You should of suggested a new skill called rancher where you can raise monsters and animals on a farming scale. These monsters and animals can range from low level creatures to growable bosses. You get xp after killing them or interacting with them. I got more ideas about it. They can vary from skillable to killable monsters or animals.
You can add new monsters like:
-Limp nodes which drop limp roots 100% of the time and require limp seeds to make.
-Centers, cause theres bree and some others, why not.
-Abyssal hounds which would drop a new abyssal item, could drop a helm.
-Woodchucks can woodcut them but they attack you and you get a random noted log from them, max they hit is a 1, they have 15 health 1 log chopped is 1 health.
-Fish rock wood lobsters these would have a chisel used on them to give the player random log of wc lvl and raw lob.
-Magpies thieve-able birds that you can get gems from up to diamond 5 times then gone.
-Put nail beasts in here to be easier to farm for sanfews.
-Imps in here for a better area to hunt them in.
-Special turoths that you can kill with any weapon.
-A monster that would drop anti fire potions early than having to make them (pain for ironman to kill dragons early without herblore).
-Fish whales in a whale spot for whale blubber.
-Raise pigs! for bacon! yes bacon! bacon wrapped shrimp, bacon this, bacon that! (Did I mention the cape skill emote will be you chasing a pig around with small wings. Then grabbing it while it flys up in the air with you then you land on the ground face first at end.)
There is many more ideas I have in my head!
You can have these breeding areas in different habitats like forest, desert,ice,wilderness,swamp,water (new fish spots and fish).
#wannabeecontentdeveloper
06-Oct-2018 19:27:52
- Last edited on
06-Oct-2018 20:01:02
by
Saving Guide