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Dev Blog: Bounty Hunter

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pooping afk
Nov Member 2023

pooping afk

Posts: 1,815 Mithril Posts by user Forum Profile RuneMetrics Profile
Honestly, there's no hope for this. The clan world has directly told you what you need to add in order for it to stay alive, but instead you're continuing to listen to people that don't know what they're talking about. What is the wilderness going to be when RoT, VR, DF, DI eventually close because of how boring you're making it? There's going to be a wilderness equal to that of the one that was existing days before EoC was released. It'll be utter garbage.

The clan world is already dying, whether you all realize it behind the closed doors or not and without the clan world, the wilderness is nothing. There's no competitive scene which is what strives the wilderness population into making teams, forming other clans and progressing on. These are the exact same mistakes you made for Bounty Hunter, Clan Wars, etc. You don't listen to the people that actually use the wilderness as their daily gameplay.

Without EP, this is going to fail. If you want this to work, take out the PVP worlds that are currently available and do it EXACTLY how it was in 2010 with the same mechanics. Not lazy crap or stupid "solutions" that ruin the entire experience.

4 worlds.

1. P2P - PVP/EP/Target System. Wilderness only.
2. P2P - PVP/EP/Target System. Wilderness only, backup world.
3. P2P - PVP/EP/Target System. Full area PKing like the current PVP worlds with hotzones.
4. F2P - PVP/EP/Target System. Wilderness only.

If the economy issue is what's really holding you back, then that's something we can easily face later on in other aspects of the game by taxing certain things, making some things degradable, etc. That shouldn't be what decides whether or not the wilderness stays alive. You put botting before us before, now it's the economy. We had this mechanic in-game for years back in 2010 and it was your most active/populated era in history.

If this isn't done, then don't expect there to be a clan world by the Summer of 2015 because there won't be.

16-Jul-2014 17:24:55

Mod Ronan

Mod Ronan

Jagex Moderator Forum Profile Posts by user
Original message details are unavailable.

1) Why add the teleport to target spell? This reduces the risk to the hunter, if you're giving someone the ability to teleport across the whole Wilderness, straight to their target what risk do they have other than their target fight? I feel to add a bit more risk to the whole thing, having players track you down on-foot across the Wilderness would be a lot better. Adding activity to all parts of the Wilderness as hunters will be walking everywhere.

I think that a teleport comes with a different set of risks. You have a rough idea of the direction of your target, but you have no idea how deep in the wilderness they are, how many people are with them or whether or not it is multi-combat. Teleporting to your target is a big risk in itself, and could see you instantly killed by a team.

Original message details are unavailable.
2) Having to pay 10k for a target? Why? Surely having players actually having to stand in the Wilderness would be better for activity overall, much like before when you would be assigned a target after spending time in the BH world/Wilderness.

I agree. I think that is something we could look at changing (or at least re-working somehow).

Original message details are unavailable.
3) Will the targets be the same? So e.g: If I get a target called 'A' will his target be myself as well? If so how will pjing be combated? This was hugely abused in single where you could force a 2v1 situation and many people disliked this. Will this be fixed?

The PJ system would be as it currently is in the wilderness. Having someone as a target doesn't allow you to interrupt their combat, you'll simply have to wait it out.

Original message details are unavailable.
4) What rewards would a bounty hunter receive other than loot for killing his target? If you spend 15-30 min's hunting your target and a couple 100k on supplies just to kill him for some basic items (50k alch isn't that much), are you planning to add a reward shop for players to spend their bounty hunter points in? For things such as raw supplies e.g: raw sharks, potion ingredients, tanned hides, uncut gems, etc.

We were concerned with any bonus loots/rewards impacting the likelihood of the gameplay mechanics passing the poll. The second that bonus loots come into question players will have significant concerns in terms of the impact on the economy, and it would probably lead to Bounty Hunter not passing.

For now we want to get the mechanics into the game so that more players will be able to see the value of adding rewards to the activity.

Original message details are unavailable.
5) Do people get each other as target? Or does person A gets person B as target, while person B gets person C. I think the latter would be more interesting. In the first case, when you get assigned a well known PKer as your target would probably stay in edge and beg for a dds dm rather than go and fight him. Especially if he has a big team and can see you coming via the arrow. But if he doesn't know you are his target you could scout him to see if he is solo and decide to sneak up on him. Or would that be an unfair advantage for the bounty hunter?

As it stands the plan was to not have shared targets. Player A targets player B who targets player C.
@JagexRonan

16-Jul-2014 17:29:25

Hey Jase
Sep Member 2007

Hey Jase

Posts: 528 Steel Posts by user Forum Profile RuneMetrics Profile
First of all 3 worlds is too many, limit it to just 1 or 2. Removing Pvp worlds wouldn't be a bad idea either. But most importantly there needs to be
some kind of incentive to kill your target
...not just killing them for the fact that they are your target, there needs to be some sort of reward for this. Whether this is a small chance of Pvp armour/weapons or some other reward ...Just something to attract people to play Bh rather than normal wilderness fights. Also paying for a target is just ridiculous, you should just be assigned a target after a certain amount of time, or after you kill your previous target.

