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Dev Blog: Bounty Hunter

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PvM Mil

PvM Mil

Posts: 4 Bronze Posts by user Forum Profile RuneMetrics Profile
too many bh worlds not enough players to fill that many worlds. 1-2 p2p and 1 f2p is fine. i think you guys should remove pvp worlds because there are barely any pkers and most of the people in pvp worlds use it for skilling because there aren't any people there. with the removal of the pvp worlds the community PKs in one pvp system and doesn't split the likelihood of finding prey.

oh and no tele to target, only works in bh craters and not the wilderness itself.

what about introducing brawlers as a random reward for target kills?

do you need to be able to risk to get a drop or to enter the wildnerness? if enter the wildnerness it will be a tad more difficult for those trying to get untradeables back.

anyway i can't wait to start pking again!

17-Jul-2014 08:12:08

Prayerless

Prayerless

Posts: 20 Bronze Posts by user Forum Profile RuneMetrics Profile
Just have to throw this out there:

LLLLLLLLLLLLLLLLLLL, at the kids screaming for a crater.

No, bads. Crater isn't happening period.

You don't get to have your pathetic crater excuse for PvP in which you are able to attack players OVER TWENTY (or more!!!) LEVELS LOWER THAN YOU.

Deal with the +/- 15 CBs in PvP worlds (outside the wildy ofc), or the Wilderness system of +/- 1 cb per Wildy level.

Quit begging for Jagex to allow you to be bad like you were in early crater BH.
Either it was multi and complete masser scum, or it was solo and the lowest level accounts per crater were destroyed by the highest level accounts per crater.

^Both are terrible for actual PvP. They're fine if you're a scrub who's just gonna mass with your clan and wait til someone comes to the center of the crater looking for their target - so you and your clan can destroy them with no chance. They're fine if you're only interested in fighting people vastly lower levelled than you... but then what happens to the people who got massed by your clan (if multi) and the low lvls who get zerged by high lvls (if single)?

They'll stop playing, or at least stop PvPing - and that is NOT what we want. Right?

For reasonable, fun PvP that will attract most players, craters were utterly terrible. When they were multi, solo/non-clanners had very little incentive to participate.
When they were single afterwards, low levels had nowhere to run (being stuck inside of a crater and whatnot) from higher levels trolling/ramboing them.

PvP should be fun for everyone - not just those of us at max/"maxed for our crater", or clan huggers.

Again. No, bads.
Be bad somewhere else. Cry for craters on an RSPS or something.

17-Jul-2014 08:23:49 - Last edited on 17-Jul-2014 08:32:18 by Prayerless

Pk For Audi

Pk For Audi

Posts: 14 Bronze Posts by user Forum Profile RuneMetrics Profile
Mr. Mods, I've think you've skipped an entire part of the pking environment almost entirely, making a profit. You seem to believe that all players profit from pking but the fact is most people do not.

Just as an example, I've made 200m Dh Pking, and almost every person I fight and kill stops pking entirely. It is too costly to pk as an average player and the only way to continuously pk is to profit like me. But, i am only a handful of people. Just alone the pkers like myself essentially target all the bad players and basically make them quit pking before they even had a chance to get good at it. Even an average pker (1:1 Kd while rune pking) cannot profit even remotely because of supply costs.

Pking was a huge success during the bounty hunter world days because you did not have to be an amazing pker to pk! Now and days, a small percentage of ppl pk even though this is oldschool.

The once huge pure community is smaller because of the small amount of ppl profiting from small risk fights. Pures were so popular because they were able to make money pking.

MY SOLUTION: Don't add a shop with simple raw supplies because that is boring and will quickly die out. Add something to the drops so players get for there targets along with EP. (EP is another incentive to stay in the wild) Add a smaller reward drop for non-targets and a greater one for targets based on alch value risk. Also as Dual Target system rather then a vs b vs c as this is hectic and not reasonable.

Also, making a target a little harder to get rather then in 10 minutes for the extra loot based on EP (such as the old system), will be better the random contious player 1 vs player 2 vs player 3. And target teleport in the wild is absolutely horrifying in the fact it can be abused immensely. Just to shoot down some arguments, this will not unbalance the economy.

Overall, This combine would create a long lasting a growing pking community. Faster then it's growing now. I'd bet my life on.

