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Game Integrity: Changes

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djh101

djh101

Posts: 2,179 Mithril Posts by user Forum Profile RuneMetrics Profile
Rickstaverse said :
Personally I am quite against the untradables being dropped on death, as it completely devalues ornament kits on ironman.

Ornament kits are supposed to be cosmetic. The fact that rthey can currently be used to make items savable on death is an unintended consequences of the current death mechanics that ought to be fixed.

Rickstaverse said :
As for the fee to pay for your items back, it doesn't feel right coming from an ironman perspective where you aren't involved in the economy in any way. Why should the market price of items cause me to have to pay more to pick them up after I die? If I can't buy things back from the GE then why should I be treated as if I can??

GE price is just a way to gauge the value of an item. The correlation isn't perfect, particularly for ironmen, but it's either going to be GE value or high alch value and the latter correlates evven worse with the average subjective value of an item.

Rickstaverse said :
...rune pouch no longer staying with you so you can teleport back to your death location...

Does that sound old school to you? Just walk a few steps to the bank, grab a couple of runes, and teleport wherever it is that you need to go.
Old School Update Priority: Fix Broken Skills > Revitalize Dead Minigames > Everything Else

29-Jun-2018 22:30:42

Daeitus

Daeitus

Posts: 7 Bronze Posts by user Forum Profile RuneMetrics Profile
Coldculate said :
Johnson Dj said :
great idea guys keep up the good work 20mins is fine ;)


We signed up for 2006 (2007 unfortunately had to do), not RS3.

NO GRAVESTONES.

I'm telling you right now Jagex, the same people that demanded 2006 back are getting ready to quit your game all over again. STOP ruining it with alien content that has literally nothing to do what-so-ever with Old RuneScape, even in spirit it has absolutely nothing to do with it. It's alien to us and WILL always remain alien to us.

BRING BACK OLD DEATH MECHANICS (P.S. Freezing timer on DC is okay).


This
Long live Oldschool, long live the Wilderness!
Just say NO to EasyScape, Power Creep, and Trade Limits!

29-Jun-2018 22:31:45

Daeitus

Daeitus

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Reminiscon said :
1) Catering to new players is exactly how you end up at late-stage Pre EoC and RS3. Maybe it's "simply different" but the player counters speak for themselves.

2) Sorry but they just aren't even trying with these Gravestones. 1% of your items? Maybe if it was 10% and had no cap, I'd be a lot less inclined to bother putting so much effort getting them to change it. What they're doing is just beyond ridiculous. The gap between wilderness and non-wilderness is becoming so stark in contrast and it is polarizing the community. You can't make the entire game extremely easy and risk free, and then expect people to be receptive to the wilderness. The wildernes IS fundamental to Old School and that fact is never going to change, but by appealing to little kids and noobs that want a riskless game, you are no better than people who thought RuneScape was going in the right direction back in 2008-2012.

3) Other game modes is no excuse to keep making the regular game mode easier and easier. I refuse to start over on another account, if it gets bad enough I am just going to quit and you will see a repeat of what happened before. I want the game that I demanded back in 2013. Jagex needs to stop lying (i.e. NMZ "won't be the best training method" ). and needs to own up to their mistakes and run this game properly for just once in their lives.


And this, thank you guys. Playing since 2001
Long live Oldschool, long live the Wilderness!
Just say NO to EasyScape, Power Creep, and Trade Limits!

29-Jun-2018 22:33:04 - Last edited on 29-Jun-2018 22:36:16 by Daeitus

djh101

djh101

Posts: 2,179 Mithril Posts by user Forum Profile RuneMetrics Profile
Rickstaverse said :
I dc'ed at skotizo last week and had a heart attack when I thought I would lose my unprotected fire cape. Due to the untradables kept on death mechanic, that didn't happen. I don't want to see that mechanic change, as all untradables that were previously quite useful for that very purpose are now going down in value tremendously (not gp value, but value in time commitment to obtain).

Why should untradables be ridiculously more value than tradables? The old school way is three valuable items plus cheap but effective gear to complement and if you want to risk more then do so at your own risk. Remember when killing dangerous bosses (kalphite queen, kbd, etc.) used to mean something? Now everyone just brings max gear everywhere because why not? There's no risk of ever losing it. Rune gloves and a legends or Ardougne cape should protect you just fine; if you want the extra bonuses of barrows gloves and a direct cape then take those as two of your three protected items or be ready to risk them if you die.
Old School Update Priority: Fix Broken Skills > Revitalize Dead Minigames > Everything Else

29-Jun-2018 22:35:10

Mybff
Feb Member 2018

Mybff

Posts: 205 Silver Posts by user Forum Profile RuneMetrics Profile
I don't understand why we don't poll on these changes before forcing all users to deal with them. I've been a playing since 2004, and these changes are just absurd as a whole.

