Forums

Dev Blog: Bounty Hunter

Quick find code: 380-381-61-65435572

Vengeance I

Vengeance I

Posts: 629 Steel Posts by user Forum Profile RuneMetrics Profile
BH worlds are pointless, they were made to REPLICATE wilderness when free trade didn't exist. Craters were awesome because you couldn't teleport out or recover untradebles, and the 3 minute 'rogue' penalty for looting added an extra dimension of risk to the game**** craters are also much smaller than the wilderness which makes finding fights easier. They also don't need any additional rewards (apart from the cash bonus Mandrith used to give for 10 target kills) - this keeps pvp armour out the game whilst also rewarding some coins for hunting your bounty.

The OSRS team really need to look into this, because at least craters are unique (unlike BH worlds).

17-Jul-2014 02:42:22

SatanicMuffn
Nov Member 2023

SatanicMuffn

Posts: 54 Iron Posts by user Forum Profile RuneMetrics Profile
I read the first ten pages of comments and I think I have a pretty good idea of how to satisfy most people. I seem to be the only one coming forth so far with a PVM/Skiller friendly position.

1. Remove the 10k cost to get a target.

2. Two bounty hunter worlds, with one F2P BH world. Add the option for bounty hunter upon crossing the wilderness ditch with the required alch value of items, and find a suitable target soon. Not sure why there should be a time to wait.
Having only two available BH worlds will mean that clans won't be able to so easily avoid one another.

3. Keep the teleport spell. Add a warning that lets the player know the full risk and that they could be teleported to any place in the wilderness. Let them make an informed decision otherwise people will complain that they got lured, which is the point of this. You take the risk to save time and surprise your opponent and you may
be killed by a clan in the attempt.

4. Rewards. There needs to be something, and EP IS. NOT. THE. WAY. TO. GO! Statues would RUIN our economy, and as a PVM/Skiller I cannot vouch for getting raw materials or otherwise tradable things from doing BH. So I have some rewards I think would be good, which wouldn't ruin the economy or negatively affect non-pkers for the benefit of the pkers (which is very self centered).

Untradable, degradable combat outfits that give attack bonuses. These can be purchased with BH points, one piece at a time. One for melee, magic, and range, when you wear the full set, you get a high attack bonus in the affiliated combat type. The downside to wearing this is that it has lower defence stats than normal armours. The more damage you take while wearing it, the sooner it degrades. It has no requirements to wear beyond the purchase (and only works on your BH tagets, maybe?) due to the negative effect of low defense. Maybe cosmetic rewards as well?

I will expand a bit more in my next comment.

17-Jul-2014 02:43:12

Need GeePee

Need GeePee

Posts: 1,436 Mithril Posts by user Forum Profile RuneMetrics Profile
I rejoined old school Runescape because of the upcoming "bounty hunter" system. Although I've played and pked since old school classic, the Bounty Hunter world system was my favorite pvp era.

THIS current system however would be a terrible implementation into the game. It frankly only really provides a target and a teleport. Nothing more. THIS WOULD BE SO MUCH WASTED POTENTIAL.

As a veteran of this game and an economist IRL I would like to outlay a few benefits the 2010 system provided. (I believe a similar BH system to the old BH worlds would be exponentially better than this current content)

-Massive item sink
Bounty hunter worlds presented the greatest item sink in the history of this game. THAT IS A GOOD THING. In current OSRS there is nothing taking the common pking items out of the game. ( DDS, D scim, Rune items, Whips, Mystic, Food/potions ETC..)
This item sink has a DIRECT benefit to skillers. The removal of these items decreases supply and increases demand which clearly results in increased prices. = increased profits for skillers.

-Encouraged Skilling in wilderness
For BH worlds to be implemented effectively into rs it is absolutely essential that Brawler-like items be included as drops. Brawlers provide a incentive for pkers to skill in the wild AND skillers to pk. And in turn it provides targets for pkers to hunt. THIS REINFORCES THE WILDERNESS ECOSYSTEM ON ALL LEVELS.