16-Jul-2014 17:29:27 - Last edited on 16-Jul-2014 17:34:12 by Hey Jase

Eluw
Aug Member 2008

Eluw

Posts: 7,640 Rune Posts by user Forum Profile RuneMetrics Profile
"Anyone willing to take on the challenge of hunting a player down will have access to the spell Teleport to Target which will teleport them directly to the player they are tasked to kill. This would be a great way to surprise your target and catch them off-guard."

I was reading through the dev blog and I was really starting to look forward to the update until I saw you can teleport directly to the hunted, it removes the whole idea of bounty hunter , you may as well just PK on a PvP world if the teleport is implemented. What I imagine is you get assigned you target, and then you gear up and have to either fight or chase them, meaning that torag's set or whip special attack may be useful in reducing the targets run energy or even stun magic spells but directly teleporting to them just means they have to fight because your already right next to them. Personally i'd say just get rid of the idea instead of trying to adapt the idea into something else, it is called bounty HUNTER after all :) .

~Eluw

16-Jul-2014 17:29:38

faithovrfear
Dec Member 2023

faithovrfear

Posts: 44 Bronze Posts by user Forum Profile RuneMetrics Profile
I would vote to keep pvp worlds because I loved them back in their zenith. The ep system was also a lot of fun to play around with. I have fond memories of no-iteming in Lumbridge and seeing how long I could survive and what gear I could rack up. The ep system also allows items of high value to sustain their prices, due to the rng drops. The ep system would not conflict with people who would like to receive all the loot from their kill, as there will still be regular pvp. Hopefully the ep system will at least be polled.

16-Jul-2014 17:34:13

D3t Myth

D3t Myth

Posts: 206 Silver Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
"
I was reading through the dev blog and I was really starting to look forward to the update until I saw you can teleport directly to the hunted, it removes the whole idea of bounty hunter , you may as well just PK on a PvP world if the teleport is implemented. What I imagine is you get assigned you target, and then you gear up and have to either fight or chase them, meaning that torag's set or whip special attack may be useful in reducing the targets run energy or even stun magic spells but directly teleporting to them just means they have to fight because your already right next to them. Personally i'd say just get rid of the idea instead of trying to adapt the idea into something else, it is called bounty HUNTER after all :) .

~Eluw


The teleport adds risk. Your target could be in lvl 50 wildy, or in Draynor Village multi with a team. You may die instantly when you teleport.

16-Jul-2014 17:35:02

Hawk111221

Hawk111221

Posts: 1 Bronze Posts by user Forum Profile RuneMetrics Profile
Why is there a need to have 4 member worlds?
Just bring 2 worlds 1 high risk world.
And one thing for sure i am not gonna chase down targets just to get on a scoreboard, try to get something like statues in the game.
PvP with a bh system will also not work for me it will kill single pking since there is a stupid timer;/

16-Jul-2014 17:35:42

D3t Myth

D3t Myth

Posts: 206 Silver Posts by user Forum Profile RuneMetrics Profile
126SOUTHEAST: "If the economy issue is what's really holding you back, then that's something we can easily face later on in other aspects of the game by taxing certain things, making some things degradable, etc."
Statuetes brought a huge amount of gold into the game, no reasonable tax will solve a problem like that. Besides, what the hell is the point of bringing in lots of gold, then taxing it to get rid of it? Just don't introduce it in the first place... -.-

To those above who want EP, it will weaken the economy as it did back when EP was in RS. NO EP!

To be honest the best idea would be to implement a toggle in pvp worlds.
As in if you want to play BH, you can pay the 10k and that makes you able to be assigned a target and be assigned as a target. The 10k would automatically skull you with the red/blue/green/white skulls based on amount of risk. That way it will not divide the community more, while maintaining pvp worlds and BH.

And please explain the mechanics a little more; does the 10k go down the drain if your target logs out? Does your target also have you as their target, or a different player?

16-Jul-2014 17:36:27 - Last edited on 16-Jul-2014 17:37:21 by D3t Myth

pooping afk
Nov Member 2023

pooping afk

Posts: 1,815 Mithril Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
I would vote to keep pvp worlds because I loved them back in their zenith. The ep system was also a lot of fun to play around with. I have fond memories of no-iteming in Lumbridge and seeing how long I could survive and what gear I could rack up. The ep system also allows items of high value to sustain their prices, due to the rng drops. The ep system would not conflict with people who would like to receive all the loot from their kill, as there will still be regular pvp. Hopefully the ep system will at least be polled.


It won't. Game will die again due to people that don't actually PK, voicing their opinions about PKing. Then when Jagex realizes that 90% of the main clans have closed, they'll bring out everything we initially asked for and it'll be too late. Another 50% of the player base gone just like it happens every single time.

Unfortunately, this time around everyone is in their 20's and there won't be a "return". We could do that when we were like 16, but people have lives now and this is the last run Jagex has at improving the PKing experience and they're taking a giant doodoo on it.

16-Jul-2014 17:37:17

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