"First off if statues are implemented into the game in a manner where they are not over kill they will benefit the game. small inflation is good."
I already gave you an alternative that replaced PVP armours that were overpowered, tradable and ruined other aspects of the game and an alternative incentive to BH. I don't think you even bothered to read it. Untradable reward that can be purchased with BH reward points and benefits you in the wilderness.
You can say just about
anything
could be done right if it's done right.
Just saying "Well, such and such should be in the game because it could be introduced into the game in a way that they will benefit the game," is not a valid argument. It doesn't support your point of view because anything can, in theory, be done right. What we don't know is how to do it "right". That's why we're making suggestions like I have. Giving me straw man arguments about how your precious statuettes could be done right isn't a valid criticism of my suggestion which you didn't even recognize.
As is you can already make bank from PKING. We don't need large amounts of gold to come into the game, and even if we did, why should pkers be the only ones who are given this extra incentive? My alternative offers fair enough incentive, does it not? If you get the armour(s) that I suggested then you have a better potential to PK more people, earning you more loot for you dedication as a Bounty Hunter.
The game needs a fair balance in terms of PVP-PVM-Skilling. PVP can lose you a lot of money, or you can very quickly accumulate a lot of wealth. PVM doesn't have the potential to ruin your bank like PVP, but it takes longer and more luck to get a huge drop. Skilling is a sure way to safely earn money, but it's the slowest, usually. If you've already got a guaranteed loot drop depending on your opponent, why the need to make the game unbalanced giving PKERS even MORE loot potential?
17-Jul-2014 03:46:54
- Last edited on
17-Jul-2014 03:48:07
by
SatanicMuffn