My vision for this system would require much more development time, but it could be wilderness saving.

Potential to receive an opponents items vary on alch value.
RUDIMENTARY Examples:
40% chance to receive a item if alch value is under 45k.
60% if 45k-80k
75% 80k+
This is set up so that if you pk a valuable item odds are you will get it. roughly 50/50 odds less expensive items leave the game

Other stuff:
Risk to gain EP
degradable pvp weapons/armor
statues that can be sold for GP BUT NOT OVERPRICED so it keeps inflation low

17-Jul-2014 02:48:46

SatanicMuffn
Nov Member 2023

SatanicMuffn

Posts: 54 Iron Posts by user Forum Profile RuneMetrics Profile
My above suggestions for BH rewards I believe is the best I've read so far. As I already mentioned, it is skiller/PVM friendly, as it is untradable, not overpowered (the concept itself is balanced, you have better hit potential but so does your opponent), and it doesn't last forever.

Of course the benefits need to outweigh the negatives, so maybe you could use it on anybody in the wilderness, maybe it degrades overtime instead of based on damage taken while wearing it. Whatever the case, the offensive stat bonuses need to out weigh the defensive stat losses. This degradable armour set need to have poorer defensive stats than your conventional armour, like rune, mystic, or black *'hide, and better attack bonuses. The attack bonus has to outweigh the loss of defensive bonuses. If the loss in defense against slash/crush/stab is -10, then the attack bonus should be +15. The specifics can be up for debate, but I think this is a pretty solid concept.


Upon death, the person wielding the untradable armour will drop coins. You need the
full set to have the benefits, that way it's not too easy to get.

Kill targets for points, buy this armour, get better attack bonuses, but as your chances of doing high damage increases when wearing it, so does your opponent's.

If all works well the armour isn't like vesta's or Statius or such, I hope it's a balanced concept that can be well replicated in game. If you see a legitimate problem in my comments, feel free to reply, although don't reply to me telling me that because I don't PK every day my opinion is null. Even if I never planned on PKING I still have a say in this update as I would be affected, especially if they brought back EP or the ability to buy gathered resources.

17-Jul-2014 02:52:58

Need GeePee

Need GeePee

Posts: 1,436 Mithril Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
My above suggestions for BH rewards I believe is the best I've read so far. As I already mentioned, it is skiller/PVM friendly, as it is untradable, not overpowered (the concept itself is balanced, you have better hit potential but so does your opponent), and it doesn't last forever.

Of course the benefits need to outweigh the negatives, so maybe you could use it on anybody in the wilderness, maybe it degrades overtime instead of based on damage taken while wearing it. Whatever the case, the offensive stat bonuses need to out weigh the defensive stat losses. This degradable armour set need to have poorer defensive stats than your conventional armour, like rune, mystic, or black *'hide, and better attack bonuses. The attack bonus has to outweigh the loss of defensive bonuses. If the loss in defense against slash/crush/stab is -10, then the attack bonus should be +15. The specifics can be up for debate, but I think this is a pretty solid concept.


Upon death, the person wielding the untradable armour will drop coins. You need the
full set to have the benefits, that way it's not too easy to get.

Kill targets for points, buy this armour, get better attack bonuses, but as your chances of doing high damage increases when wearing it, so does your opponent's.

If all works well the armour isn't like vesta's or Statius or such, I hope it's a balanced concept that can be well replicated in game. If you see a legitimate problem in my comments, feel free to reply, although don't reply to me telling me that because I don't PK every day my opinion is null. Even if I never planned on PKING I still have a say in this update as I would be affected, especially if they brought back EP or the ability to buy gathered resources.


First off if statues are implemented into the game in a manner where they are not over kill they will benefit the game. small inflation is good for an economy. that is a fact. cosmetic outfits.. just wow

17-Jul-2014 02:57:00

TheMoon Bear

TheMoon Bear

Posts: 100 Iron Posts by user Forum Profile RuneMetrics Profile
We want a 2009-2010 Version of BH.

