I see that you guys still intend on going through with the d hide nerf. This is a bad idea.
Coming from the perspective of someone who used magic almost exclusively to pk with , d hide has never been a problem and a nerf to it will only break magic's balance.
It seems to me that you are going by hearsay instead of testing things out for yourselves. As developers, that should be your responsibility..not just going by what reddit says.
Just other day I saw someone on reddit claiming that range has higher dps than magic even against prot from range and I also saw a complaint about having "only" a 58% hitchance against full d hide. (What does he want, a 70% hit chance?)
EDIT: Just saw another comment like this today; here's a direct quote:
"The combat triangle is BS because freeze the dude and camp pray range/hides and their only option is to bolt you through prayer, that’s a terrible meta. Mage and range need to be roughly equivalent so pray flicking and switching rewards skill over braindead bolting"
Is this really the people you want to listen to? Only option is to bolt...through prayer? Clearly these people have absolutely no idea what they're talking about.
To provide some perspective, as a tank I used tank setups which means that my accuracy was quite a bit lower than the standard mage. In my case, only +72. Yet, even with that..I had absolutely no problems against full d hide as I still hit noticeably more often than I missed. This was not just the occasional occurrence either. It was this way every time I fought someone in d hide and I've been mage pking since at least spell stacking was around which was sometime during the 08-'09 era or so. I don't even have augury either and all of my opponents were at least 94 mage.
Nerfing d hide's magic defense will break the magic skill's balance.
Believe magic to only be for support? Think again. It's just as valid of a Pking style as melee and range is.
Coming from the perspective of someone who used magic almost exclusively to pk with , d hide has never been a problem and a nerf to it will only break magic's balance.
It seems to me that you are going by hearsay instead of testing things out for yourselves. As developers, that should be your responsibility..not just going by what reddit says.
Just other day I saw someone on reddit claiming that range has higher dps than magic even against prot from range and I also saw a complaint about having "only" a 58% hitchance against full d hide. (What does he want, a 70% hit chance?)
EDIT: Just saw another comment like this today; here's a direct quote:
"The combat triangle is BS because freeze the dude and camp pray range/hides and their only option is to bolt you through prayer, that’s a terrible meta. Mage and range need to be roughly equivalent so pray flicking and switching rewards skill over braindead bolting"
Is this really the people you want to listen to? Only option is to bolt...through prayer? Clearly these people have absolutely no idea what they're talking about.
To provide some perspective, as a tank I used tank setups which means that my accuracy was quite a bit lower than the standard mage. In my case, only +72. Yet, even with that..I had absolutely no problems against full d hide as I still hit noticeably more often than I missed. This was not just the occasional occurrence either. It was this way every time I fought someone in d hide and I've been mage pking since at least spell stacking was around which was sometime during the 08-'09 era or so. I don't even have augury either and all of my opponents were at least 94 mage.
Nerfing d hide's magic defense will break the magic skill's balance.
OSRS Mage Tank.
Believe magic to only be for support? Think again. It's just as valid of a Pking style as melee and range is.
22-May-2019 01:21:32 - Last edited on 29-May-2019 17:56:58 by Ferocire