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arrow nock

arrow nock

Posts: 17 Bronze Posts by user Forum Profile RuneMetrics Profile
Culture and community is what made PKing what is was many years ago. People didn't "safe". People didn't bring teleports to the wild. Times have changed. People realized you can practically never die in the wilderness if bring the proper food/potions/etc. The only way the wilderness truly becomes dangerous is past level 30 wild. People who PK in levels 1-4 all day have no fear of ever dying if they bring the necessary equipment.


That is why people feel the granite maul is necessary. Because, how else would you ever kill anyone? *cough tribridding cough*


Well, the PK culture of today dictates you PK at level 1-4 wild and you bring a granite maul and after you've used your special attack, you need to tele then restore your special attack and try again.


We need to make the wilderness dangerous and encourage people to pk outside of their comfort zone. PKing on a combat level 60 account is going to be limiting because you're freaking level 60...maybe go train then compete with the big boys.


PKing shouldn't revolve around level 1-4 edgeville Pkers. MSB/Granite Maul pkers.

16-May-2019 20:11:59

arrow nock

arrow nock

Posts: 17 Bronze Posts by user Forum Profile RuneMetrics Profile
My point is this. The granite maul should not dictate whether or not you can PK. There are many ways you can kill people within the wild. BUT, killing people who sit in level 1-4 all day would be challenging yes because they have the option of simply running.

If you want to get kills without the granite maul, learn to hybrid/tribrid.

The wilderness is a dog eat dog zone. No rules. BUT, the granite maul is an overly used, 50 attack weapon that NEEDS to be rebalanced.

16-May-2019 20:17:08

Rave Fam

Rave Fam

Posts: 394 Silver Posts by user Forum Profile RuneMetrics Profile
Yes to all the integrity proposals.

Yes to all the proposed polls.

Yes to Gmaul nerf, only if the attachment gives it slight buffs in accuracy/damage.
(its going to be more expensive)

YES to overhead prayers doing 60%.

NO to black d hide nerf.

17-May-2019 01:28:38

0 W N E D GF
Dec Member 2022

0 W N E D GF

Posts: 1 Bronze Posts by user Forum Profile RuneMetrics Profile
Does anyone pk with melee only in pvp p2p? lvls 3-70 is 75% rangers, 20% mage, 5% melee.
Its extremely difficult to get kills as is with melee only. The g maul is the only saving grace for melee pker's at low levels.

its hard to keep up with rune knifes hitting 18-low 20's be d bolted a 45...

When will melee have a fighting chance in pking at low levels?
in fact you want to nerf the g maul.....

my acc is 50 attk 82 str 1 def 40 range 13 prayer...

after the g maul update im going to be the worst acc to pk with. its my only account and i work alot so i guess thats when ima quit for a bit until pking will be worth wild again for melee pkers

17-May-2019 14:19:49

arrow nock

arrow nock

Posts: 17 Bronze Posts by user Forum Profile RuneMetrics Profile
keggyyy said :
Gmaul is only useful for level 1 defence pures. If you have low defence you should expect to get hit hard. For someone with high defence the gmaul is useless. It's useful for 0.2% of the entire game.


Where did that 0.2% come from?

I see your point. Outside of PKing, the granite maul isn't used. But Jagex's purposed change regarding the granite maul is for PvP. If what you're saying is true, then the change should occur because it would benefit PvPers and would not affect PvEers as they don't use it, seeing as it's useful for only 0.2%


Also, max mains use the granite maul. Often. And that's because of it's special attack. They don't auto attack with the granite maul. They use it's special attack. Which is what this is about

17-May-2019 17:11:53

99 Ch3wy 99

99 Ch3wy 99

Posts: 664 Steel Posts by user Forum Profile RuneMetrics Profile
gmaul is totally broken and has been since the original osrs days, but back then people did not use it as much so hence there was not as big of an issue with it.

Currently the PvP is bland and basic, you are forced to ONLY use a gmaul because everything else simply does not compare with its special attack and the weapon combinations it can use, such as ags/elder maul for a 4 attack combo that can kill you from full hp.

Make the gmaul spec cost 55%, it reduces some of its burst damage and not actual total damage, and hopefully introduce some new old meta's again, like people using the dd's or other weapons instead of just 1 weapon no matter what.

I cant stand this current meta, as a pker its so boring and bland and i think if the devs starting tweaking weapons and armors we would see a lot more activity.