17-Jul-2014 08:35:23 - Last edited on 17-Jul-2014 10:02:47 by Pk For Audi

LordSith_666

LordSith_666

Posts: 294 Silver Posts by user Forum Profile RuneMetrics Profile
Well i would like to be the first to thank you for
1)A reasonably overwhelming majority feel that the mechanics of BH being implemented into existing PvP areas in some way would be more suited to Old School rather than an entirely separate minigame or worlds.
2) NOT having to pay 10k for a bounty
3)Putting rewards in a separate poll.
4)50k min risk AND different wealth tier's

However,
IT seems people are torn between craters, worlds, and wildy bh worlds.
I believe in NO CRATERS, yes they do create a small space for a lot of people and no telly noobs, BUT they ruin the pking landscape that is the wilderness!

So with NO craters, you are left with ONE world with pvp BH mechanic's anywhere and everywhere.
And ONE world with pvp BH mechanic's only in the wild.
And ONE of each world for FTP.

The reason i say one world is the average # of players per day is waaayyy low enough to handle this now and for a long time to come. Come on do you realy see 2k people on a PVP BH world AND 2k people in a BH wildy world?

Ok with that settled i would also like to thank you for pointing out it will not be target A vs B, rather A vs B vs C vs X :D this adds great fear.

Now on the matter to teleporting, i dont give a **** what anyone says, you should have it. Reason, if you forsee the risk is to great then you still have a choice to telly or not to your target. That is if you are a "smart bounty hunter" you will learn to scout your targets/ stalk them. wait for the right time to pounce.

Also it would be wise to better inform fourm readers via PAGE ONE of the additions,corrections that are made by mods on pages 2-30.

Also i believe you should look into LEADERBOARDS a little more.
Bounty hunter Cape.
Top 100 on high scores has the ability to wield their BH cape. Their rank will be displayed on the cape. This number will change automaticly in real time with Leaderboards. This creates competition and reduces top BH players roaming the wild with 10,20,50+ clan mates in tow.

10min?wtf

17-Jul-2014 08:43:55

Hunterz noob

Hunterz noob

Posts: 120 Iron Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Mr. Mods, I've think you've skipped an entire part of the pking environment almost entirely, making a profit. You seem to believe that all players profit from pking but the fact is most people do not.

Just as an example, I've made 200m Dh Pking, and every person I fight a kill stops pking entirely. It is too costly to pk as an average player and the only way to continuously pk is to profit like me. But, i am only a handful of people. Just alone the pkers like myself essentially target all the bad players and basically make them quit pking before they even had a chance to get good at it. Even an average pker (1:1 Kd in rune) cannot profit even remotely because of supply costs.
Pking was a huge success during the bounty hunter world days because you did not have to be an amazing pker to pk! Now and days, a small percentage of ppl pk even though this is oldschool.
The once huge pure community is smaller because of the small amount of ppl profiting from small risk fights. Pures were so popular because they were able to make money pking.
MY SOLUTION: Don't add a shop with simple raw supplies because that is boring and will quickly die out. Add something to the drops players get for there targets along with EP. (EP is another incentive to stay in the wild) Add a smaller reward drop for non-targets and a greater one for targets based on alch value risk. Also as Dual Target system rather then a vs b vs c as this is hectic and not reasonable.
Also, making a target a little harder to get rather then in 10 minutes for the extra loot based on EP (such as the old system), will be better the random contious player 1 vs player 2 vs player 3. And target teleport in the wild is absolutely horrifying in the fact it can be abused immensely.
Overall, This combine would create a long lasting a growing pking community. Faster then it's growing now. I'd bet my life on it.


agree ^^^^

17-Jul-2014 09:29:12

00   O0  00o

00   O0  00o

Posts: 38 Bronze Posts by user Forum Profile RuneMetrics Profile
I am still of the opinion it is too early to implement bounty hunter. This is due to the fact that the wildy is still not very crowded. If we would implement Bounty hunter now we would spread the number of pkers over yet a bigger area. However, if it has to go in the game, I like this setup.

Furthermore, we are well under way of creating a truely unique runescape with the oldschool servers. I think we should stop with implementing old contend and start implementing only new contend. Definitly no bloody claws :)

Thanks for everything so far!

Kind regards

17-Jul-2014 09:30:28

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