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Game Integrity: Changes

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Akihisa
Jun Member 2021

Akihisa

Posts: 450 Silver Posts by user Forum Profile RuneMetrics Profile
Reminiscon said :
1) Catering to new players is exactly how you end up at late-stage Pre EoC and RS3. Maybe it's "simply different" but the player counters speak for themselves.

2) Sorry but they just aren't even trying with these Gravestones. 1% of your items? Maybe if it was 10% and had no cap, I'd be a lot less inclined to bother putting so much effort getting them to change it. What they're doing is just beyond ridiculous. The gap between wilderness and non-wilderness is becoming so stark in contrast and it is polarizing the community. You can't make the entire game extremely easy and risk free, and then expect people to be receptive to the wilderness. The wildernes IS fundamental to Old School and that fact is never going to change, but by appealing to little kids and noobs that want a riskless game, you are no better than people who thought RuneScape was going in the right direction back in 2008-2012.

3) Other game modes is no excuse to keep making the regular game mode easier and easier. I refuse to start over on another account, if it gets bad enough I am just going to quit and you will see a repeat of what happened before. I want the game that I demanded back in 2013. Jagex needs to stop lying (i.e. NMZ "wouldn't be the best training method&quot ;) and needs to own up to their mistakes and run this game properly.

This isn't about being better or worse than anybody. As I said, the fees could be higher.

Also, frankly RS3 caters mostly to high-level content. I think it's the lack of appeal in their low to mid level content that hinders the gaming experience in RS3. For instance, low-tier bosses such as the KBD, Mole, and even GWD have no appeal because their drops are so readily available and relatively inexpensive.

I understand not wanting OSRS to become easy but implementing more risk of losing hard-earned gear doesn't make it hard. Just annoying. There's plenty of content that's hard to achieve.
Zayd

29-Jun-2018 01:04:43 - Last edited on 29-Jun-2018 01:09:50 by Akihisa

GuardBreakMe

GuardBreakMe

Posts: 127 Iron Posts by user Forum Profile RuneMetrics Profile
No point in making the death mechanic more complicated when it doesn't change the outcome of the current death system. It's hilarious that people complain that death is too inconvenient and shouldn't be as punishing. Hey people YOU DIED, its suppose to be inconvenient and punishing. Its not suppose to be some slap on the wrist like it is right now. These changes will do nothing but add more frosting on a already expired cake. It doesn't improve the economy in any way, it doesn't add risk to the game, it doesn't promote improving yourself, Its definitely not bring an old school vibe at all either.

The fact that think 20 minutes isn't enough time because they somehow have dial up internet or w/e excuse is utter bs. If you're internet is that bad you wouldn't/shouldn't even be playing this game. Just because you still have bad internet doesn't mean the gameplay should be dumbed down to your level to compensate.

AT MOST the timer should be 5 mins ( Still too much time imo ) with the timer stopping on log out and timer shouldn't start until the person moved their character after they've died or done an action(aka emotes etc.) This means if they disconnected and their character is still logged in after death the timer won't be running down giving that person the full amount of time to work with. If they don't make it back all their items except the most expensive item and miscellaneous items (food, potions etc.) disappear. The most expensive item and miscellaneous items get turned into a cash stack which anyone can pick up which is based on the high alch value of the items combined.

29-Jun-2018 04:54:16

djh101

djh101

Posts: 2,179 Mithril Posts by user Forum Profile RuneMetrics Profile
20 minutes is still too easyscape. I stand with the other players on here that hold the belief that death ought to actually have consequences. Is this going to be the final solution or is this meant to be a temporary fix with the possibility of tweaking it further in the future? Old School Update Priority: Fix Broken Skills > Revitalize Dead Minigames > Everything Else

29-Jun-2018 09:57:13

djh101

djh101

Posts: 2,179 Mithril Posts by user Forum Profile RuneMetrics Profile
Akihisa said :
I think the risk of losing all of one's items on death, especially considering that a lot of deaths are likely due to connection issues, is a serious detriment to the game: not an asset.

That's why back in 2007 more risk-averse players would only bring their top three items accompanied by cheap but effective gear to complement it (low level RFD gloves, dragonhide, legends capes, etc.). Lowering the timer but keeping the feature of having it only countdown while logged in should be enough to address connectivity and DDOSing issues.

Akihisa said :
Constantly losing items due to a 5 minute timer is seriously discouraging, especially to newer players. It's also a massive inconvenience to many player who have worked for their gear and may not have the time to grind for it again.

You can't lose what you don't bet. Three good items paired with dragonhide and diary rewards and you're good to go. Remember back when bossing was dangerous? Back in middle school I was always too scared to fight the kalphite queen because I was terrified of losing my items and you had to bring at least full veracs if you wished to succeed (4 items).

Akihisa said :
There are always risks to dying in Runescape, on top of the inconvenience of having to retrieve & potentially repair or pay a fee for items. I don't necessarily think that a risk should turn into a punishment. People who want to experience a true risk have modes like IM, UIM, HCIM, and DM.

