Forums

Game Integrity: Changes

Quick find code: 380-381-493-66022464

Miu

Miu

Posts: 16,996 Opal Posts by user Forum Profile RuneMetrics Profile
Lightplay said :
in response to this "As stated in the post, the 20 minutes doesn't count down when not logged in. This means server issues are no longer relevant"

whilst that is good the problem is that this will encourage people when the servers/themselves are having issues to just not play the game because that is much better than logging on and having lagspikes/freezes be the reason you don't get back in time and that doesn't sound like a direction you should take the game in my opinion

full disconnects aren't the only thing that happens when the servers are having problems.


Then don't spam log in when you/the server are having issues? Wait it out until things are settled.
Don't forget – RuneScape members get TWO free spins a day instead of the usual one!

28-Jun-2018 16:25:27

Azzure

Azzure

Posts: 1 Bronze Posts by user Forum Profile RuneMetrics Profile
RE: Death mechanics

The biggest concern I have is how death while looting a gravestone is dealt with. It seems a bit harsh to potentially trap players in a death loop where they can only loot a few items at a time, so it would be good to see a solution for this (maybe giving gravestones an immunity circle similar to fairy rings - no damage in or out, or gravestones appear only in safe areas, or similar to the RS3 style).

Another risk with the 20 min gravestone system is deterring players from trying new things, especially new bosses. RS3 handles this well with practice mode (no risk but also no drops) which allows players to experiment whatever their situation, otherwise new high end bosses will only be accessible to the wealthy who can afford to risk better gear, leading to greater concentration of wealth. This is definitely manageable by allowing players to loot without risk of recurring death, and by capping the death fee though.

I think ultimately for me and many others, gold is seen as a resource to consume whereas gear is something that you incrementally upgrade, so I find a gold sink is more fitting than the potential to be forced back to lower level content due to losing high level gear somewhere it's necessary. It's not reasonable to assume that everyone can just git gud and what makes this game so enjoyable to me is being able to push myself by trying content I find difficult so I can improve my skills. The worst thing would be to try a new boss once, lose all my stuff then have to grind for weeks just to get a chance to go back to that boss a second time.

28-Jun-2018 16:55:19

Lightplay

Lightplay

Posts: 5 Bronze Posts by user Forum Profile RuneMetrics Profile
Miu said :
Lightplay said :
in response to this "As stated in the post, the 20 minutes doesn't count down when not logged in. This means server issues are no longer relevant"

whilst that is good the problem is that this will encourage people when the servers/themselves are having issues to just not play the game because that is much better than logging on and having lagspikes/freezes be the reason you don't get back in time and that doesn't sound like a direction you should take the game in my opinion

full disconnects aren't the only thing that happens when the servers are having problems.


Then don't spam log in when you/the server are having issues? Wait it out until things are settled.


I feel like you didn't read what i said, my problem is with what you are saying, that the solution to this new timer would be to not play the game which is not what something should be encouraging as a mechanic

28-Jun-2018 16:59:07

Miu

Miu

Posts: 16,996 Opal Posts by user Forum Profile RuneMetrics Profile
All the changes look pretty well developed except:

- duel arena "trade limit"
Bad idea. This will encourage trust trading to get around the limit, leading to scamming. Doesn't make sense imo. Percentage staking or whatever isn't a problem that needs to be solved, let people do what they want in that regard.

- New death mechanics
Please don't force this through. Continue discussing it with the community. Some changes I think would help improve.
Start off at 20 minutes, enable one time upgrades to the grave at certain questpoint thresholds and coin values, like paying 500k to increase the timer to 25 minutes, then 30 minutes, maybe more. Maybe just cosmetic gravestones past 30 minutes.

Also, allow people to pre-pay graves. So the value is going to be 50k, make an NPC somewhere you can pay in advance (can't take the gold out) so you don't have to worry about it taking it from your bank.

Also, need more clarification on double graving, etc.

In regards to ultimate ironman death mechanics, it looks like with the changes it'll be less punishing than deaths for normal characters... (unless you disconnect). Should server problems be the only thing ultimate ironmen should fear?