17-May-2019 17:23:27

Ferocire

Ferocire

Posts: 10,978 Opal Posts by user Forum Profile RuneMetrics Profile
I'm for the f2p teleblock as magic simply does not work without it, not even in members. People don't seem to understand this, or they do and just don't care about game balance.

Some of the other changes though, less so.

Black d' hide does not need any nerfs, certainly not lower magic defense. If you lower the magic defense on the only accessible range armor, you're going to break the balance of the magic skill. (Note the price spike between d hide and karils.) The people who claims that magic constantly splashes against d hide are either misinformed or they're cowards who tries to pk in the lowest risk they can possibly get such as using crap like xerican. If it must be nerfed regardless, it should be to its melee defense only.

I've pked with magic almost exclusively for about a decade and d hide has never given me any significant problems.


Nonskulling is not a issue. The lack of risk is the issue , which is not exclusive to nonskullers...case in point, skulled AGS prods risking crap like d hide chaps. (Lowest risk in game while having some of the most reliable and highest KO potential. How is that ok?) You need to realize that not everybody nonskulls to have an advantage, some does it for the sake of variety and/or viability due to item dependency. You're now making it to where unskullers can't fight each other..how can removing options possibly help pvp activity?

Overheads do not need to be changed. 40% is plenty. 60% would just make the wilderness too safe in singles for anyone who knows what they're doing and would also increase ragging issues.

Gmaul is certainly overused, but I'm not sure if that warrants its nerf. Its only effective against low defense after all and content can or, at least, should not be balanced around pures.
OSRS Mage Tank.


Believe magic to only be for support? Think again. It's just as valid of a Pking style as melee and range is.

17-May-2019 18:05:19 - Last edited on 17-May-2019 18:19:29 by Ferocire

Alexa y
Mar Member 2024

Alexa y

Posts: 8 Bronze Posts by user Forum Profile RuneMetrics Profile
Hi.

I want to focus on the granite maul controversy and nerf proposals. Excuse the long essay.

I completely disagree that the granite maul itself needs to be nerfed and will vote NO to nerf it. Is it overpowered? Perhaps, but primarily to low defense pures who focus on a single strategy; range to melee or a melee combo. It is ubiquitous in bounty hunter and among 1 def pures from combat levels 50-70.
The fact is if you try to granite maul spec against opponents of higher defense levels you quickly realize it is not nearly as powerful against those players.
It is a classic weapon that has gotten deadlier because of the creativity and maturity of the playerbase, not to mention the entrenchment of the playerbase on specific styles of pking, as well as the introduction of hotkeys. With that though, we cannot forget that the general playerbase’s defensive tactics have also improved along with it. This is often ignored. A large percentage, dare I say most fights, don’t end in a finish.

One big, if not the biggest, concern voiced by PKers of all combat levels is the sheer quickness with which the granite maul spec can be delivered to the opponent.
The classic range-gmaul ‘instaspec’ is done like this: usually the granite maul is kept on the sixth row of the inventory space, first or second column in order to align it with the special attack bar on the weapon interface. After a suitable magic shortbow shot, at the end of the last game tick when the bow is in a near-neutral position, the granite maul is selected once, tab switched to weapon interface, spec bar clicked twice, and opponent clicked. This performs a devastating four attacks in quick succession, with both granite maul specs hitting instantaneously.

18-May-2019 00:43:59

Alexa y
Mar Member 2024

Alexa y

Posts: 8 Bronze Posts by user Forum Profile RuneMetrics Profile
But I maintain it is still easy to mis-click when performing this mechanic and most people simply aren’t fast enough to do it consistently on opponents who aren’t standing still like a rock. It’s essentially the delay tactic employed with ranged-2h, only with more clicking. It’s one of the few pking mechanics that require actual skill to perform. It is not easy in practice.
When performed correctly, it is a powerful tactic to finish a fight that probably would otherwise end inconclusively, just think of the way people are able to heal and the familiarity with distance, etc. With all of the complaining even pures do on each other in free-to-play worlds regarding at what health it’s “fair” to heal, you would think the granite maul would be an excellent weapon to remedy that.
One alternative way to instantly spec the granite maul is to stand in melee range and with the same timing as explained earlier, simply switch to gmaul and tap the spec bar twice. You don’t even need to click your opponent or have auto-retaliate on to deliver the instaspec your opponent. Here could be an alternative way to nerf the power of the granite maul. Many ‘Dharokers’ or hybrid pkers like to do this.
Instead of nerfing the spec, perhaps require we must actually click the opponent to perform the attack.

18-May-2019 00:44:16

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