Going to leave my two cents on here regarding the imp boxes being used in PVP-areas:
Since imp boxes already have their existing rules on when they can be used in PVP-settings (IE: below 30 wilderness and not teleblocked), I don't think they should be banned from PVP areas, given that they were intended to have SOME use in the wilderness/other areas. These restrictions make sense and I think are pretty well-balanced.
If a PKer doesn't bring TBs, that means whoever they're PKing can easily teleport away, preventing them from getting ANY loot. This is already standard practice in PVP, if you don't bring teleblocks, the person you're attacking is probably going to escape, unless you are PKing in deep wildy, in which case imp boxes can't be used anyways. If the player is able to use imp boxes, then they could also teleport away, which is why I don't see the point of disabling them in PVP.
Maybe in 1v1 standard fights this could pose an issue, but again, if players had enough time to teleport their items out to safety, then they could also just teleport away. Maybe there is another way people are abusing them to more negative effect, but I'm just not seeing it here. If there is, feel free to enlighten me.
HOWEVER, if this mechanic really is being abused negatively, then disable the use of imp boxes while you are in combat, but don't completely ban them from the wilderness. Right now, the main real use of getting imp boxes is to use them in the wilderness so that you can bank some valuable items that you might get while bossing/hunting chins, etc., and prolong your trip. If imp boxes get banned from the wilderness completely, they're just going to become dead hunter content. It isn't really useful to go out of your way to gather imp boxes in other settings, if we're being honest.
28-May-2019 19:53:55