Again with ultimate ironman, you seem insistent that they keep their untradeables. This actually doesn't help them much, it actually makes it more difficult to get to places like entrana and juggle items. The old mechanics where EVERYTHING was dropped for them was better, both in terms of intuitive inventory management as well as maintaining difficulty when not managing your inventory.

Untradeables should be dropped for ults is what I'm getting at. Maybe lower their time as well.
Don't forget – RuneScape members get TWO free spins a day instead of the usual one!

28-Jun-2018 17:01:54

Kscott
Feb Member 2022

Kscott

Posts: 510 Steel Posts by user Forum Profile RuneMetrics Profile
Don't really care what they do with everything besides the death mechanic. I actually boasted about this version being superior to the other one because of not having a terrible gold sink, and a decent amount of time to go get your shit back. I'm done if these changes occur. lol only ultimate ironmen get to keep the death mechanic, what a joke.

28-Jun-2018 17:06:43

Miu

Miu

Posts: 16,996 Opal Posts by user Forum Profile RuneMetrics Profile
Lightplay said :
I feel like you didn't read what i said, my problem is with what you are saying, that the solution to this new timer would be to not play the game which is not what something should be encouraging as a mechanic
And what alternative solution have you proposed? Also, why do you think Jagex should be encouraging people to play during server issues ?
Don't forget – RuneScape members get TWO free spins a day instead of the usual one!

28-Jun-2018 17:10:12 - Last edited on 28-Jun-2018 17:18:06 by Miu

jwonnobtw
Oct Member 2017

jwonnobtw

Posts: 1 Bronze Posts by user Forum Profile RuneMetrics Profile
I disagree with the general death mechanics proposed.

With DC'ing / HCIMs / etc. in mind, I believe any instanced area could potentially have a retrieval chest with untradeables returned for free or a flat rate (as they do not have a GE trading price) and all other items charged at a percentage of value fee (individually). However implementing this across the entire game would make everything "safe" and take the fun out of taking risks and trying to balance that against benefits of using certain items.

This is the exact reason people stake at Duel Arena which is a fairly big part of the game - big risk, big reward.

Ironman btw, so even though I don't want to lose items I've grinded for it's my choice whether or not to risk them.

28-Jun-2018 17:10:34

a Miko

a Miko

Posts: 15 Bronze Posts by user Forum Profile RuneMetrics Profile
Overall I love the proposed ideas for duel arena and rest of the botting things. However, regarding the death mechanism idea, I don't think the proposed numbers would bring the change I think we'd need.

20min is still a long ass time to get basically anywhere in the game and 50k is nothing. I understand long-term the 50k will be bills but since the 50k is the absolute max, and you still got 20 minutes to get back to where you died, I don't see how that adds a risk of any kind. Only difference I see is you gotta have a few 10ks in your bank and you're done, it's the same in my eyes.

Now while I don't agree on 2min timers or any of that, but maybe 10 minute to make it more risky. That way you really don't wanna die at DKS or GWD. There is more risk, you bring less worthy gear unless you're prepared to lose it all. The 50k MAX is close to nothing. I understand a lot of players might not agree with me on this but this isn't really a question of what players want (cus a lot of players, majority maybe even?) want to stick to the easier less risky way. It's really what the game needs.

20k zulrah fee is a laugh imo but I don't wanna get into that. My main concerns are the 20min timer which should be halved and the fee should be more expensive. I'm not talking about mills but like say if you dropped ancestrals upon death, you're ought to pay more than 50k to get them back. Else what's the risk? I'm open to enlightenment
Completionist, Quest admirer
Joined -06

28-Jun-2018 17:43:57

Heuristik
Aug Member 2015

Heuristik

Posts: 55 Iron Posts by user Forum Profile RuneMetrics Profile
Andy Badboy said :
How about making your servers better and safer.


Unfortunately criminals are always ahead-of-the-curve, always. No matter what and how you protect yourself, they find new ways. And - above all - cheap ways. Cheaper and cheaper.
(I work in the field)

Having said that, a videogame SHOULD not allow any mechanics that directly or indirectly "instigate" DDoSing, even for "fun" (kids are stupid and don't understand the difference).

28-Jun-2018 20:07:05

Quick find code: 380-381-493-66022464 Back to Top