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Ferocire

Ferocire

Posts: 10,978 Opal Posts by user Forum Profile RuneMetrics Profile
I see that you guys still intend on going through with the d hide nerf. This is a bad idea.

Coming from the perspective of someone who used magic almost exclusively to pk with , d hide has never been a problem and a nerf to it will only break magic's balance.

It seems to me that you are going by hearsay instead of testing things out for yourselves. As developers, that should be your responsibility..not just going by what reddit says.

Just other day I saw someone on reddit claiming that range has higher dps than magic even against prot from range and I also saw a complaint about having "only" a 58% hitchance against full d hide. (What does he want, a 70% hit chance?)

EDIT: Just saw another comment like this today; here's a direct quote:

"The combat triangle is BS because freeze the dude and camp pray range/hides and their only option is to bolt you through prayer, that’s a terrible meta. Mage and range need to be roughly equivalent so pray flicking and switching rewards skill over braindead bolting"


Is this really the people you want to listen to? Only option is to bolt...through prayer? Clearly these people have absolutely no idea what they're talking about.

To provide some perspective, as a tank I used tank setups which means that my accuracy was quite a bit lower than the standard mage. In my case, only +72. Yet, even with that..I had absolutely no problems against full d hide as I still hit noticeably more often than I missed. This was not just the occasional occurrence either. It was this way every time I fought someone in d hide and I've been mage pking since at least spell stacking was around which was sometime during the 08-'09 era or so. I don't even have augury either and all of my opponents were at least 94 mage.

Nerfing d hide's magic defense will break the magic skill's balance.
OSRS Mage Tank.


Believe magic to only be for support? Think again. It's just as valid of a Pking style as melee and range is.

22-May-2019 01:21:32 - Last edited on 29-May-2019 17:56:58 by Ferocire

BalognaPony

BalognaPony

Posts: 5 Bronze Posts by user Forum Profile RuneMetrics Profile
If you want black d hide to be worth more to risk, up its alch value. Hardly any item other than very very high end gear is above alch anymore. Even dragon legs meds weapons etc arent hardly above alch value. You could also increase the defense level required to wear the different levels of dragon hide. Its melee stats are somewhere between mith and adamant if i recall. Nothing insane there. And karils has always been garbage except when pure magic was required. Maybe look into buffing karils instead of nerfing black d hide?
I dont see the prayer buff even mentioned in the post but protect prayers dont need to be stronger.
Granite maul definitely needs some work. Make it better as a nonspec weapon and nerf its insane special.
Dinhs bulwark better be damn good with its price and sacrifice of pretty much all offensive power. Not sure why thats getting nerfed. Might be different if people were getting kills with the shield but thats not the case. Ultimate defense for absolute offense sacrifice seems fair.
As the case is now pking is incredibly hard to get into because you just get rekt by everyone whos been doing it for years. Its insanely discouraging to get instantly killed over and over. Not really sure what the solution is. But making wildy more dangerous for nonpkers will eventually run them entirely off or make them find loopholes. It'll be a long road before its fixed very well. Maybe introducing a ranked arena to pvp in would discourage people from spec teleing and maybe give a chance for good pkers to fight good pkers and noobs to fight noobs.
Also give f2p better binds and some kinda low level teleblock. Maybe a level 40-60 spell that does it for 1 minute and binds for 15 seconds or something.

23-May-2019 12:21:08

Mr BlNGO

Mr BlNGO

Posts: 1 Bronze Posts by user Forum Profile RuneMetrics Profile
1.Risk free, stat neutral pk mini game with rewards. Like LMS. A way to get practice with prayer flicking and one tick switches.

2. segregated 1v1 wilderness. Separate from the actual wilderness, in addition to or separate from bounty hunter. You get pk level where you get xp for kills and you lose some when you die. With different sections for different levels eg 1-10 11-20 ect. So that when you go to pk you are up against players in your similar skill level.

3. Wilderness seasons
Every week the rules of the wilderness change
sometimes certain weapons are banned
other weeks Multi-Way combat is disabled and it's one vs one everywhere.
E.g limit multi-combat to 3 on a target max.

24-May-2019 10:05:53

L Ea R M An

L Ea R M An

Posts: 188 Iron Posts by user Forum Profile RuneMetrics Profile
As someone who's been in the wilderness since 2005, I think these changes are all sound. There's nothing massively game changing about the proposed changes and even the F2P tb is a nice addition.

The real stuff that wants changing is the stuff in the discussion area, the G Maul is in the biggest need of a nerf. With minimal practice to 1 tick it, you've literally got a best in slot KO weapon for as little as 30k. The proposed changes seem decent and it'd be nice to see the attachments destroy a granite maul to be added. (let's be fair, at the current price of 30k who cares?)