So we do not want Player A to have player B as a target while player B has player C as a target. I personally hated this system. Player A should have Player B while Player B has Player A as a target.

Secondly there should be an
EP SYSTEM
. Just like it was in 2010. It can go off of Alch value.

We want randomized drops.
Such as statuettes - I know the concern for this and have a fix - instead of getting cold hard cash from an npc we should be trading it to other players - Why would Tommy want a statuette though? Because it will give him an EXP bonus in a skill of his choosing - Ancient Statuette for example giving the biggest/longest bonus while one of the Free to play stats gives much less. So it's based on rarity - Then you run into the question yourself of asking
"Do I want to keep this and use it myself for woodcutting - or sell it to Tommy?"


I do not think there should be a teleport to target - unless there is a warning of how deep/ if your wilderness is in multi or not.


People who aren't in clans also need a reason to go into a BH world. Right now there isn't much - an EP system would attract more people for better loots. Because right now I could just go into the random wild world and get the same loot in a wild world. Give me a reason to go to BH - it's the whole reason I've been making this account.

17-Jul-2014 03:05:41

SatanicMuffn
Nov Member 2023

SatanicMuffn

Posts: 54 Iron Posts by user Forum Profile RuneMetrics Profile
It ruined the economy because it brought in so much GP.

Simple economics. In the same way that 1,000 bots botting yew logs drops the value of yew logs because they are more plentiful, the value of GP goes down as millions of GP was once brought into the game through coinshare and PVP drops which were traded for GP.

As more GP is brought so quickly into the game it is devalued, it's much easier to get 1m pking and getting a statuette than it is to sell a bunch of silk to the silk trader in Ardougne until you have 1m gp. As the value of GP drops, prices of items rises. This is why in OSRS achieving a 10m cash stack is a much larger accomplishment than it is in RS3.

This devalue of the gold is known as inflation. Inflation is why the prices of various goods rises, even in real life. I don't quite remember what would stop the issue from balancing itself out, you would think with the rise of prices due to inflation that it would kind of solve itself, but for whatever reason is probably really obvious in terms of OSRS, I can't remember why it doesn't balance itself out. Whatever that reason is, inflation is bad for the economy.

17-Jul-2014 03:07:01

Homent
Feb Member 2024

Homent

Posts: 4,878 Adamant Posts by user Forum Profile RuneMetrics Profile
One of the
WORST
aspects of BH back in the day were targets hiding in multi zones.

Not all of us hide behind a clan of 50 people. It ruined BH so much for me, I have literally spent 2 hours waiting for my target who was hiding in multi to grow a pair and come fight me.

Do not let that happen in this version of BH.

17-Jul-2014 03:08:16

Need GeePee

Need GeePee

Posts: 1,436 Mithril Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
It ruined the economy because it brought in so much GP.

Simple economics. In the same way that 1,000 bots botting yew logs drops the value of yew logs because they are more plentiful, the value of GP goes down as millions of GP was once brought into the game through coinshare and PVP drops which were traded for GP.

As more GP is brought so quickly into the game it is devalued, it's much easier to get 1m pking and getting a statuette than it is to sell a bunch of silk to the silk trader in Ardougne until you have 1m gp. As the value of GP drops, prices of items rises. This is why in OSRS achieving a 10m cash stack is a much larger accomplishment than it is in RS3.

This devalue of the gold is known as inflation. Inflation is why the prices of various goods rises, even in real life. I don't quite remember what would stop the issue from balancing itself out, you would think with the rise of prices due to inflation that it would kind of solve itself, but for whatever reason is probably really obvious in terms of OSRS, I can't remember why it doesn't balance itself out. Whatever that reason is, inflation is bad for the economy.


well no ****. but like I Said, slight inflation is good. a steady and balanced cash-flow into the game through statues would be good. The item sink aspect of bh worlds counteracts the inflation and keeps it in check. go read my post. please.

17-Jul-2014 03:18:04

Quick find code: 380-381-61-65435572 Back to Top