium reward and 10% low reward. Again, both the medium and high riskers would have a chance at getting nothing - 40% and 30% respectively.

I think this would be a good way of doing it. The rewards are fair and would help people to PK for longer while also being able to make profit, and would hopefully be enough to entice people to the BH worlds while not being so much that it completely destablises the economy.

I'd love to hear some thoughts on this, even more so from a JMod so they could tell me how stupid this idea probably is :P


EDIT - Ps**, it would get split up by a new page! Well, the first half of this is the last post on the previous page.

16-Jul-2014 18:42:50 - Last edited on 16-Jul-2014 18:43:45 by Rawrylol

mg e

mg e

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We don't want BH mechanics, if you don't plan on introducing rewards within a reasonable amount of time.

Instead of adding pvp statues and brawling gloves, we have a plethora of other things that can be added.

- Raw skiller resources that are scarce due to lack of bots.

What items you say? Sharks, Prayer potions (ranarrs), Oak planks, Gold ore, etc.

- New item modifications that will make them turn to dust after x-period of time, which will act as an item sink simultaneously.

What items to be modded? Dragon armor, used to be prestigious but now it's pathetic and only newbs use it. Add some specific new changes like additional offensive slash\crush\stab bonuses and perhaps small strength bonus.


Please address that loot and specific BH rewards is what we want, not just the mechanics that honestly don't do much to bring in amateur players.

Wasn't the wilderness r*juv all about bringing in players (ALL players, not just veterans and pvpers) into the wilderness to collect resources and kill boss for area specific loot?

16-Jul-2014 18:44:10

kttyslyr4567

kttyslyr4567

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I support your ideas; however, I feel that comments have been ignored. First, let me provide one suggestion to an idea, and then I'll continue with what has been blatantly ignored.

"The player will then be given a target that is on the same world as them and is within 10 combat levels."

That's a huge difference, I'll ONLY be okay with this IF targets with closer combat levels are given priority!

Also...I feel that you have ignored the fact that many people think PvP worlds should be eliminated and I feel you have ignored the fact that many people want some sort of EP/bonus reward for killing targets.

16-Jul-2014 18:44:24

Alciel

Alciel

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Reduce the worlds, 2 for members. 3 is way too much.

Do not like the idea of teleporting to your target, the whole point of bounty hunter is to hunt people, giving us the reason of saying, there might be a group of people waiting for you when you teleport there can be countered by the fact that if you actually hunt your target there could very well be the same group of people.

Instead of paying 10k for a target make it so that you have to wait a certain time period within the wilderness to be assigned a target. Once you have successfully killed your target you have to wait 2 minutes before you can leave the wilderness, this puts more of thrill to bounty hunter.

You need a reward system, plain and simple. After the initial release i see this becoming more dead content without it. Maybe have a high reward store for every successful kill like the NMZ shop.

Please make sure to put as much detail into the question in those polls, as you very well know that majority of the voters do not read the dev blog.

16-Jul-2014 18:44:55 - Last edited on 16-Jul-2014 18:51:54 by Alciel

Chimps
May Member 2020

Chimps

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Original message details are unavailable.

Like I said before, an EP system or additional loot system is unlikely to pass a poll. This is why we are polling the mechanics and once they are in, we can look at how to incentivise it further.


If this is the reason, get in contact with video makers / live streamers to explain to their viewers why extra loot is REQUIRED for BH to not be dead content. You have a strong relationship with content providers with big audiences, use it.

16-Jul-2014 18:45:45

Sfa05

Sfa05

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Of course, if there are 20 of you hanging around in the Wilderness, you can bet there'll be 40 DI coming after you before long. More people in the Wilderness will attract more people and that is good for clans. If players are teleporting into clans and getting killed, then they'll learn to not teleport straight to the player... or perhaps it is a risk they want to take.

(quote thing not working for me) No DI won't hit us lmfao..Anc fury will stand around in GMT time zones, RoT EST. We'll each probably take different worlds and locations while we have scouts looking for loot in other worlds. It's no consequence at all for us and we'll all profit out of it. MMK please reconsider this update. It will only hurt. We won't get more action because of it either trust me. Avoiding each other will be just as easy if not easier than before with a target system.


You understand the point right, if there are people in the Wilderness it will attract more people into the Wilderness. The end result of any PvP update won't be that a clan will go and kill everyone, we've seen that at clusters, the Wilderness update and clan fights and so on, there will always be contenders and if this leads to clan clusters every week that is encouraging PvP activity.

No you're really not understanding what it is I'm saying. Why are you being so stubborn when most of the posts here have been negative? This will not increase wilderness activity at all. We're already PKing every day only now we'll just kill people using BH worlds. When they realize we do this they'll stop coming and BH worlds will be useless. It won't change anything exceptf or the first day at most.

Can you just scrap this version of the idea or are you guys really that committed to something that has next to no support? Please don't make a mistake here.

16-Jul-2014 18:46:06

[#MDHHNKKDU]

[#MDHHNKKDU]

Posts: 2 Bronze Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
I support your ideas; however, I feel that comments have been ignored. First, let me provide one suggestion to an idea, and then I'll continue with what has been blatantly ignored.

"The player will then be given a target that is on the same world as them and is within 10 combat levels."

That's a huge difference, I'll ONLY be okay with this IF targets with closer combat levels are given priority!

Also...I feel that you have ignored the fact that many people think PvP worlds should be eliminated and I feel you have ignored the fact that many people want some sort of EP/bonus reward for killing targets.


Support

16-Jul-2014 18:46:56

Onu-sama

Onu-sama

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Well I don't have a clan for pvp so I guess I'm out of teh equation... Just going to be a bunch of maxed kids dding at Gdz and waiting for some unsuspecting fool to make the mistake of teleing to one of there clan mates. Most likely they will be spamming lelelele, Kappa and rekt to get you angry while they kill you. :@

16-Jul-2014 18:47:12 - Last edited on 16-Jul-2014 18:47:50 by Onu-sama

ktyyslyr458

ktyyslyr458

Posts: 2 Bronze Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
I support your ideas; however, I feel that comments have been ignored. First, let me provide one suggestion to an idea, and then I'll continue with what has been blatantly ignored.

"The player will then be given a target that is on the same world as them and is within 10 combat levels."

That's a huge difference, I'll ONLY be okay with this IF targets with closer combat levels are given priority!

Also...I feel that you have ignored the fact that many people think PvP worlds should be eliminated and I feel you have ignored the fact that many people want some sort of EP/bonus reward for killing targets.

Support
You feel the poll will fail; however, you never know. Please poll it so we all know instead of think.

16-Jul-2014 18:47:51 - Last edited on 16-Jul-2014 18:51:28 by ktyyslyr458

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