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Dev Blog: Bounty Hunter

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T o m m i
Dec Member 2010

T o m m i

Posts: 3,190 Adamant Posts by user Forum Profile RuneMetrics Profile
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The teleport is a dumb idea, nobody would use it because if your target isn't at edge wildy he will most likely be at multi you would get instantly killed.

Also, back in the day in craters and bh worlds you couldn't run back after dying to pick up your untradeables, so can you please make untradeables items disappear and turn into coins on death in these worlds?
There's people who don't pk because they don't have the untradeables and they would have to use worse gear and risk more, and some people are afraid of losing them due to dc/getting blocked for them so they decide not to pk. And it can be really hard to profit from rune pking because people risk like 150k and supplies cost so much.

Will kills I get before we get hiscores for bh count too, so If i get 5 kills and then you add the hiscores at a later date it would start at 5? I really hope so.


Yep, owning untradables makes perfect sense.


huh? so you think it's good how people can use some of the best gear without even risking it?


Sorry, I meant, we'll make them drop as gold. owning and in pwning.


Ah, that's good.
Btw could you please make kills below lvl 20 count too towards the K/D thing we currently have? You made kills below 20 not count to prevent boosting, but it's way easier to boost with edgeville respawn and using the lever. And who cares if someone boosts cuz there's no highscores or anything?

16-Jul-2014 18:58:13

Virtuart
Jun Member 2023

Virtuart

Posts: 51 Iron Posts by user Forum Profile RuneMetrics Profile
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I haven't read everyone else's comments so sorry if I am repeating what many have already said.

Players need a motive to go and hunt down a target (previously it was for much better loot which we all know was fun, but costly to the economy).
Therefore, I suggest that some form of reward in terms of drops is added as a bonus. This could be a statuette or perhaps those old PvP armours that were degradable. This of course would be too damaging, which is why I would suggest killing your target should only give you a small chance of receiving a bonus item. This small chance could perhaps be dependent on the amount your target is risking, for example if they had the lowest form of skull over their head then the chance of receiving a bonus item would be very slim. This chance could then be increased in small increments for each tier of risk your opponent has.

I also believe that you should be able to get a target from staying in the wilderness for a period of time, like the old BH worlds. Otherwise my previous suggestion would still be abusable.


HOW is your reward not their loot?

16-Jul-2014 18:59:31

Cults

Cults

Posts: 43 Bronze Posts by user Forum Profile RuneMetrics Profile
Don't waste your time trying to add a mechanic that will fail because you're too stubborn to add or work out new loot to attract average players into the Bounty Hunter worlds...

Yeah pvp statues and brawlers in their original form were too much, but you act like you can't change them?

OM**G inflationscape! Yeah ok, tell everyone at world 301 pc bank to stop high alching then... They bring in millions of coins every single hour.

The major culprit for the hideous economy on RS3 is because of coinshare and Gwd and Nex and corp. Items being sold for below market value actually were giving teams coins for market value which created a wall of surplus expensive items that didn't change in price quick enough to be absorbed into the economy. Think of a person being constipated, well that's how the economy was in RS3 due to poor Grand Exchange mechanics and slow response to real-time economy.



The reason the bounty\pvp worlds originally flourished was due to EVERYONE having a chance at making a nice bit of wealth due to randomized and extremely expensive loots. Yes people abused 26k\76king, but that's YOUR fault (Jagex). Should have coded better and removed all loopholes immediately.

Pkers, pvmers, skillers, newbs, average players were all flocking to original pvp\bh worlds because it was great profit and brawling gloves were absolutely coveted.

Want success? Attract everyone, not just twitch streamers and a couple of kids who pk all day because they have nothing better to do.

16-Jul-2014 19:00:26

Virtuart
Jun Member 2023

Virtuart

Posts: 51 Iron Posts by user Forum Profile RuneMetrics Profile
I just don't understand how JaGex doesn't realise that a bunch of 13 year old's advice isn't really all that good...PVP worlds are easier and a lot safer than the craters. You can't tele out of the crater. Please stop all your development if you're just going to waste all of the real players' time. We want good content.

16-Jul-2014 19:03:10 - Last edited on 16-Jul-2014 19:05:42 by Virtuart

Onu-sama

Onu-sama

Posts: 236 Silver Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
I just don't understand how JaGex doesn't realise that a bunch of 13 year old's advice isn't really all that good**** worlds are easier and a lot safer than the craters. You can't tele out of the crater. Please stop all your development if you're just going to waste all of the real players' time. We want good content.


Support 110%.

16-Jul-2014 19:03:48

GGm
Aug Member 2023

GGm

Posts: 394 Silver Posts by user Forum Profile RuneMetrics Profile
So you are telling me if i get a skill cape with a high alch value of 59,400 coins i can get high risk fights without risking anything?
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16-Jul-2014 19:03:56

Virtuart
Jun Member 2023

Virtuart

Posts: 51 Iron Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Don't waste your time trying to add a mechanic that will fail because you're too stubborn to add or work out new loot to attract average players into the Bounty Hunter worlds...

Yeah pvp statues and brawlers in their original form were too much, but you act like you can't change them?

OM**G inflationscape! Yeah ok, tell everyone at world 301 pc bank to stop high alching then... They bring in millions of coins every single hour.

The major culprit for the hideous economy on RS3 is because of coinshare and Gwd and Nex and corp. Items being sold for below market value actually were giving teams coins for market value which created a wall of surplus expensive items that didn't change in price quick enough to be absorbed into the economy. Think of a person being constipated, well that's how the economy was in RS3 due to poor Grand Exchange mechanics and slow response to real-time economy.



The reason the bounty\pvp worlds originally flourished was due to EVERYONE having a chance at making a nice bit of wealth due to randomized and extremely expensive loots. Yes people abused 26k\76king, but that's YOUR fault (Jagex). Should have coded better and removed all loopholes immediately.

Pkers, pvmers, skillers, newbs, average players were all flocking to original pvp\bh worlds because it was great profit and brawling gloves were absolutely coveted.

Want success? Attract everyone, not just twitch streamers and a couple of kids who pk all day because they have nothing better to do.


The way bounty hunter originally flourished, had NOTHING to do with PVP worlds.

16-Jul-2014 19:04:37 - Last edited on 16-Jul-2014 19:04:54 by Virtuart

Mila of 2022

Mila of 2022

Posts: 243 Silver Posts by user Forum Profile RuneMetrics Profile
Lots of good ideas can be used from this thread.

Quick find code: 322-323-684-65308713

I hate to keep echoing others, but they are right we do need extra and additional motivations by being rewarded with more loot and special items only obtained on bounty hunter & pvp worlds.

Honestly i don't think i'll be supporting Bounty, if it's not done right from the get go.

Poll the rewards separately, give different variations just in case something doesn't reach high enough consensus with the community. Think outside the box, give us something new and exciting. I have faith in you guys!! <3

16-Jul-2014 19:06:08

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