Black dragonhide does without a doubt offer excellent value for money, maybe a little too much so. If it sees nerfs I could imagine the only people complaining would be those who use it in a rag setup.

Nothing else really worth commenting on. These changes alone wouldn't be enough for me to return - we'd be looking at the discussed changes actually happening before we start seeing a proper shift in the poor pvp meta we're currently in.

24-May-2019 13:41:56

Ferocire

Ferocire

Posts: 10,978 Opal Posts by user Forum Profile RuneMetrics Profile
L Ea R M An said :

Black dragonhide does without a doubt offer excellent value for money, maybe a little too much so. If it sees nerfs I could imagine the only people complaining would be those who use it in a rag setup.


Nope. The people complaining are those that understands that it actually doesn't need a nerf. The problem is jagex is listening to those on reddit, many of which apparently have no idea what they're talking about. Based on their claims, I suspect these are the same people I see trying to pk while using xerician robes and water staffs.

I'm a mage pker….a d hide nerf would only benefit me. Yet I'm adamantly against it. That should say everything.
OSRS Mage Tank.


Believe magic to only be for support? Think again. It's just as valid of a Pking style as melee and range is.

24-May-2019 19:56:43

click4less

click4less

Posts: 2 Bronze Posts by user Forum Profile RuneMetrics Profile
What I like is the Wilderness slayer change, and the zammy wine change. A lot of the other stuff was great, but for PKing in general, these are good.
Wilderness has a few things to do that are worth. Adding a slayer boost giver "worth" to practically all monster areas. Another "worth" area is also welcome.
There are too few places with traffic besides the OP rev caves. Then, PKing would be formally dead without that cave. It's the only place where you can constantly PK.

Now what is needed is something that invigorates the whole area, like the revs that roamed in rs3.
What about Wilderness clue scrolls? Would have people running around the wilderness like mad.
Whenever you run in the wildy and see a white dot on your map, adrenaline starts to pump.
So refreshing.

25-May-2019 00:02:48

IREGRETMAXIN

IREGRETMAXIN

Posts: 5 Bronze Posts by user Forum Profile RuneMetrics Profile
It's funny when people that have ZERO relation, experience and involvement with F2P PvP are the ones complaining about the proposed update of making TB F2P.

There is a niche community in the game that enjoys and thrives in F2P PvP. These same folk purchase membership and have all the rights that any of you do; yet you feel the need to limit their enjoyment and potential in the game. Imagine if PvPers were the majority and voted no to every proposed PvM/Quest/Item updates that benefited you.

The representation bias in this thread is insane. Either you guys are all new or just extremely selfish given that TeleBlock was an existing F2P spell prior to OSRS.

Just want to reach out to thank Jagex for making this integrity change and doing more for underserved communities in the game. Us F2P Pkers are grateful, despite it have taken 4 years of failed to have finally happened! :D

25-May-2019 01:32:02

ms marv3lous
Feb Member 2019

ms marv3lous

Posts: 4 Bronze Posts by user Forum Profile RuneMetrics Profile
Granite maul rework is trash. here's my explanation on why...

In pvp you can be a D bow rusher pure at a super low level, with higher hits its almost an instant kill on surrounding level players. with 61 range you can switch to the rcb and keep the firepower going and keep the opponent eating till eventual death. 61 range 10 hp give you a cb lvl of 32. while the more likely use of item protection prayer of 31 takes you to only 36 cb lvl.


If you want to adequately use the Granite maul in the same fashion you will be 50atk to wield and 60+ str to hit hard. (10hp, 50 atk, 60str, and 31 prayer gives you 42 cb lvl. while without item protection gives you 38 cb lvl.(higher still than a dbow/rcb pure.)) DO NOT MAKE THIS CHANGE! If anything the DBOW needs looked at for its HIT POTENTIAL. then you have to rely on another weapon if the purposed changes occur. I believe the spec should still be 50% drain on use. the weapons are not equal and should not be treated that way. End rant.

25-May-2019 05:58:13

ZIVJELABOSNA

ZIVJELABOSNA

Posts: 2 Bronze Posts by user Forum Profile RuneMetrics Profile
These are the best updates ever!!!!! Everything is great. G maul is op, prayers need to be buffed so raggers cant rag, d hide nerf because its too op, omg best updates ever!!!!
F2P TB IS LITERALLY THE BEST THING THAT THEY COULD DO. IT WILL BE THE RETURN OF NEW PLAYERS AND NOT OLD 20+ YEAR OLDS PLAYING.

25-May-2019 14:47:27

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