HCIM is the only one of those that I would call risky, and that's pretty much taking risk to the extreme. All that we want is for there to be consequences for players that decide to enter the lair of a giant killer insect ill-prepared with all of their best items.
Old School Update Priority: Fix Broken Skills > Revitalize Dead Minigames > Everything Else

29-Jun-2018 10:17:04

Andy Badboy
Mar Member 2024

Andy Badboy

Posts: 296 Silver Posts by user Forum Profile RuneMetrics Profile
Is Jagex hiring the people that played EoC or something?
You die in runescape , you lose your s***. You got to take into account that a disconnect can occur so take what are you willing to risk .

Stop making it easy, period.

29-Jun-2018 10:43:10

Rickstaverse
Jan Member 2024

Rickstaverse

Posts: 4 Bronze Posts by user Forum Profile RuneMetrics Profile
Personally I am quite against the untradables being dropped on death, as it completely devalues ornament kits on ironman. As for the fee to pay for your items back, it doesn't feel right coming from an ironman perspective where you aren't involved in the economy in any way. Why should the market price of items cause me to have to pay more to pick them up after I die? If I can't buy things back from the GE then why should I be treated as if I can??

This gravestone update seems pretty crappy for ironmen and doesn't make a lot of sense. A lot of hours go into these solo accounts and suddenly this changes a lot of goals and achievements previously obtained on these accounts (such as grinding for ornament kits to keep rare items on death, rune pouch no longer staying with you so you can teleport back to your death location, etc).

One redeeming quality of this update however, is that death in an instance still allows you to retrieve items after (which I agree, for a price is reasonable).
I dc'ed at skotizo last week and had a heart attack when I thought I would lose my unprotected fire cape. Due to the untradables kept on death mechanic, that didn't happen. I don't want to see that mechanic change, as all untradables that were previously quite useful for that very purpose are now going down in value tremendously (not gp value, but value in time commitment to obtain).

I can deal with paying 50k on death, but dont make me pay for my untradables back.

If anyone agrees/disagrees with me please feel free to comment too.

29-Jun-2018 11:56:52

Mr Very Ugly

Mr Very Ugly

Posts: 626 Steel Posts by user Forum Profile RuneMetrics Profile
No idea is this has been addressed yet, but what if your bank does not hold any coins? Will you be able to pay for the retrieval of your items with banked tokens?

And if, for whatever reason, you don't have coins or tokens in your bank at the time of death, will you lose everything?

29-Jun-2018 12:13:23

Heuristik
Aug Member 2015

Heuristik

Posts: 55 Iron Posts by user Forum Profile RuneMetrics Profile
I ask you all bunch of crybabies and retarded:

Are DDOS VERY OLD SCHOOL?

Is your nostalgia so high that you want DDOS as part of Old School features, to preserve its integrity??

As I said already, a game should not contain any machanics that allow DDOS to alter the economy of the game / players.

29-Jun-2018 13:28:32

Reminiscon

Reminiscon

Posts: 3,528 Adamant Posts by user Forum Profile RuneMetrics Profile
Rickstaverse said :
Personally I am quite against the untradables being dropped on death, as it completely devalues ornament kits on ironman. As for the fee to pay for your items back, it doesn't feel right coming from an ironman perspective where you aren't involved in the economy in any way. Why should the market price of items cause me to have to pay more to pick them up after I die? If I can't buy things back from the GE then why should I be treated as if I can??

This gravestone update seems pretty crappy for ironmen and doesn't make a lot of sense. A lot of hours go into these solo accounts and suddenly this changes a lot of goals and achievements previously obtained on these accounts (such as grinding for ornament kits to keep rare items on death, rune pouch no longer staying with you so you can teleport back to your death location, etc).

One redeeming quality of this update however, is that death in an instance still allows you to retrieve items after (which I agree, for a price is reasonable).
I dc'ed at skotizo last week and had a heart attack when I thought I would lose my unprotected fire cape. Due to the untradables kept on death mechanic, that didn't happen. I don't want to see that mechanic change, as all untradables that were previously quite useful for that very purpose are now going down in value tremendously (not gp value, but value in time commitment to obtain).

I can deal with paying 50k on death, but dont make me pay for my untradables back.

If anyone agrees/disagrees with me please feel free to comment too.


I disagree with the fact we have to share the same servers with Ironmen.

This is because death mechanics cater to them. I just want the good old 2006 experience back.
Long live the Wilderness. Long live risk vs reward in PVM. Long live 2006.

29-Jun-2018 18:41:24

Reminiscon

Reminiscon

Posts: 3,528 Adamant Posts by user Forum Profile RuneMetrics Profile
Heuristik said :
I ask you all bunch of crybabies and retarded:

Are DDOS VERY OLD SCHOOL?

Is your nostalgia so high that you want DDOS as part of Old School features, to preserve its integrity??

As I said already, a game should not contain any machanics that allow DDOS to alter the economy of the game / players.



Ok, so freeze the timer when DC'd. That counters DDOS. Then put a short timer.

Anything further is just Easyscape, and coming from anybody that played back in 04-07 it is simply the truth.
Long live the Wilderness. Long live risk vs reward in PVM. Long live 2006.

29-Jun-2018 18:42:11 - Last edited on 29-Jun-2018 18:42:54 by Reminiscon

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