Duel Arena Tax? Do you know how much money Vegas casinos make
Gravestones?

Why not add EOC while we're at it.

30-Jun-2018 00:10:02

djh101

djh101

Posts: 2,179 Mithril Posts by user Forum Profile RuneMetrics Profile
Mybff said :
I don't understand why we don't poll on these changes before forcing all users to deal with them. I've been a playing since 2004, and these changes are just absurd as a whole.

Duel Arena Tax? Do you know how much money Vegas casinos make
Gravestones?

Why not add EOC while we're at it.

Agreed. Keep the solution flexible and let us decide on the details. Though the survey taken suggests, as you'd expect, that if you let people vote on grave duration that they're going to vote for the easyacape option.
Old School Update Priority: Fix Broken Skills > Revitalize Dead Minigames > Everything Else

30-Jun-2018 00:17:32

FloGxd

FloGxd

Posts: 144 Iron Posts by user Forum Profile RuneMetrics Profile
Taxing stakes? What does this have to do with integrity? Also the gravestone system? Isn’t the complete obliteration of rs3 the reason old school came out, not on to lose half of the playerbase... implement these horrible experimental changes to your “flagship” product not your escape from that “flagship”.

Why a gravestone and payment? 07 is 07 simple graphics (banned the HD client right trying so hard to keep it original) and mechanics reduce the amount of time that your items are not visible to others. What? You want a pvp pve experience die from an opponent that has 50x more health than you, and can one shot you and lose 50M worth of gear 5 mins to go pick it up you can’t be taking some of these suggestions seriously.

The integrity changes weren’t asked for nor was the evolution of combat most of us are what in our 20’s now but okay shove them in our face grown men and women need a hand to hold on to when it comes to common sense and getting scammed.

You’re overthinking 07, keep it simple. Just keep it simple. Keep the complexities to rs3

30-Jun-2018 01:35:32

Rickstaverse
Jan Member 2024

Rickstaverse

Posts: 4 Bronze Posts by user Forum Profile RuneMetrics Profile
djh101 said :
Rickstaverse said :
I dc'ed at skotizo last week and had a heart attack when I thought I would lose my unprotected fire cape. Due to the untradables kept on death mechanic, that didn't happen. I don't want to see that mechanic change, as all untradables that were previously quite useful for that very purpose are now going down in value tremendously (not gp value, but value in time commitment to obtain).

Why should untradables be ridiculously more value than tradables? The old school way is three valuable items plus cheap but effective gear to complement and if you want to risk more then do so at your own risk. Remember when killing dangerous bosses (kalphite queen, kbd, etc.) used to mean something? Now everyone just brings max gear everywhere because why not? There's no risk of ever losing it. Rune gloves and a legends or Ardougne cape should protect you just fine; if you want the extra bonuses of barrows gloves and a direct cape then take those as two of your three protected items or be ready to risk them if you die.

Yea but if you've put in the time to earn max gear, personally I don't feel that you should have to risk losing it. Sure the rich will get richer, but the poor will still get richer. This proposed version of a gold sink affects ironmen more than it does regular accounts. I keep coming mentioning ornament kits because they can serve a greater purpose than just cosmetics. Ironmen can choose to grind hundreds of clues to get a kit so that they won't drop their fury or their dragon boots on death anymore. Say you were bursting in the mm2 caves. I personally would like to keep the items I grinded for an (or) kit on death as a reward for grinding hundreds of clues. That's just my personal opinion, as I think it is a cool mechanic in place currently, and hate to see it removed.

Jagex please poll stuff like this rather than do a survey and then decide for yourselves.

30-Jun-2018 02:22:49 - Last edited on 30-Jun-2018 02:38:34 by Rickstaverse

Reminiscon

Reminiscon

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Dude, I DON'T CARE if it affects Ironmen. Why should our game be ruined to cater to some fringe group of players? You should be put on separate servers at this rate and save us all a headache.

Duel Arena tax is a great thing to control inflation.

Gravestones are complete garbage. Give us back old mechanics from 07 or something very similar to it at least.
Long live the Wilderness. Long live risk vs reward in PVM. Long live 2006.

30-Jun-2018 03:45:41

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